my water link is too unprotected to stun, but at least the Plumesilik resists
Donât worry Iâm not gonna say the outcome of the match lol
Personally, I donât care, Iâm a noob at a certain point, nobody always wins, but hey clear my memory and tell me the result
man you may not know it but poison is the least dominant then there is sleep and daze is the most dominant not that it is speaking for everyone it has always been like this
Poison is just as dominant as anything else, you just have to know how to use it.
Tell me how to use poison apart from endgame .
Also apart from the As strats .
I have found out that before, Poison could be used in the fl, but times change, nowadays there are already many purifiers etc, but this will not make the poison insignificant, I have struggled against people who use poison in the entire team and have managed to beat or win (not just me in less than 500 seconds) is not enough?
U use it Sassolino style lol
poison is good but not as strong as sleep or daze
Lol
Poison is even more dominant than stun which you could resist atleast with the immunes.
Sleep and stealth are also easily affected by poison.
If you take number of poison mons and poison immunes you would easily realize which meta is the most unbalanced in the game.
Agree, poison is very strong.
I appreciate the tag, but I have already written loads about this topic in past threads so donât want to type out essays here.
In a nutshell:
Stun is very strong but not OP as strong counters exist and weâve got a good variety of options. I believe that owning those options and building them into your team well deals with stun very effectively⌠to the point that you donât feel ârestricted when team buildingâ very much. The Devs need to continue to create effective stun protection monsters but, as long as they do, everything should be fine. I also think that the game would be much worse without stun. Itâs good having some powerful tools/effects to swing a match if they line up properly. Otherwise itâs really hard to stop someoneâs momentum when theyâve got a strong team.
too many people spamming stun immunity right now is it still worth nerf stun? 
Make Stun less oppressive and I guarantee youâll see less Stun Immunity around
I understand that what youâre saying is 100% true but you didnât give good solutions or nerf ideas that would actually be good considerations. Therefore
The best solution to bring diversity and give new players ways to hone their skills is to make a special rule that either reduces stun on each monster ( idk if thatâs even possible due to coding) or make every monster placed in the team stun immune.
I donât understand how even though the developers have spent their time gifting us free monsters that can combat stun and have created a bunch of stun immune monsters, we also have stun absorbers of all kinds, martyrs and still people have problems with stun, I think the stun is strong but under control. I am still that the real problem stems from team building and decision-making within the game, I have seen many players of the upper level (top 1 - 100) Use enlist with a single absorb in the field or even without any yet when next on my list of reinforcements a shocking entry abstains, this is just an example and a humble opinion, everyone has a different point of view different but in my opinion the daze a few months ago was much worse and it has been calming down, sometimes if it is even worth playing sturdir
stun bisector and martyr are great additions to the game
stun is nearly in a good position right now - maybe another less narrow bisector would be nice in near future
Stun Users: Everyone is just SPAMMING stun immunes.
Stun Immune Users: Everyone is just SPAMMING stun.
Itâs a never ending cycle
By the way during the season I tried my final for Novadrake alternating between stuns and sleep and the sleep was better as it could stun the immune sapm. Novadrake sleepy to replace the daze was great
Unironically based