This is a full write up of all our suggested rebalanced changes as a result of a 5 hour chat session this friday afternoon/evening.
Plenty of monsters have been mentioned and I’m not saying all of this will necessarily happen but it will provide developers with some input with what how we think as players about the game’s balance.
I’ve left my notes as rough as they are. its pretty self explanatory and straight forward.
Developers have stated they will be focussing on the nerfs first (at the end of this post - but I’ll start this post with the positive buffs so its more of an enjoyable read )
anyway beginning with suggested BUFF CHANGES
DOLPHOENIX -
3 rockoids instead of 2 (or summon 1 rockoid every 50 seconds with a max of 5)
Buff dolphoenix his speed to 95% range
remove protect killer - replace bloodcrave/Thirst
BAHAMUZAR -
speed buff to 67% (soulstealer speed)
drop swarm summon to 200 TU
Aurodragon -
Buff reincarnation chance or make it a usable skill or make it a 100% for the next 4 monsters
buff his defensive stat on par with Ultima/Legendary teamturners drop his attack
change throw skill for purify
change stealth teammate for “Throw all” (damage scaling lowered obviously rather than a 4man throw)
NEBELRONIX/COSMODRAGON
dump the death revenge "unfun"passive … in fact total rework…
give them a skill called “Protect-focus PLUS” which adds his attack to defense (1.5x or 2x super bulky)
add a passive called “re-direct” which will Redirect all damage dealt to the team to him instead (attack alls assassinate everything )
give him relatively high speed so he can get protect focus PLUS up
(maybe give protect focus super epics the same passive (re-direct) to make them more useful)
Also look at lunalord.
in addition
HORRORCLAW/CRYPTBLADE -
since Nebel and cosmo wont be death revenge copying anymore please make it so that
they ressurect buffed monsters again to give general people
(that dont have all sleeper legends) in the game a chance to climb
VALZAREIGN? VALZAGUARD (non ulta form?) I dont know the name -
lower TU on poison drain and increase the damage and healing done
increase base speed to 50%ish
TALOSKNIGHT/APOLLOREXUS -
Give them a survivor that charges up as they stay on the field rather than waiting till 300 seconds…
play around with damage scaling a bit.
WOLFRAZOR -
Remove stun revenge - Give stun immunnity passive
Add a heal / poison removal effect on his charge-up
Maybe remove lifeflip for some other skill? (not sure which)
charge up time reduced to 50 TU
DEODRAGON -
rebalance stats - more defense instead of attack (maybe on par with legendary team turners)
Add damage to blast charges for his 250 TU blast
remove stealth cause its frikn useless and give him bloodthirst instead
GROVODEUS -
increase speed so he doesnt die before he can drop in his picollo’s quicker ( I call them picollo’s for convenience )
let him spawn 2 picollo’s on entrance
give him Double Pullback rather than single pullback
Give the picollo’s stun immunity next to shielded entrance
DRAKOZORD Z -
Give him autoprotect plus instead of fury passive (<< preference to this one)
and give him life flip instead of protect teammates
ASSISTED MONSTERS
Make a similiar type of monster like SANCTILION - CRYOKAISER for all types… they need it to balance out I feel?
For these type of monsters add an extra passive called “ELEMENTAL DEFENSE”
basically adding an “IMMUNE” shield to these monsters when 2 teammates are of the same type as they are (OTHER THAN SIMILAR NAMED MONSTERS -> So sanctilion cant activate his shield from another sanctilion basically but his first duplicate can)
this IMMUNE shield to damage stuns sleep (everything basically) lasts untill two of his same-type teammates die.
the create duplicate should be changed to (DUPLICATE NEXT) and when it enters it should benefit from the passive without being killed by auto poison
ending with SUGGESTED NERF CHANGES
DEATHGAZER -
250 TU unusable passive - buff passive to 70seconds rather than 50 seconds
Chronozeros -
Nerf his speed to 20%ish and nerf fast strike TU to 160 (The other option is to leave fast strike at 100 TU but reduce its power)
Icefang -
Dominant in PvP without Leogeist to counter it…
remove assassinate - change to protect killer (or a protect killer that kills through hold ground like excessive protect killer)
Change bloodcrave to bloodthirst to remove > Roaring entrance > instant kill > instant sweep ability which is way too dominant
Leogeist -
Change the damage modifier on Crescendo blast… it stacks up way too quickly and if lots of stunners are in line he can take advantage and hit blast 5 times
killing all stunners in the process and making crescendo strike hit like a truck afterwards for absolutely no cost.
DO NOTE: this does not reflect just my opinion. it was a discussion between a group of 20 players that dedicated 5 hours to it and we really tried to think it through to the best of our abilities.
Feel free to leave your opinion in the comment sections. I’ve sent this report to the developer in charge of monster balance so it will definitely be taken into account moving forward.
As I said earlier I do not promise these changes will happen exactly as they’re written down but hopefully several will see the light of day.