I mean stun is cancerous i get it. But if u look at current meta it’s mostly tranquil entry mons that do the job. Instead of looking at the actual problem a very fantastic move was nerfed.
I’m saying that cuz when stun pulse is 100 sec you need to give turn to the stunner or wait 100 sec out if it has to timestrike.Which drastically reduces the damage.
Even 70-80 tu is somewhat usable on stun pulse
Im happy they did that , nultron +9 was op , he stun puluse then double time strike before you have any chance to counter him
Can anyone check FD Blue to see if FD Stun Pulse is increased as well?
Its still 59 secs at +9
Now the exact opposite happened.
Where null does no damage other than execute.
And the devs tried to fix the stun problem which was a failed attempt cuz that doesn’t actually scratch over used stunners at all
Thats stun gun.
Not the basic Galvbane stun pulse.
He asked about FD iris tho
aa my bad
Appreciated
i kinda agree here. the single stun pulses weren’t the problem. the devs don’t seem to understand thier own game. Single stun pulse into Timestrike has never been an issue. having teams put completely out of play with stun and tranquilizing entrance loops is the problem. stunners just going to spam razoray now as it was untouched.
I dont understand why they give poison immune to doomengine.
Even removing his shield already need some effort.
Nutbrain balancing
yeah the problem was with stun control not the offensive role of a few stunners which this update takes away.
because it needed something to make it remotely useful.
Dev logic
Nerf every stun except novadrake
They even nerf tier B dolphoenix who already got nerfed
We still have 60sec stun wave
The stun nerfs are a little weird aren’t they. Stun pulse didn’t need nerfing. It’s mainly just the stun entrances that needed to be hit.
Dude wtf its now even worst it was before
@Dev_VKC i didnt paid 12 tickets for that monster get even worst i was expecting a buff
Its true, you are right .
but the problem is that now you stun a target at 150 you for 100 you, by the time your turn comes your target will be at 50 you he can’t in theory So no longer use the temporal hit so it doesn’t matter too much 'interest
Nerf should have been:
Shocking entrance to 80 TU
Stunning entrance to 60TU
(Plenty to push the opponent back and get a turn)
Stun bomb nerfs were good.
Reduce Gloreo’s pullback move.
Leave everything else the same.
As stun pulse effects one monster and is usually one time use, I don’t really get why it’s been nerfed.
He can still work with bulbie ,or galvebane you need to pair something whith him to double time strike