am here once again advocating for her. If I try to improve it because I have it and of course if I did not own it I would not worry or care how it is normal for it to happen when you are not owner of the monster. He has come here several times to suggest changes in order to make her a little better without breaking her or making her extremely strong but she is Disappointing for a mythical. I know there are many myths out there that are terrible but that is another story .
Let’s start with two review requests for two of your skills:
The first topic I want to mention once again is his blood movement which is restricted by Solo . She is an unfortunate myth only and exclusively to configure awe and the best combinations available in the game to build around her share the same element so it is not possible to use them correctly . Solo It’s a hindrance for both stun combos and sleep combos because it’s the same in both, the best options block Heneri’s bloody thirst. Solo It should be removed from it or make it more profitable for having this restriction, you only get a moderate second reduction for giving up the best stunners or dreamers in the game. It seems fair to a limited awake mythical that his only benefit for being obtained 4 times to awaken is a restricted bloody thirst with a slight buff of seconds? . I think not . That is why I am suggesting that Solo be eliminated or give a better benefit to the skill . For example
If you keep Solo. Could you Benefit it by adding piercing or creating a special movement for it. One idea would be turbulent bloody thirst. Which would give a light touch before hitting the enemy. something similar to entry , It could even work the other way around upon entry by hitting the monsters with the bloody thirst and then doing the slight extra damage that would serve to eliminate monsters with holding territory and having Hane still get to kill them . It is just an idea maybe you will find something more suitable. If it is too much improve the skill.Eliminate Solo and she will be happier. I’ve seen some players use Henri carefree in the second form, as he doesn’t have the Solo moveThirsty there so they can set anything to their liking freely. @Tanbeer is a good example to take using Haneri surrounded by storm monsters freely without worry .Finally here ask @Dev_VKC read this and look at the monster again or if you don’t mind explaining why Haneri needs to keep Solo
The other theme that I would like to repeat one more time is the TU of the immune punisher stunner at 100 TU. All the killer moves in the game are 70 TU ,toxic, dreamy, stunning, temporary and protective. Why is the only move that Punishes the stun immune is at 100 TU? However, this newly cast Magmagund boy possesses exactly the same Punishing move at 70 TU only with the difference of killing monsters immune to poisonous .I think the TU of the Punisher immune to the stun should be lowered like the others
Buff’s hint if you keep Only Bloody Thirst restricted to play in storm.Change your secret ability to:Instant send back 1TU. This ability selects a teammate and sends him directly to the end of the team. It’s normal for stun monsters to be able to retreat, right? You could also build around Haneri with at least one friendly storm as you could then remove it to release the restriction and start sweeping freely when the setting is set. Solo Bloody thirst
It should be noted that I am not asking for all changes to be made. I just tried to give some ideas. @Dev_VKC I am looking forward to your response . Thanks a lot