Need help listing all the newer Super Epics!

Hey I’m currently doing a complete overhaul of the Tier List thread and am making good progress. However, as I was reaching the end of the super epics I realised that there might be some missing. The Neo Monsters wikia ends at Freezecobra (no. 1427): http://neomonsters.wikia.com/wiki/MonsterDex/1401-1500

I know that the wiki has been updated with the monsters that have come after Freezecobra but without the names I cannot search for them easily. From my own in-game MonsterDex I have:

  • Captainwhiskers
  • Leoronix
  • Captain canine
  • Blazebones
  • Archaeoceros

Are there any others which have been released after Freezecobra in the MonsterDex which I have missed?

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Who is Archaeochros

He is the Earth Rhino

Not sure if he was released after but there is that hit and run tiger

Yeah he’s earlier in the MonsterDex. Got him already thanks :slight_smile:

Does it have lagodragon?

I had them listed not long ago to keep track on what I’m missing and what I have, but I didn’t save the document

It does have Lagodragon thanks. It might be missing nothing at all. Have there been any other new SEs which have come out in eggs recently? Maybe what I’ll do is trawl back through the forum to threads with find the ones about eggs and see what’s in them.

Here’s the list right now (monsters are currently ordered by release date but will be changed to alphabetical)…

S+: Galvbane, Torrentide, Blossomight, Bitterbeast, Flutterdrake clover, Freezecobra, Captainwhiskers, Blazebones

S: Team Turn, Blitzdragon, Serazael, Viridizardon, Wolfrozor, Phantomaiden, Lordsreign, Djinzar, Flutterdrake iris, Archaeoceros

A+: Desperate double, Protect teammates/Stun absorb, Frostrider, Robinator, Diredemon, Deathwarg, Komaguard, Don dollguini, Jackalhotep, Titanomoth, Flutterdrake daffodil

A: Stunning entrance/Heal all, Unwanted friend, Gearcroc, Abyssraider, Lavamane, Searguard, Sanguinymph, Frozmaw, Nereida, Chamilizard, Lagodragon, Flutterdrake salvia, Leoronix

B+: Timestrike/Bloodcrave, Horrorclaw, Bonetalon, Bullbrazen, Nectareon, Inuguard, Volcavenus, Saberzor, Flutterdrake rose, Flutterdrake lotus

B: Stun Flash, Sleep/Bloodthirst, Twinkiller, 400s Megabomb, Rexkong, Shinobidragon, Cryogolem, Sunlord, Balancion, Gnashjaw, Pontibear, Saberdragon, Botanic, Heavenshorn

C+: Gaiawolf, Cryptblade, Steamhawk, Hiberzor, Nighthunter, Guardtotem, Moltenpede, Snowhulk, Keeperdragon

C: Assisted moves, Poison massacre, Devilborg, Rattlewyrm, Frostmoroz, Captain canine

D: Protect focus, Lunalord, Caniswyrm, Ogremaster, Virabbit

Wolfrozor in S is interesting. Would be cool to hear the grounds on that?

All low TU moves, slayerbane is a decent damage dealer and can heal every 50TU. This is for the “general” section so it includes all PvE. Wolfrozor can survive nicely and be helpful on the field with some decent damage output. I think everyone is very negative about his re-vamped moveset because the old one was so bad. I too am bias against him because of it but I worked hard to find the spot he deserves.

I’ll be happy to discuss any weird looking ones when I do the update to the tier list later this week. Hopefully most of you will see where I’m coming from :slight_smile:

Where is saberzor and why is lords higher than titanomoth?

Saberzor B+. I would’ve liked to make it A but it requires too much setup and doesn’t play into any good legendary strategy.

Lordsreign vs Titanomoth was always a hot debate back when they were new. I think popular opinion said Titanomoth was better because people valued the excessive force very highly but on balance we agreed they each have their pros and cons so they are probably equal. I have used each of them a lot and I personally feel Lordsreign offers the team more. Desperate double does brilliant damage even against buffed monsters and KBN makes him great support for good 4-monster line-ups. What clinches it for me is the fact it hits two when it’s on hold ground. I find this typically helps more than Titanomoth’s one kill, especially if you have any give turn monster on the field. Titanomoth works brilliantly too but the only place he truly stands above is in a link water setup. He’s an excellent choice in every link water team.

Why blazebones is S+ ??

I get sleep immunity & revolutionise, but I never got done by it, not once this PvP, it should be A imo

Wikia has been updated with all missing Legends and SE’s :stuck_out_tongue:

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What you’re looking at there is the “General” list. However, he’s also S+ for PvP. Blazebones is insanely strong because of the 30TU (25s with pots) for raw overwatch and energy charge. When he gets hit down to hold ground he must be hit again in the next 25s or else he can overwatch->charge to heal up. Hitting him often makes him charge faster. Best of all is the fact after he does energy blast (which puts him to high TU) he will instantly get a turn again when hit. In PvE this is insane and in PvP, while I haven’t tested it yet, it seems difficult to counter.

