Is that like one dream hunt or one blood fury?
I’m not saying it’s too little defense. I just want to confirm if there is a counter.
Is that like one dream hunt or one blood fury?
I’m not saying it’s too little defense. I just want to confirm if there is a counter.
Chronozeros speed reduced to 20% is good one, but if nerf fastrike to 160 would rip him as a free legend.
I would like to see timestrike all reworked rather than nerfing fastrike
I dont want the death revenge removed lol.
Its silly, how to do uc then (hail sleepers).
Giving dupe 100 hp instead of 1 is good one, or atleast rockoid can kill him.
It helps other like sanct etc.
Timestrike all is not making him OP. It’s the fast strike.
Timestrike all is actually a good thing.
Fast strike doesn’t need higher TU, just a smaller critical window. That’ll fix the move for good.
I agree with a number of the nerfs and buffs - they’re good suggestions.
A couple I disagree with - changing assasinate on icefang to protector killer - this would make him no better than galvbane. In fact galvbane would probably be better with the lower cost. I never personally struggled against icefang - I run a lot of stun so found it relatively easy to get rid of him. Understand this won’t be the case for some people. If he was to be nerfed, I’d instead nerf assasinate as a move so it only damages the non protector.
On nebel / Cosmo - if we get rid of their death revenge, then sleep becomes the only viable strategy for the UC. Given that the UC has disproportionately high rewards relative to any other event, I feel like it shouldn’t depend on whether or not you have the specific sleep legends. Other strategies should be useful here. Not sure how the UC could be changed to account for this.
A broader note on the UC - this event currently has the best rewards and is limited to sleep strat users for the top 50. I don’t have any creative solutions but I would love this to be a more inclusive event - or for the rewards to be evened out to similar to other events
I think the death revenge for cosmo/nebel should stay, the other changes to them r fine.
No other monster can easily sweep 4 mons instantly, and still have cannon power as long hes survived in the field.
Nerf speed and giving restriction to his timestrike all would restrict him from put him in the frontline.
Warca and bazilogon say hi.
Dont forget pinguinator
I personally don’t have ice fang, but if they do change assassinate to protector killer and remove roaring entrance, it should have a passive of adding a rockoid next in line. This secures an easy kill but not immediate kill. Also the rockoid can useful for robinator if already on the field AND it can be food for twin killers. I disagree with bloodthirst though. Bloodcrave should be fine if there is summon one rockoid onto enemy team since it’s almost a gauranteed kill, just have to wait a little before it can make a kill.
Completely agree with nebel/cosmo now that I think about it.
inb4 someone quotes that penguinator is fine the way he is.
icefang would get a protector killer skill that goes trough hg dont forget that.
Dont remove death revenge of cosmo/nebel
I Agree chronox speed reduce to 20% but no for nerfing faststrike to 160
It is really great that dolphoenix have bloodcrave/bloodthirst and summon 3 rockoids entrance
but no for summoning rockoids every 50 secs.
Grovodeus is good to summon 2 picollo, single pullback is fine
Why not every 50 secs?
Single pullback would make having 2 spriggolo pointless as grovodeus would then die rendering the second one useless.
Cause it makes dolphoenix OP when summon every 50 secs. when it already have bloodcrave/thirst
Then Grovodeus have buddy entrance right ,sir zard?
Single pullback is fine when his speed is increase then there is serazael to help him
for Grovo you cant count on Serazael being there to help… spawning 2 without double pullback would be a nuisance rather than a positive. the idea about 2 of them is so one can heal Grovo while the other can use Duo attack… it makes perfect sense.
I dont know all about grovo sir hidan, but when he pullback itself do it perform buddy entrance again?
Icefang is one of the only monsters in the game that can currently stop a sweep. Poison eye too. We definitely need more of these, but if you take away icefangs assasinate, he is useless in the current stun immune / protected meta.
I really hope that these changes to Icefang and Leogeist are going to be ignored.
Nerfing a monster which just came out and is now part of the anniversary promotion wouldn’t be very clever for a simple reason:
Most legendaries are heavily advertised through special eggs, with nice pictures and a presentation of their moves & abilities. The most recent ones also with the possibilty to try them. Some people roll and roll and roll eggs until they finally hatch the now so much wanted monster, investing a lot of money here. If the devs now start to nerf those monsters (not talking about Chronozeroes here as he was free) people will get pissed… and they will have every right to. To be honest I also would be one of those who immedeatly change into a F2P player. Besides that, these nerfs would be made because of a game mode (PVP) which can only be played once every 2 or 3 months. That would be way out of proportion. Personally I would prefer if they tend to balance the game by adding new content (new monsters / abilities). Except in the case of totally broken monsters like Eyegazer indeed.
This is no offense, I’m just honest about what I think if I read comments like “20 people talked 5h”. Well, it’s propably like in most business meetings. 20 people in one room, 3 of them leading the conversation and 17 just following (not that the followers would ever admit that :rolleyes:). But I was not there… pure speculation.
What would be really nice if we could see some detailed statistics about certain monsters (win rates, death-kill ratio).
This is very true, and has been brought up before. But the issue here is that you can only really do 2 things after you release a monster that is too powerful:
1.Nerf the monster and tick a bunch of people off.
Or
2.Don’t nerf the monster and
A. Tick people off anyway.
And
B. Be forced to introduce power creep to address said monster that is too OP.
So you see the best solution would be to have someone who understands everything about the game extensively test the monster for months while theorycrafting what it will do to the meta. But the problem here is that:
And
And
So you see the best way to go about it is to release legends and then adjust them as needed in order to keep that game balanced.
The 20 people meeting was actually a 20 person argument. Not a 3 person argument with people following along.
No offense, but maybe you let me decide what I see and what not
And I also don’t agree that there is only one player on this planet who is able to balance monsters Instead of heroising one person it would be more elegant to rely on some statistics. But I guess the game don’t even collects this kind of data.
Icefang is powerful but not entirely broken. And he really should keep assassinate. I was really happy that there was finally a monster with assissinate and without this stupid poison revenge. But with the suggested double-nerf he can also be removed from the game. The 100th monster with protector killer then… yay! I think there would then be better options for his slot. Like Jain said, we need more monsters like this instead of copies over copies from existing monsters.
I said what I wanted to say. At the end it will come like in the opening post. So I just cancel my plans on further paying money for this game and everything is fine again