Looking at all the numbers, I think the damage is fine. To almost guarantee a kill you need one enemy at 200s, two enemies both at 130s or somewhere between the two. Shocking entrance won’t always set that up but in the time it takes her to get a turn all enemies should be +60s from what they had when she enters. Now we know how the damage works I think there will be opportunities to kill enemies that you didn’t see before. For stun pulse you need to target an enemy with ~40s or more (40 + 200 - 42 = ~200) so you can one-shot it and another enemy with stun pulse.
Lining up timecrush double will be a bit awkward in some circumstances but it’s definitely possible and the fail case of stun immune punisher to get kills is great. I don’t think the damage needs increasing. If Haneri was full attack stats she would find targets more easily but her defence would be a lot less.
It still gives me the impression that it needs a one-kill bloody move, bloody rage, even bloodmania even if it hurts on the back.
His entry also leaves me dissatisfied with the monsters on continuous guard. Technically a stun absorber like Bitterbeast can ruin the solo to HANE due to being absorber on guard and this bug gives her turn after she absorbed the stun even though it works in different order, she touches them first slightly and then makes the shocking entrance
I like all of them except the poison gas one, it’s not necessary imo. And about Zeus I’m not sure about it because an unrestricted 100 TU Death Sentence with that big pay off (stun) it’s a bit too much maybe make it 200
And i particularly love some
This would be AWESOME and not broken at all fitting his PvE role and making it a little more PvP viable
Thanks, I was thinking of opening a thread for buff ZEUS And I wanted to ask exactly that , definitely that would be good for Zeus to stop being a collectible monster
bro this is nerf for him,Deo have good Def but pretty meh about attack. grit is best basif for monster with balance stats and no weakness monster.the only bad for deo is he have 1 useless skill. if you want him get buffed maybe stealthbane or laser blast is good for him
You need to have a protector with him and he gets one shot from anything in PVP if we really are talking about a buff that would be
ATTACK
energy charge
Energy burst
Plasma laser
Bloodthrist
Ss
Instant attack boost
PASSIVE
stun convertor (tbh his speed covers for his high tu moves so this might not be a good idea)
Hold ground
My monsters that I would like to see polished:
.
. 1) ScorpionGeist: Double “Raw” poison eater 200TU upgraded to → 140TU I think this was a great monster, many people saved a lot of gems to get it at the time and now out of nowhere they ruined it …
. 2) Raizen: Increase your Speed: 66% → 70%
. 3) Arthasis: Increases his speed 42% → 50% and adds immune to Stun
Scorpiogeist was busted. 100sec RAW Double Poison Eater was comparable to Padrinorca’s 50sec RAW moves. I still use Scorpio in PvP because it’s still hella strong, despite the Nerf.
Why Stun Immunity to Atrahasis? All First Ones have Insomnia.
but in padrinorca they didn’t ruin it, they just calibrated it a little 50-> 70TU which equates to a 40% skill increase.
.
Instead ScorpionGeist went from 100TU → 200TU a 100% increase in his abilities …
.
That’s why I consider his attack “Double poison devourer” should be 140TU
The concept behind it was that they had unnecessary seconds reduction with RAW, and the nerf rightfully undid that.
Actually, something I wanted for a long time is:
Double Poison Eater => 160sec
Poison Eater => 130sec
applied to all monsters. If that happened, I’d be happy with Scorpiogeist having 160sec Double Poison Easter