So he can survive well and deal great damage to the whole enemy team. He does as much damage as Deodragon so two charges is basically one-shot damage in PvP.

Sleep immunity is where he begins to become overpowered. That means you can use him next to a OoO to then sit there charging energy blast while being near-impossible for their one awake monster to kill (ofc this has all the normal OoO counters). Another great combo for this is with Revolutionise since once the enemies are all asleep you can put them to 1HP and have your team built to deal with it (e.g. OoO FL with Jackal to switch friend into a Moji / stunning entrance heal all SE). That gives a nice way for your team to clear their front line.

He might not look overpowered at first sight but he has SO MUCH to offer and is very versatile. Revolutionise is exceptionally strong under the right circumstances and is far more useful than it appears.
EDIT: He definitely struggles in a poison meta because of his reliance on hold ground and overwatch. Right now is probably a terrible time to judge him for PvP.

Thanks very much! Just had another look and it seems I didn’t miss any so that’s great.

P.S. I’ve now completed everything except for Epics in the “general” section and Legendaries in the “PvP” section. Should have it all copied across either tomorrow or the next day.

All of the points you mentioned are correct but only in pve ,
PvP is different beast, like I said even if paired with ooo which I encountered, it never got chance to even do one blast. Despite my 2-3 monsters sleeping, yea rng came into play.

Yea it offers so much but it’s negligible at the same time, its raw overwatch makes it hard to run with different setups, you’ll have to be dedicated to run a specialised setup for blaze alone to make it work, THAT’S WHY NOT ONE SINGLE TOP PLAYER USED IT. (just highlighting)

This SE rhino will change meta, it should be S+
Specially against ooo, stratus & Oni & many others .
Its damage is quite significant against thunder element monsters , and if attack boost is done , then it will one shot anything , exception will be super tank legends but that’s olrite if it doesn’t one shot them.

I’ll give Blazebones a spin next PvP event. I’m not going to judge it against any heavy poison teams though. Also, I’d like to point out that there’s way too much use of protectors done by people in PvP. It’s completely unnecessary and may be why the Devs are making all these “raw” moves to encourage people to try without them. I’ve never used one of those standard SE protectors in any of my PvP teams and not ever in any general PvE team either… you don’t need them. So I feel like you, and many others, have some bias against monsters with raw moves. It’s not that specialised to create a setup for it, even less so that link and that’s been made much easier now it’s only 3 of 4 required.

The new rhino is S+ for PvP don’t worry. I had that one clocked immediately as a heavy Stratu user myself :slight_smile:

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I’m not bias towards using SE protectors or anything like that ,
It’s just the current state of my own mind to use them, and how I feel comfortable using them, plus it’s my lack of certain legends I require to not use protect.

I couldn’t roll for lion which has raw bloodfury, you think if I got it I wouldn’t make a special setup for it alone ? And I know what coming in future too, so it’s clear in my mind what I can use IF I got that legend (ps: it’s not being bias but certain situations where one is forced to choose )

See, using link is not the problem, there was only one guy who used blazebones to a perfection, @JRAlthouse and he got me good first time when we did our test battle.
It’s the preference of using blazebones and is it worth it to replace it with someone ( that someone might be better option of what kind of team I want to run )

I hope you’re getting my point :blush:

Yea rhino should be S+ in PvP , :wink:

How many stun absorbers are there that dont also protect?

Choco and Cobra… you can say Leo and Angel have the same effect

I think if the devs want to complete the move to “raw” they need to release another non protector absorber.

Most of us only run the arma, hippo, moss fie the stub absorb. Hence your protector SE are all :water_buffalo::poop: class.

I’ll have to disagree as dd is a double edge move since you cant predict the other monster coming in after thus you lose control and purify is more supportive than kbn

Yeah it’s just Bitterbeast and Freezecobra but you don’t necessarily need a stun absorber to protect the team from stun. There are plenty of stun immune legendaries. If you have 2-3 stun immune monsters on the field or 2 but one is a converter that gives you plenty of protection. Additionally, TT monsters practically work as heavy protection from stun because they can remove stun from your whole team and in general any stun immune monster with give turn somewhat deals with stun.

People turned to those SE protectors as their reliable stun protection but there are all these other ways to do it which are often more effective. There also seems to be a bit of an obsession in the community that we must have stun protection all the time, but that’s not completely true. You need it more in PvP than PvE but if you can take control of the match by putting the opponent in a bad position then you can take a shocking entrance with no difficulty because they can’t actually gain any benefit from that 160s window they created.

If you’re worried about losing control in that particular situation you can do the second hit on a monster with hold ground or one which has stealth on it. For a guy who loves Jingledragon I would’ve thought you like double sweeping moves :wink:

Purify is situationally brilliant (against poison) and it definitely helps with the hold ground but KBN can do wonders messing up the enemy team which is a very important thing to do in PvP. Lordsreign uses it very well because overwatch and pass time nicely to line up with KBN the right thing. One of my favourite things to do is KBN Icefang with him, which I did quite a bit when he was in my team!