general stun nerf

my water link is too unprotected to stun, but at least the Plumesilik resists

Don’t worry I’m not gonna say the outcome of the match lol

Personally, I don’t care, I’m a noob at a certain point, nobody always wins, but hey clear my memory and tell me the result

man you may not know it but poison is the least dominant then there is sleep and daze is the most dominant not that it is speaking for everyone it has always been like this

Poison is just as dominant as anything else, you just have to know how to use it.

Tell me how to use poison apart from endgame .
Also apart from the As strats .

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I have found out that before, Poison could be used in the fl, but times change, nowadays there are already many purifiers etc, but this will not make the poison insignificant, I have struggled against people who use poison in the entire team and have managed to beat or win (not just me in less than 500 seconds) is not enough?

U use it Sassolino style lol

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poison is good but not as strong as sleep or daze

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Lol
Poison is even more dominant than stun which you could resist atleast with the immunes.
Sleep and stealth are also easily affected by poison.
If you take number of poison mons and poison immunes you would easily realize which meta is the most unbalanced in the game.

Agree, poison is very strong.

I appreciate the tag, but I have already written loads about this topic in past threads so don’t want to type out essays here.

In a nutshell:
Stun is very strong but not OP as strong counters exist and we’ve got a good variety of options. I believe that owning those options and building them into your team well deals with stun very effectively… to the point that you don’t feel “restricted when team building” very much. The Devs need to continue to create effective stun protection monsters but, as long as they do, everything should be fine. I also think that the game would be much worse without stun. It’s good having some powerful tools/effects to swing a match if they line up properly. Otherwise it’s really hard to stop someone’s momentum when they’ve got a strong team.

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too many people spamming stun immunity right now is it still worth nerf stun? :man_shrugging:

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Make Stun less oppressive and I guarantee you’ll see less Stun Immunity around

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I understand that what you’re saying is 100% true but you didn’t give good solutions or nerf ideas that would actually be good considerations. Therefore

The best solution to bring diversity and give new players ways to hone their skills is to make a special rule that either reduces stun on each monster ( idk if that’s even possible due to coding) or make every monster placed in the team stun immune.

I don’t understand how even though the developers have spent their time gifting us free monsters that can combat stun and have created a bunch of stun immune monsters, we also have stun absorbers of all kinds, martyrs and still people have problems with stun, I think the stun is strong but under control. I am still that the real problem stems from team building and decision-making within the game, I have seen many players of the upper level (top 1 - 100) Use enlist with a single absorb in the field or even without any yet when next on my list of reinforcements a shocking entry abstains, this is just an example and a humble opinion, everyone has a different point of view different but in my opinion the daze a few months ago was much worse and it has been calming down, sometimes if it is even worth playing sturdir

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stun bisector and martyr are great additions to the game
stun is nearly in a good position right now - maybe another less narrow bisector would be nice in near future

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Stun Users: Everyone is just SPAMMING stun immunes.

Stun Immune Users: Everyone is just SPAMMING stun.

It’s a never ending cycle

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By the way during the season I tried my final for Novadrake alternating between stuns and sleep and the sleep was better as it could stun the immune sapm. Novadrake sleepy to replace the daze was great

Unironically based

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