Warning, this discussion way get very confusing.
This is something that’s been rather a mystery to me lately. This involves a few interactions I’ve seen with scorpio, and how the game handles 2 abilities simultaneously attempting to take priority. Consider 2 situations I’ve witnessed recently:
Scenario 1:
Scorpio uses massacre; one of his victims is Tyogoron, which triggers his stun converter, but one of the reinforcements is Chromera, triggering roaring entrance. Scorpio won the trade, able to chomp Chrome before he could shut him down.
Scenario 2:
Scorpio uses massacre; no revenge effects. One of the reinforcements is Centaureon, triggering roaring entrance, as well as triggering Scorpio’s converter with his stun. Cent won the trade this time, able to instantly purify and shut scorpio down.
So, what comes naturally to me is to assume that the effect that triggers last wins in the end, since the one that goes first would be beaten out. This doesn’t seem to line up with scenario 1 however; We can clearly see the revenge effect come out before Chrome enters the field, which would mean that SC bumps into 1st place first, then RE goes second, overriding it. And yet the opposite happened. One theory I have is that the order in which the victims die matters, since it changes the timing of when Chrome enters the field, other than that I’m stumped.
Perhaps the way the game is programmed prompts a different treatment of priority; where the first monster claiming its turn cannot be overridden by a second. Seems more likely since it (sorta?) checks out for both scenarios, but I’m still not sure.
I dunno if it’s ever been made clear which part of Champion entrance triggers first; the stun or the turn grant. If it’s going to be consistent with Scenario 1 then it’d have to be turn grant first; that way it would make sense for each to yield a different result. It’s still not entirely clear though.
If anyone has any sort of knowledge on this matter, please come forward. There’s undoubtedly a lot here that I don’t understand regarding the way the turn system is programmed, and it’s likely that I missed some detail about its process. I think this could make for very valuable information regarding the way to utilize/counter each of these passives.