So literally half of your team dedicated to stun. It’s surely limiting. I get so bored of the same old absorbers and immunes
That’s what I’m talking about!
No, you’re taking the higher end of both the numbers there Usually it’s about 6 monsters in my team and they’re not all purely in there for stun protection
Yeah, I assumed 1 or 2 monsters are tokens etc so I didn’t include those and went for a team of 14. Most mons have multiple purposes about 70% of my team is there due to stun.
Ahh, gotcha. My teams are usually 15 serious monsters so I guess it’s reasonably close to half.
70%… I can see why you get frustrated for still losing to stun!
It’s more that I’d rather have more options available.
You forgot gearcroc and arboribratus my g @LemonSqueezy
They’re pretty good tbf!
Shocking!!!
the top player lemon ask to delete the stun!!!
As far as I know. there will be a new monster that halves the stun effect.One has been out before
I hate stuns myself. I haven’t ran a stun monster in my team in forever. But i do believe stun should stay. It give f2p player a chance to win against P2W player. About 80% of my loses is from stun so I’m confident to assume other top player loses are from stuns as well. It suck but it’s a consistent way for f2p player to stay competitive
Moves like stun wave , stun entrance , stun flash are the problem . One monster or 2 getting stunned at a time is fine but all 4 in worst case is the worst.
Thanks but I don’t want stun deleted. Just… looked at.
Yes, entrances are particularly bad
Good opinion
@LemonSqueezy I think you should change the topic to “Stun Kills Diversity and Creativity in PvP”
Stun is a strategy for players with no team building skills.
Don’t @ me
u better watch ur back…
@NMEGaryOak said stun is for players with no team building skills lol
I strongly agree bro
says the lemon endgame user