Does anyone knows a dark protector legendary?

I dont.

Barricazor, Camiswyrm, Diredemon, Metallodimus and Darkstag

There isn’t even a SE one that has absorb stun

No, all those are SE, not legendaries.

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Not every type has protectors… all the legendaries that can protect that i can think of:
Nebel, cosmo, grovo, aegis, drako

Maybe i missed some, still not a great pool, and fire type miss 1 as well. There just not as many legendary protectors, thats all.

If you miss an absorder/protector for a shadow type team, you dont have to search in the legendary section alone. Choco is an amazing absorder, and if really need a protector - there are some options mentioned above

Darkstag is great

There are only 6 legendary protectors- Aegisdragon, Drakozord, Grovodeus, Sanctistag, Nebelronix and Cosmodragon. And none of them absorb stun. Kinda sad…

Grovodeus is stun immune I should point out.

Sad indeed. But Drako is electric so it’s even more dismal than that.

Darkstag absorb stun. Look at his stats and moves and you will see it. But yes, all of them that I wrote are SE and epic.

A team isnt built on legendeires alone, so…

I tried to take a look at all the elements, specifically 5* and 6* monsters with more weighting on the newer ones design. I’ve noticed they have been trying to focus particular elements around certain strategies, probably to go along with the movement towards more link skills. Here’s what I came up with…

– Elemental design –

Fire:

  • poison
  • ‎no sleep

Water:

  • sleep
  • ‎no poison

Thunder:

  • bronzeshells
  • ‎no cannibalise / death revenge

Earth:

  • throw
  • ‎no “killer”

Holy:

  • stun
  • ‎support (heal, purify, give turn)
  • ‎no “killer”
  • ‎no bloodfury

Shadow:

  • stealth / sneak attack
  • ‎cannibalise / death revenge
  • ‎no protectors

Thunder is the most vague one, they haven’t made the design focus obvious on it. However, with Motor, Luna and Dualdragoon all being Thunder it looks like Bronzeshells is dominant here.

Only Darkstag(epic) has stun absorb darktype

Uhm cosmodragon has DR… :disappointed:

Funny thing is that shells are fire element themself hhhhhhhhh

This is a direct copy from my notes so it’s not totally clear with everything. What I’m talking about is the cannibalise / death revenge strategy. I’ve got a long list of every strategy in the game which can be used to win. Thunder doesn’t have any cannibalise monsters and just one death revenge, while all other elements have ways to kill teammates. In fact, water is quite similar to Thunder in this regard… they have Nebel for the DR and had no way to cannibalise until Azura (protector conversion). However, it’s more obvious that the thing water is missing is poison. Fire and water are opposites in that regard.

Thunder is a bit of a weird element. It has a large number of extremely strong/useful legendaries but no clear design besides the notes I’ve made. It looks like it’s the well-rounded element!

Ikr haha! Maybe link fire teams were always meant to be the counter :wink:

You forget zib at water for canibalaize, and abyss / the mermaid with vile rage - for poison.

But over all yes, water is mainly for sleep, fire for poison, earth for throw, and shadow for sneak / canibalaize. There are some expections, but thats the main idea.

Holy and thunder isnt clear yet. At holy you got those link moves:
Link stun flash (moji), link slayerbane all (prisma), link sleep 100% (candybird, isnt out yet), link survivor (SE bear). Nothing in here really connect, so its hard to tell. But if not looking only at link moves, yea - it feels it mianly focus on support somehow.

Same for thunder. The only link i can really think of is the SE peng with link shield and link bomb. I guess i miss some. Still not a clear strategt, and motor isnt enough to make thunder go around bronzeshells. If i had to guess, i would say thunder is about time - raizen id a stun god, motor hold you back with bronzeshells, chrome is a roaring chrono killer, stratus hold the battle off, etc. Not sure about it, just a feeling

Oh yes Zib was one I remembered back then, but not while writing the post last night. I also forgot about Jawshank with cannibalisers last night haha just forget I mentioned water with “no cannibalisers”! Abyss and Nereida aren’t poison monsters really, they just happen to use poison in order to pull off their other moves. They’re more like poison counters… they can use the fact they get poisoned to their advantage (like Pola too).

I believe that Holy has the most monsters with stun. Stunning entrance, stun flash, a shocker, the (double) stunning entrance Gloreonix and Mojinator is the pure essence of what holy is about with purifying mist, a party heal and link stun flash. Count up the number of stun monsters and you’ll see that holy stands out by a fair bit. It doesn’t seem to utilise the stun very effectively and since a lot of the monsters focus on support maybe stun has just been put onto them a bit more because it’s a type of support, rather than trying to make holy be the element which runs a stun strategy. Whatever the case, it’s something I identified and maybe it’s the route they will take as they design more holy monsters with link moves. Thunder could take so many different routes I have no idea other than maybe them adding more to the bronzeshell strategy (making it require link this time).

This is how I see it

Holy is the support archetype, mainly because there aren’t many common holy sweepers but the support monsters are some of the best in the game (utopion, aegisdragon, mojinator, celestrion, aurodragon).

Thunder is kind of like speed, a lot of fast and hard hitters and a decent helping of stun. Even the defensive ones have offensive elements to them (drako).

Water is like setup, the monsters there either set up others or require a decent amount of support to get going. But once they get going they can be pretty brutal (zib, warca, stormloch). 

Shadow is aggressive, shadow monsters tend towards killing as much stuff as possible as quickly as possible. (delugazar, rexo, terrordragon, nightrider) 

Earth is defensive, earth monsters tend to have high defensive stats and health or offer some form of defensive utility (bahamuzar, sanctistag)

Fire is kind of the jack of all trades, they don’t fit one specific skillset but you tend to splash fire monsters in teams based on what you need.

There are of course exceptions to all of these, and I’m sure you could name a lot of them, but tbh that’s how I see the types when I’m building teams and it’s worked for me so far.  

Wraithcaptain, Polaboss and Azuriados also fit that water description excellently.

Yup Buckingham you’re definitely not wrong with the way you see it. I think in general that’s how they’ve been designing monsters over time, also throwing in a few exceptions to make each element have a little more to draw from. However, since they’re starting to push the design a bit more towards link monsters I think they’re looking at making certain strategies be a large part of particular elements. I.e. So when someone is making a link team there are clear, well built strategies they can focus on. What I was doing in my identification of the element-specific strategies was looking at those.

Basically, I was identifying what link strategies the elements have rather than how monsters of that element have been designed.

I completely agree with all that you’ve noticed about the design of the monsters in each element. That is, except for water which I think was a bit more of a jack of all trades (like fire) until they directed the focus towards sleep. Just think of Cyclozar, Kamiwyrm, Icefang, Jawshank I mean they were literally the first element to get roaring entrance and they’ve got it on two monsters (talking legendaries). I think water is the element which hasn’t been fleshed out enough and for a very long time I’ve seen less water monsters being shared by people than other elements. I might be wrong in saying it but I have a feeling water has the fewest legendaries in total (I’ll have to count at some point). I think that fire and water have been paired all along from a design front, both being the “jack of all trades” until they’re now getting directed towards “poison and no sleep” for fire and the opposite for water.