We understand what you mean. But we don’t want to completely eliminate disruption strategies, and we also prefer not to change the Legendary or Mythic monsters that generate tokens. Those monsters only become problematic when players manage to gather all the right pieces.
Here’s what we’ve seen before:
We added Weathering to Rockoid, and the rock lock strategy disappeared.
We added Bomb Curse to Boxjaw, and box lock became limited.
We increased the activation chance of Risky Heal All on Vineye, vine lock also gets better.
Bronzeshell, on the other hand, is easier to spawn and offers more flexibility in teambuilding. Balancing it will take more tries.
That said, adjusting token monsters gives us more freedom. They’re free, and most players don’t include them in their own teams.
You only see the result of this battle drawing, but you don’t see how difficult it is to form the current battlefield situation and the effort required to collect these special monsters. Instead, in this post, you hope that game developers can weaken these monsters
I tried this team its soo easy to pull off, its quite ridiculous when it works, the only team that i had trouble against were F.D because they can stun and kill so fast other than that its gg
This type of team has obvious drawbacks, relying heavily on the balance’s sleep and cannot effectively solve the problem of the opponent’s starting lineup
Correct me if I’m wrong, but that’s more a problem of mirror revenge rather than the ED? Technically you can do the same with bundleblazer and really ruin them for a good long while
You can see the team. First part of this team is to deal with the frontline of the opponent by sleep and repulse, rest will be filled by tokens. It’s Next 3-4 are just passive mons which either killed by opponent or himself doesn’t matter. And second part is to setup that bsatia, evie, majorie, yukihime and sweep. So basically this team only handle the frontline of the opponent which gives it a high success rate. I have huge respect for the creater of this brilliant strategy.
It’s actually different from other strategies like f.d,E.d,P.g,c.w or bartholosar, mortylis . This strategy makes the battle one sided and there is no way of comeback as @Mr.X said even if you use nightingale it’s not enough. So I post it here for discussion and if devs find it’s working fine then i will start to focus on monsters to build this team. I actually like the strategy.
I don’t know if this change make any difference or not, ofcourse it will be better to make them pierce. While doing pvp I find many team where they are not using majorie but still the result is the same. I think the main problem is not the tokens, the main problem is it’s almost impossible to comeback. The only thing which makes you fight even if you are losing in a battle is the hope of comeback.
I find the only way to deal with this type of team is to stop it to setup that bastia, evie, majorie, yukihime. That is to be done with front line only.
I understand your concern, but we have to do things to improve. If you want the truth Batista is the monster that does not allow come backs, basically stopping every entrance.
I dislike her and the monster that stop skipping, it feels like they destroy the concept of the battle and ruin strategies.
Also for the hurricane monster, whats the point of team building if one monster will ruin your entire build
To be honest, you could have continued playing, but you chose to run away. This is brain death, yet you complain about other players every day.shame of you….