Chat discussion today about Nerfs and Buffs to balance out current monster power division

This is a full write up of all our suggested rebalanced changes as a result of a 5 hour chat session this friday afternoon/evening.

Plenty of monsters have been mentioned and I’m not saying all of this will necessarily happen but it will provide developers with some input with what how we think as players about the game’s balance.

I’ve left my notes as rough as they are. its pretty self explanatory and straight forward.

Developers have stated they will be focussing on the nerfs first (at the end of this post - but I’ll start this post with the positive buffs so its more of an enjoyable read :wink: )

anyway beginning with suggested BUFF CHANGES

DOLPHOENIX - 

3 rockoids instead of 2 (or summon 1 rockoid every 50 seconds with a max of 5)

Buff dolphoenix his speed to 95% range

remove protect killer - replace bloodcrave/Thirst

BAHAMUZAR -

speed buff to 67% (soulstealer speed)

drop swarm summon to 200 TU

Aurodragon -

Buff reincarnation chance or make it a usable skill or make it a 100% for the next 4 monsters

buff his defensive stat on par with Ultima/Legendary teamturners drop his attack

change throw skill for purify

change stealth teammate for “Throw all” (damage scaling lowered obviously rather than a 4man throw)

NEBELRONIX/COSMODRAGON

dump the death revenge "unfun"passive … in fact total rework…

give them a skill called “Protect-focus PLUS” which adds his attack to defense (1.5x or 2x super bulky)

add a passive called “re-direct” which will Redirect all damage dealt to the team to him instead (attack alls assassinate everything )

give him relatively high speed so he can get protect focus PLUS up

(maybe give protect focus super epics the same passive (re-direct) to make them more useful)

Also look at lunalord.

in addition

HORRORCLAW/CRYPTBLADE -

since Nebel and cosmo wont be death revenge copying anymore please make it so that 

they ressurect buffed monsters again to give general people 

(that dont have all sleeper legends) in the game a chance to climb

VALZAREIGN? VALZAGUARD (non ulta form?) I dont know the name -

lower TU on poison drain and increase the damage and healing done

increase base speed to 50%ish

TALOSKNIGHT/APOLLOREXUS -

Give them a survivor that charges up as they stay on the field rather than waiting till 300 seconds… 

play around with damage scaling a bit.

WOLFRAZOR -

Remove stun revenge - Give stun immunnity passive

Add a heal / poison removal effect on his charge-up

Maybe remove lifeflip for some other skill? (not sure which)

charge up time reduced to 50 TU

DEODRAGON -

rebalance stats - more defense instead of attack (maybe on par with legendary team turners)

Add damage to blast charges for his 250 TU blast

remove stealth cause its frikn useless and give him bloodthirst instead

GROVODEUS -

increase speed so he doesnt die before he can drop in his picollo’s quicker ( I call them picollo’s for convenience )

let him spawn 2 picollo’s on entrance

give him Double Pullback rather than single pullback

Give the picollo’s stun immunity next to shielded entrance

DRAKOZORD Z -

Give him autoprotect plus instead of fury passive (<< preference to this one)

and give him life flip instead of protect teammates

ASSISTED MONSTERS

Make a similiar type of monster like SANCTILION - CRYOKAISER for all types… they need it to balance out I feel?

For these type of monsters add an extra passive called “ELEMENTAL DEFENSE”

basically adding an “IMMUNE” shield to these monsters when 2 teammates are of the same type as they are (OTHER THAN SIMILAR NAMED MONSTERS -> So sanctilion cant activate his shield from another sanctilion basically but his first duplicate can)

this IMMUNE shield to damage stuns sleep (everything basically) lasts untill two of his same-type teammates die.

the create duplicate should be changed to (DUPLICATE NEXT) and when it enters it should benefit from the passive without being killed by auto poison

ending with SUGGESTED NERF CHANGES

DEATHGAZER - 

250 TU unusable passive - buff passive to 70seconds rather than 50 seconds

Chronozeros - 

Nerf his speed to 20%ish and nerf fast strike TU to 160 (The other option is to leave fast strike at 100 TU but reduce its power)

