Why the stun pulse Tu increase

I say make it 2 uses, so repulse doesn’t ruin them but you can still hard counter them if you want to waste 2 repulses

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Simply put you want to save only one monster from this whole unfair tu increase thing?

Idk what you guys think.
But no matter how many seconds you take away from stun entrance it’s not going to matter.
Imo they need to tweak it in a way like sleep. A sleep could be easily destroyed by a fast purifier/poison/lava entrance. I’m just saying tweak stun in a way so that making a comeback from stun lock becomes possible. I used huskie+stun for a match yestersay and they are still functional. The stunners that actually had no real thing with stun lock got nerfed instead of the actual ones.

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Some people did spend a ■■■■ ton of gems for that particular monster though (talking about an awaken mythic who’s only means to get kill was that stun pulse)
And yeah I agree devs approached stun in a wrong way.

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We already have jawshank with 70 tu rescue give turn yet you nerf the stun into bottom pit of toilet.
Why you didnt give restriction time before activating for double time strike / times up instead

I’ve been inactive for a while on the forum but I’m back, the improvements made in the last update are very good, however the nerfs, despite having a good intention, I think they don’t touch what they should really hit, the poison nerf I don’t see it as effective if I wanted to debuff poison, it was better to go for the real problem, which was gazer, the stun nerf, despite wanting it a lot, I don’t like how it was used, in my opinion it should be a stunner entry instead of your tranquilizer entry, (the real problem) 50 you while the really affected that the pulse is was never a problem nerf galvame haha, the dev hate gary ? haha, gazer will continue to be a problem, malein and sobekin too, the common poison but especially the stun pulse were fair mechanics that were ruined while stun lock mo is almost affected, what difference is there between stun 400 or 800 seconds in stu lock

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pretty much what I’m saying throught out the thread. duration reduction doesn’t even put a scratch on actual stun lock teams.

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Wait it’s already 3 am UTC right? Why the maintenance still on

Its called “maintenance”

@Dev_VKC Unfortunately, I am not able to play NM as much as I once was due to the demands of a new job, but I just wanted to say thank you very much for listening to the feedback on Hawknight. I saw the update come through and it did not go unnoticed. Huge respect for implementing changes that players provide feedback on. That goes a long way with us, so thank you.

I hope to be back to NM soon.

-KB

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