You should shoot both targets if one of them is 150 seconds away, but since you see even 20 seconds longer (170) the movement is still not reliable
I think they should buff timestrike and timecrush damage in general. You’re already targetting a monster that won’t get a turn in a while so it should at least deal enough damage to kill it.
Exactly, it is quite unfair that after using his pulse and retreating 136 TU, I did not manage to fire both targets, that this leads to having to use another movement and get a third turn to be able to use bloodlust
Hope ur problem is addressed by devs . That should have killed pengu cos searguard can bring pengu to HG with chrono killer . I don’t see why an awakened mythic shouldn’t be able to regardless of the attack stats .
It’s true friend, even cyclozar sometimes manages to get him to HG
I hope the administrators evaluate the case for now I will continue to collect evidence
The problem seems more serious than I thought
Let it be clear that I wasn’t trying to shoot THE ROCKOID, I JUST WANTED TO SEE HOW MUCH DAMAGE I COULD DO TO AN OPPOSITE ELEMENT MONSTER THAT WAS AT 170 TU
There you can see the statistics of the monster that survived a double crusher despite being stunned for more than 170 sg
Does timecrush and timestrike doubles dmg value if it’s one target over 150 secs or both r above 150 secs??
Cz if it does… that might be the reason for that dmg
Keep in mind piercing damage has a very noticeable variance, so it’s not unlikely that same attack would one-shot the next time you use it.
Also, the enemy stats don’t matter at all when calculating Timecrush Double damage, since it ignores defence. Rather, it’s impressive that it managed to do so much damage to two earth element monsters
My The Rockoid doesn’t shot most stuff with You are grounded and Never ending throw buff him 
You’re Grounded should unironically be buffed. Now much, but it should at least HG all rounded non-fire legendaries.
Since we are on topic with buffing monsters, Capybaragon’s Swallow has unreasonably high seconds.
Granted, Capy is definitely a wonderful PvP monster, but that amount of seconds is a tad excessive considering moves like Tardie Cannon or 100sec Novablast, albeit not being insta-kills, have almost the same effect.
Also Capybaragon is an extremely rare sight in PvP.
What is Capybaragon’s Swallow also absorbed a percentage of each of opponent’s ATK/DEF, like 20-25% per stat? In exchange, he could get his speed reduced and lose Defensive Mode. Maybe lose Hold Ground instead of Defensive Mode, if that would make it more balanced. I feel like such a move would justify those 200sec.
No way that’s a nerf dude, capy is incredible in pvp, you just gotta set him up right. I do wish the TU was lower, bu I like that he doesn’t need the SS to function well, it’s completely optional
I know, I use him in PvP and he’s incredible. I don’t want to buff him, I know his potential, I just want to make his SS more reasonable and I would be ok if the SS got buffed at the expense of something else, like his passives.
Well then why’d you state it like it’s a buff for capy?
its only a change to SS with a potential nerf to him
Well we’re in the buff thread, I didn’t want to be a downer.
Man I have published two images where my girl is seen to fail more than once having an opponent stunned at more than 170 seconds, I should shoot the two monsters after 150 TU what is it for what is designed your stum pulse to set up bloodlust with double crusher attack, There is no justification for not firing, you need 42 TU (stum pulse) +136 (double shredder )176 TU in total to set only bloody thirst, sorry but this should be safe as it is your method to set
Only one picture technically, since on the second one there was an element disadvantage. My point is that it’s possible that the Penguinator in your pictures survived due to sheer luck. Consider the case of Bundam: boosted Bundam’s Power Slash deals 3700-4400 damage without element advantage. Sometimes, it fails at one-shotting monsters like Capybaragon, and other times it one-shots HP beasts like Lunartic. It’s a luck-based move.
The point is that after 150 TU it should not fail and it is doing it at 170, but I will also continue to bring images 



