Stun Converter vs. Roaring Entrance

Warning, this discussion way get very confusing.

This is something that’s been rather a mystery to me lately. This involves a few interactions I’ve seen with scorpio, and how the game handles 2 abilities simultaneously attempting to take priority. Consider 2 situations I’ve witnessed recently:

Scenario 1:
Scorpio uses massacre; one of his victims is Tyogoron, which triggers his stun converter, but one of the reinforcements is Chromera, triggering roaring entrance. Scorpio won the trade, able to chomp Chrome before he could shut him down.

Scenario 2:
Scorpio uses massacre; no revenge effects. One of the reinforcements is Centaureon, triggering roaring entrance, as well as triggering Scorpio’s converter with his stun. Cent won the trade this time, able to instantly purify and shut scorpio down.

So, what comes naturally to me is to assume that the effect that triggers last wins in the end, since the one that goes first would be beaten out. This doesn’t seem to line up with scenario 1 however; We can clearly see the revenge effect come out before Chrome enters the field, which would mean that SC bumps into 1st place first, then RE goes second, overriding it. And yet the opposite happened. One theory I have is that the order in which the victims die matters, since it changes the timing of when Chrome enters the field, other than that I’m stumped.

Perhaps the way the game is programmed prompts a different treatment of priority; where the first monster claiming its turn cannot be overridden by a second. Seems more likely since it (sorta?) checks out for both scenarios, but I’m still not sure.

I dunno if it’s ever been made clear which part of Champion entrance triggers first; the stun or the turn grant. If it’s going to be consistent with Scenario 1 then it’d have to be turn grant first; that way it would make sense for each to yield a different result. It’s still not entirely clear though.

If anyone has any sort of knowledge on this matter, please come forward. There’s undoubtedly a lot here that I don’t understand regarding the way the turn system is programmed, and it’s likely that I missed some detail about its process. I think this could make for very valuable information regarding the way to utilize/counter each of these passives.

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@Killerdog explained it one time but I don’t remember how it works.I think it’s because centaureon has his roaring entrance apply before his stun so he gets the turn first and your scorpio next but when you kill a stun revenge the mons applys stun before the next mon can enter and have his ability(roaring entrance) be applied.

If we fully understood why random/unfortunate things happen in pvp, then the RNG would be gone and it wouldn’t be Neo anymore :man_shrugging:

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Hardy har. I think we have plenty of understanding of rng based stuff like sleep, berserk, dr, etc. already, wouldn’t hurt to have this nonsense figured out. Fairly confident it’s not even rng based at all

I would think that, logically mind you, it would give priority to whomever has the higher speed/lower TU at the time these effects activate to give priority since both abilities “reduce the users speed as close to 1 as possible.” I’ve seen this with TT where the mon with the lowest TU is given the initial turn but I’ve also seen multiple Roaring Entrance mons stack differently regardless of there speed entering at the same time. I’m not sure tbh, maybe its RNG also and just tosses a coin to determine who gets the turn first.

Champion entrance always goes first when it enters. It gets a turn, then stuns the enemy team by 80s and any stun converter gets pulled to 1s because the champion is at 0s. When champion entrance comes in at the same time as a roaring entrance I believe the champion always goes first, but it might be RNG there.

Triggering stun revenge with an attack when you bring in roaring entrance this is basically RNG in practice. However, I have a theory I need to test…

Before explaining the theory I should say how most of these things don’t seem to be RNG, they’re just coded in a confusing way. For example, using double repulse puts the two monsters into set positions next in line depending on which you click to target first. The first target goes next in line, the second goes behind. Protectors mess with this a bit, sometimes switching the order. What’s interesting here is that if you target a stealthed monster first then it will still put the second target in 2nd position next in line. This sometimes comes in use.

So with that in mind, I approached Dusicyon’s shield field in the same way. I’ve tested (a little bit) targeting Dusicyon first with a double-sweeping move and targeting it second. The monster entering in place of Dusicyon never gets a shield (no surprise there). However, the monster entering in place of the other one sometimes gets a shield and sometimes doesn’t… no matter how you pick the two targets. Hence, the theory…

I reckon when you’re killing multiple monsters in the enemy team the order the game makes them die is to do with the order they were originally placed in the team. For example, if Dusicyon is placed in 7th slot and Freezecobra is in 6th slot then if you kill both at the same time the monster replacing Freezecobra will enter shielded and the other with neither shield nor poison. If Dusicyon is 6th and Freezecobra 7th then the monster replacing Dusicyon will enter poisoned and the other with neither shield nor poison.

So what happens in the case of killing a stun revenge with roaring entrance behind you should get a turn first with your stun converter every time. However, if you kill multiple monsters and the stun revenge monster was placed further back in the team than the others you’re killing then the roaring entrance monster will get a turn first. With all that said, I need to test this properly and if roaring entrance monsters get a turn when the only monster you kill is the stun revenge then I guess it’s simply RNG all over and we can’t predict or manipulate this.

I hope that answers everything!

P.S. I should really enlist the help of one of you someday to test this out properly.

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Personally I think both scenarios should work the opposite way.

A question about the situation of the first scenario, When Scorpiogeist used slaughter at that time chromera was the next monster on the list of reinforcements or was he one of those who entered after the death of the companions