One more try to make Haneri happy

am here once again advocating for her. If I try to improve it because I have it and of course if I did not own it I would not worry or care how it is normal for it to happen when you are not owner of the monster. He has come here several times to suggest changes in order to make her a little better without breaking her or making her extremely strong but she is Disappointing for a mythical. I know there are many myths out there that are terrible but that is another story .
Let’s start with two review requests for two of your skills:

The first topic I want to mention once again is his blood movement which is restricted by Solo . She is an unfortunate myth only and exclusively to configure awe and the best combinations available in the game to build around her share the same element so it is not possible to use them correctly . Solo It’s a hindrance for both stun combos and sleep combos because it’s the same in both, the best options block Heneri’s bloody thirst. Solo It should be removed from it or make it more profitable for having this restriction, you only get a moderate second reduction for giving up the best stunners or dreamers in the game. It seems fair to a limited awake mythical that his only benefit for being obtained 4 times to awaken is a restricted bloody thirst with a slight buff of seconds? . I think not . That is why I am suggesting that Solo be eliminated or give a better benefit to the skill . For example :point_down:

If you keep Solo. Could you Benefit it by adding piercing or creating a special movement for it. One idea would be turbulent bloody thirst. Which would give a light touch before hitting the enemy. something similar to entry , It could even work the other way around upon entry by hitting the monsters with the bloody thirst and then doing the slight extra damage that would serve to eliminate monsters with holding territory and having Hane still get to kill them . It is just an idea maybe you will find something more suitable. If it is too much improve the skill.Eliminate Solo and she will be happier. I’ve seen some players use Henri carefree in the second form, as he doesn’t have the Solo moveThirsty there so they can set anything to their liking freely. @Tanbeer is a good example to take using Haneri surrounded by storm monsters freely without worry .Finally here ask @Dev_VKC read this and look at the monster again or if you don’t mind explaining why Haneri needs to keep Solo

The other theme that I would like to repeat one more time is the TU of the immune punisher stunner at 100 TU. All the killer moves in the game are 70 TU ,toxic, dreamy, stunning, temporary and protective. Why is the only move that Punishes the stun immune is at 100 TU? However, this newly cast Magmagund boy possesses exactly the same Punishing move at 70 TU only with the difference of killing monsters immune to poisonous .I think the TU of the Punisher immune to the stun should be lowered like the others


Buff’s hint if you keep Only Bloody Thirst restricted to play in storm.Change your secret ability to:Instant send back 1TU. This ability selects a teammate and sends him directly to the end of the team. It’s normal for stun monsters to be able to retreat, right? You could also build around Haneri with at least one friendly storm as you could then remove it to release the restriction and start sweeping freely when the setting is set. Solo Bloody thirst

It should be noted that I am not asking for all changes to be made. I just tried to give some ideas. @Dev_VKC I am looking forward to your response . Thanks a lot

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Stun is such an important part of neo, I think it’s funny how underpowered the stun myths are compared to other ones

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That’s the point hahahah you couldn’t have said it better Gary. They would rather polish things until they break than make a little buff for some specific guys that I’m sure I don’t know need mention because you all know who they are. I do not want to ask you to mention them because all the thread would be lost in other myths that tanb they are also garbage

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Alot of the stuff seems very reasonable

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Thanks for the comment and reaction to the main post. It’s good to see what top players and players who really know how to play this game make sense of what I’m saying. A great provide your comment. Thanks

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Another option would be to increase her timestrike double damage so she isn’t so reliant on having a high tu enemy

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That’s something we’ve already talked about and discussed in another thread but still that doesn’t completely fix Haneri. She needs a check on her blood movement and her ability to punish immune to stun

Some really good ideas for tweaks to her moveset!

However, I personally think removing solo from bloodthirst is a bad plan. She combines way too well with OoO because of her sleep immunity. It’s the same as Lemon… solo potent sleep because it would be too good in link storm. I think solo bloodthirst nicely balances Haneri so you CAN still use her with storm stun/sleep but you get the extra move when you use her without other storm monsters. Because, let’s face it… if she didn’t have solo then people would almost always play her with the storm monsters and she’d have to be balanced around that. As it currently is, she can be balanced to work in both places more equally.

Thank you . Hopefully I can see some improvement soon for her, it should look perfectly fine. I think that then the Por Solo benefit deserves to be a little bit higher. Thanks for arguing. Greetings

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Personally I would love it if it just kept bloody thirsty but got better with turbulence. Because it accompanies her passive :heart_eyes:

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Focus timecrush :star_struck:

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Don’t play with my heart please, that would be a huge improvement. @Dev_VKC Read the whole thread please.

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One of the best threads regarding to nerf / buff of a mons completely focused on topic . Great job zeus , we need a thread like this for arborgias buffs

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The Devs play with our feelings like we do with their game :pensive: just look at my boy Arbo

Despite this I’m sure you’re gonna have more luck with your requests, since Haneri is a much more competitive monster that’s also more relevant for PvP. Also it’s a Mythic (★_★ )

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Thanks man . I hope to be heard by the developers. Greetings

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I’m sure they listen to us, we just have to give them tests and convince them with logical and interesting tests and proposals that do not break the original set of the monster. I think I am successful thread after taking a break we can talk together privately about how to finally improve arborgus and prepare a great defense for him :grin:

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I want to thank everyone for keeping the thread healthy, without toxic discussions and above all for maintaining and respecting the topic. Thank you guys :pray: :heart:

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With YOUR help, we can put a stop to this!

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Only you can prevent forest fires.

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:smiling_face_with_tear: You’re too kind

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