That’s the question for @Dev_VKC. Why entrance effects trigger before the “death” effects. Where is the logic in it? Fights have turns and queue so why it’s totally backwards?
I was also caught out by this against God Zeus, ensuring my loss both times (I stupidly made the same mistake a second time, whoops). Haneri has been changed to do the damage before the stun but it’s meant that the stun happens earlier than other stunning entrances. It’s very confusing
Before the change in Haneri’s input it worked like this . When there is a monster with death’s revenge and an overwhelming entrance lava entrance or aggressive entrance we can obtain kiss effect
I think it has worked like this since the first monster was created with these input effects (Flouculasaurus)
doesn’t change the fact that this order is stupid
I was one of the first to mention this in the forum months ago, you can look for it in the bug report thread, they told me not to Hera a bug that you just had to know that it worked like this for to be able to counteract it, I’m sure that now that you know how it works you will not have problems with that
For damage entrance effects yes this is true. However, stunning entrance/revenge works differently. If a monster with stun absorber/counter is entering/dying at the same time as stun is triggered then the stun will always affect the stun absorber/counter or be “cancelled”.
For example, I can use Bulbieboom to kill Musashoid when there is stunning entrance coming in next. The stun will not affect my team because the game sees Bulbieboom was there. However, even though the stun would make Bulbieboom explode it does not, because Bulbieboom is dead.
Second example, I kill Musashoid with Shadowyrm when there is stunning entrance next and Bulbieboom next in line for me. The stun will hit my Bulbieboom as it enters, pushing it up by +320s.
If I’m not mistaken, this is how stunning entrance/revenge effects have always worked. Damage entrances have been given priority in the turn order so they always happen first and since Haneri’s passive has the damage added onto it (it’s one passive) it is now acting like they do. You are probably right that it wasn’t the recent change to Haneri’s passive to make the damage happen before the stun. It’s probably the passive itself is coded like a damage entrance passive rather than a stunning entrance passive.
then it’s also stupid that next monster effects are working before all effects from previous monster are done
Yeah I agree. It makes far more logical sense if they code it so anything happening from monsters on the battlefield happens first, then monsters enter one at a time from each side (one from person who’s turn it was first then one from the opponent then another from person 1, etc, say, for consistency). If they then want to add in a few extra interactions that can be justified logically they probably can.