BUFF ALL MY MONSTERS PLEASE!!!!!!!!!! (Massive buff thread only for people with time to spare reading A LOT)

Exactly, I just wanted to show that the pulse is not an option to load a bloody thirst as everyone says when talking about HANERI

KD said to use pulse after entrance(on a stunned mon) I think

Husskie feels lot easier :joy:… just come at field and show of might. U have everything ready

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X2 :joy:

Ngl that damage is pretty poor.It needs a bit more damage buff

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Even without waking up is a good Monsters

It’s not only a mythic, it’s a goddess. So it should OHKO literally everything.

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Good point

Do you have the numbers?

A big thanks for your numbers! They line up beautifully to give a consistent result. I was critical of you saying “25-30% HP remaining on Cynthia” but when I pump the numbers I see she should’ve been left with 26.2% HP, your eyes were good!

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WTF Admirable … the good thing about having time to do those calculations XD:'v

So… basically time rush double still does terrible damage from a full atk myth

Yup! Sorry I was busy and didn’t get it done before.

Timecrush double has the same damage scaling as timestrike double but with the numbers halved (because it’s ignoring defence and the damage would be huge otherwise).

Assuming you’re attacking an enemy you don’t have element advantage/disadvantage against with Haneri the damage is roughly the following…
T = [monster A seconds - 60] + [monster B seconds - 60], where if either term < 0 then it = 0.

T = 50 = 1400-1600 damage
T = 100 = 3000-3200 damage
T = 125 = 3950 damage (starts to one-shot most legendaries)
T = 150 = 4600 damage (guaranteed one-shot legendaries)
T = 175 = 5300 damage (one-shotting basically all mythics reliably)

T = 50 is the monsters at [85s, 85s] or [110s, 0-59s] (showing lowest and highest range)
T = 100 is the monsters at [110s, 110s] or [160s, 0-59s]
T = 125 is the monsters at [123s, 122s] or [185s, 0-59s] (this is where they start to be mostly the same)
T = 150 is the monsters at [135s, 135s], [170s, 100s] or [210s, 0-59s]
T = 175 is the monsters at [148s, 147s], [195s, 100s] or [235s, 0-59s]

So @TNCGodZeus you were absolutely correct that when it starts one-shotting legendaries is when one enemy has ~180s (T = 125). There’s an important window between 180-200s which makes the difference between one-shotting legendaries reliably or not, unless the second target has seconds above 60 in which case everything should be fine.

Huskegon does 1.237x the damage of Haneri. This means its important window is 160-175s, where it makes the difference between not quite one-shotting and guaranteed one-shotting legendaries. Once again, if the second target is above 60s then the first target can be lower.

I hope you can follow everything I’ve written!

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There it clearly says BUFF HANERI.

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Those numbers are hurting my brain

No… if one of the target is over 160 secs. Husskie kills Both. (Some high hp Awakened Mythic excluded)… but if one of the target is storm element,even if it’s the one in high sec… it has chance of surviving… and Awakened cynthia does have high hp… so husskie didn’t quite kill it

Happy to be of help

Wow u r completely correct about husske :joy:

It ‘Pierces’ so it should do a lot more damage unless it’s multiplier is lower than timestrike double because it ignores defence.

Thanks for the numbers, it’s good for me and the community to have this information.

On the other hand it is also good to know that he was correct in the number of seconds in which Haneri began to shoot reliably.

So I would like to know what would be the most correct benefit to fix big problem here and make you have a reliable way to load your blood movement, it is clear that you need a little, just a little love, nothing more, something simple but needs buff, what would be the most correct to solve the problem without the monster breaking

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