Icefang -

Dominant in PvP without Leogeist to counter it…

remove assassinate - change to protect killer (or a protect killer that kills through hold ground like excessive protect killer)

Change bloodcrave to bloodthirst to remove > Roaring entrance > instant kill > instant sweep ability which is way too dominant

Leogeist -

Change the damage modifier on Crescendo blast… it stacks up way too quickly and if lots of stunners are in line he can take advantage and hit blast 5 times

killing all stunners in the process and making crescendo strike hit like a truck afterwards for absolutely no cost.

DO NOTE: this does not reflect just my opinion. it was a discussion between a group of 20 players that dedicated 5 hours to it and we really tried to think it through to the best of our abilities.

Feel free to leave your opinion in the comment sections. I’ve sent this report to the developer in charge of monster balance so it will definitely be taken into account moving forward.

As I said earlier I do not promise these changes will happen exactly as they’re written down but hopefully several will see the light of day.

Deodragon is fine as he is, auro just needs a 40-50% revival and i didnt understand the assisted guys buff.
Just my opinion, everything else seems like a good buff/nerf

basically an immunity shield passive for Sanctilion/Cryokaizer/their other element counterparts when they have 2 teammates of the same element on the field. it will make them immune to everything until two teammates of the same elemental type die on your side of the field and it can only activate once.

I like the nerfs and buffs. 

If assisted for each type, I think galliodragon should get the assisted ultradusk all. but you might think it’s op… i dont even have it on my team right not because its stun flash isnt useful against majority of the stun immunes (also the TU is make its non favorable). gallio is vulnerable to stun and poison and sleep and timestrike (all his moves are high TU). gallio also almost never survives long enough to use double survivor.

Gallio is fine. I have been swept by many of them.

wouldnt that be very easily abused? I would just make a whole water team…

Oh, okay that seems a little OP

With regards to assisted. It won’t really help PvE that much because either you’re already crushing (assisted hits like a truck on unbuffed), or you’re screwed anyways because you do piss damage (the buffed mons will quickly kill your other water FL monsters easily anyways to negate shield. Also, full water teams are weak elementally, and AW is still slow. You’re not going to be able to spam AW.

It’s for the PvP meta, where currently assisted is too slow. I think it should only block damage, not stuff like knockback, stun, sleep etc.
Maybe in exchange remove the stun revenge.

That 160 TU for faststrike though. It’s not going to be on my team anymore.

How does leogeist counter icefang?

Can’t stun pulse if there’s nothing to assasinate or Timestrike. Else he would stunpulse something.

Ah.

the shield will only cover Cryokaizer - not the rest of the team. its basically a means of giving some love to Assisted lines as they’ve been on the backfoot ever since the second round PvP exhibition arena came

I feel its a neccesary change to block them from sleep knockback stun or you could just abuse the shield and they’d lose their value again.

Cosmo/Nebel buffs should be added in but death revenge should stay…else it is just an over pumped protector…not much of use…And leogeist is crap enough…should not nerf him further…should buff him with hold ground else he is too squishy…especially that nowadays hardly anyone runs a stunner team…more like poison and sleep team…

Leogeist is silly, you have never been swept by one if you think that.

The main reason that people don’t run stun teams is because of him. He shoved all stun out the window.

I don’t see how 4.5k atk/def is squishy.

9k defense. Fun

Protect focus plus actually has a multiplier, so it’d be somewhere in the 10-15k range I think.

I agree, to me death revenge and duplicate is fun to try out

Grovedeus if be buffed like that should remove the shield.
Deodragon already OP since its hard to kill with give turner and its hits 4 instead of 1.
Buffing his defense seems silly to me.
Change it to wolfrozor single cannon or blast enemies based on how much hes charge.
2 charges=2 enemies guaranteed kills smth like that.