Thanks, the more data there is the better!
Also isn’t Stun Pulse 42sec when awakened, and therefore the seconds difference is 158sec
Thanks, the more data there is the better!
Also isn’t Stun Pulse 42sec when awakened, and therefore the seconds difference is 158sec
Brother for the love of God do not speak without thinking, look at the image we are talking about setting the pulse to 42 seconds and getting a turn with Haneri at that moment there are 170 seconds left, I’m not stun at 170 then go for 42 and later use double shredder
I get what you’re saying, but that’s not what I said
Could you explain better, sorry I don’t speak English, I’m using a translator, not all the time I manage to communicate and convey exactly what I want to say
Don’t worry, actually what you said in your answer before was exactly what I was thinking too, there’s just been a small misunderstanding!
Just to clarify, all damage has a variance of ±10%. It’s the same for both piercing and non-piercing.
Timestrike double only cares about the highest seconds on the two monsters. If one enemy is 170s then the other could be 1-169, the value taken for the damage will be 170 in all cases. Timestrike all works differently, it counts the total of all enemies hit (up to the cap of 475s total).
Looks like it dealt ~2700, which lines up with the ~4000 it dealt to Penguinator in that other screenshot (4000 * 2/3 = 2700, roughly). I don’t fully agree with your opinion “at 150s+ it should guaranteed one-shot” but I completely get why any user of the monster could feel that way. The thing is, it benefits from higher defence than monsters like Huskegon so it needing enemies on a bit higher seconds to one-shot makes sense. Also consider this… if the damage was scaled too high then Huskegon would be able to one-shot at low TU, 120s say, so it could one-shot two enemies each time it gets a turn too easily without any stun setup.
Yes, I didn’t word that in the most correct way. I didn’t meant to say that piercing damage has a higher/unique variance, just that it ignores defences but doesn’t ignore the RNG factor.
then as you can see, it is not so easy to configure his bloody thirst since as you say at 150 seconds he should shoot only one target, in that case the solution for the monster is a bloody fury how I mentioned before
I’m not pushing, understand me, I need HANERI to ensure two one-shot kills after a stum pulse or 170 TU to set sed or else if I should use 136 TU and also just I will get a kill, I will need another 85 or set up another double shredder and wait again another turn to use his blood movement, in my opinion this is unfair and the time it takes to load is stupidly long
WTF even Nova could kill those kinds of monsters so I think a bloodyfury would be viable
Why not ask for the monster to be standard attack instead?
An attack increase would also be a solution so that it shoots two opponents if you set stum pulse of 150 TU🤷🏽♂️
I don’t even know what to tell you, always the same, but it was not like the other day the poison … You said that it was not oppressive and that it did not do so much damage, and always when it is a benefit of a monster That it is not yours, it is always hate from you
You know I advocated for a Toxic Entrance nerf myself, right?
umm he literally said poison needs a nerf
You are kind of convincing me on it. However, I think I’ve just figured out why it is bloodthirst…
The entrance does damage to all enemies. If any are on hold ground they will be killed by Haneri and count towards bloodthirst. Hence, if Haneri had bloodfury then it could be charged on the first turn maybe too easily. For this reason I think bloodthirst does make a lot more sense and despite the damage not being super reliable for kills it shouldn’t change to bloodfury.
From the entrance all enemies stunned are effectively +60s once Haneri gets a turn. So anything on 120s+ when she enters should enable her to get 2 kills. Stun pulse is 42TU, 200-42 = 158s and 180-158 = 22s. Hence, as long as a stunnable enemy is on 22s or higher then it should theoretically be possible to stun pulse it then timecrush double to kill it. There aren’t many cases when that won’t be possible, so Haneri can get two kills there.
Side note: I don’t think the damage of timecrush double should be increased now that I’ve thought about it more. It’s scaled quite nicely so it does require enemies to be stunned in order to kill them, with higher attack mythics able to do it at lower seconds. It can already deal decent piercing damage to two targets without them being stunned (basically good piercing damage with no condition as a baseline).
The only bit he didn’t like and complained about was the speed nerf to Freezecobra. That’s a very important part of poison-heavy teams and felt unnecessary to him. It was undoubtedly to stop the combo with Polaboss but to be honest that wasn’t even very strong, it was just annoying for the opponent when the person got lucky with their poison gas.
It is not an easy task to leave two monsters in holding territory for Haneri to enter the field charged (killing them when entering) however Haneri needs two to charge blood thirst being an awakened myth while AHUIZARD It has almost the same input speed, it is immune to stum and however it could reach the compo with a charged blood-mania, I really don’t understand it 
Regarding the damage issue, it is clear that it is crazy to increase the crushing damage in general, but why not give a little more attack stat to Haneri, this would help her shoot which is what it was designed for i guess
Otherwise the solution is the Bloody Rage buff
you do know shes a rounded attacker right?
Exactly. Bloodthirst is hard to charge on entry but bloodfury would be quite easy. That’s probably the main reason why it’s bloodthirst.
I do still think stun pulse → timecrush double is a reliable way to get two kills for bloodthirst so the design as a whole does work. There are many monsters who can’t charge their blood move if they don’t meet the correct enemies. Haneri wants to meet stun immune enemies for her killer move but has this reliable fail case too.
She could have higher attack but to be honest the good defence makes her stronger.