⏬ Which monsters need a Nerf?

He added that after my response. Stop being an ■■■■■■■. My point was that you cannot say Apollo and Talo are deadweight or a loss of cost while you can easily lifeflip and then survivor/entrance with damage to get rid of it next turn. This combo is worth running because of how much control Nikki can get you at 97 speed.

If prem retroactively made an edit mentioning OoO after you did, it would’ve had to be within five minutes of this post for it to not be visible.

You posted the OoO screenshot a full 8 minutes after the time for prem to make a hidden edit after your response, hence my comment on you not reading. Also we both know it’s quite easy to make apollo/talo deadweight, so don’t play dumb about that.

There’s probably a very slight statistical correlation between a lack of reading comprehension and throwing a fit when upset. It might not be high enough for it to be applicable in a general sense tho.

Back to the original point… a few monsters with seriously high protect killer moves who function in other ways too (meaning no - low risk) should be altered right? :eyes:

You guys are away subjective , you just want to nerf anything that counters you , and want your strategy to work without any risk or consequence

4 Likes


I know no one ever complained about this dude because not a lot use it , but had a game where oponent kept using terrorize on the same monster 3 times I’m row , pushing him 240 tu away never letting him to take turn Wich is really unfair since new stun mechanisms are designed against such abuse , everyone here knows how I dislike any abuse ot repetitive thing , I know this move isn’t a stun move ,but I suggest after using terrorize on a monster you can’t use again on the same untill he takes a turn !

1 Like

Megalo is necessary, high speed that keeps high speed at bay.
Nyx punishes at full speed greater than 50 (60 or 65 would be good).
Arbustron removed most of the fl waifus, and they keep releasing more waifus all the time.
Prixis…
Azida…
They have not known how to control this and the only thing they have done has been to launch faster mons to counteract something, they gave a nerf to Katt however they gave a buff to the dragons that are above 89 speeds.

Yeah so with Megalo I wouldn’t want to nerf it and Sonic Strike absolutely needs to stay, but I’d remove raw assassinate and give it something else useful

Nyx could potentially scale, so it still affects 50-69 but less so? Not too worried about her at this point.

Arbo can stay as it is. It’s a good counter but with no man eater targets has a heavy cost

Prixis I’m not sure since it’s been nerfed once. But possibly yeah.

I think if protectors are viable in FLs again, Azida can be left alone because it can be blocked.

Yeah I agree

1 Like

Fun fact I never used Shiny Spectre and AP together (maybe you did!?)
I used to use normal spectre to counter Padri (and it was during the time when he had 50tu skill and ITT), I always promoted raw back in the day to punish AP spam
I don’t think using a Stag in FL should wipe out two monster from your FL at 90+ speed (I’m not even gonna talk about the damage)
Monsters like Nikki and Unicera limits creativity,
And btw the one time I used AP spam it was mostly legends like Stag Grizzly Sloth Arbo not your average cheap ■■■■.

Yeah so this is the main issue I think.

Speed needs to be beaten by more speed (we have a speed inflation problem)

Synergy is easily defied by bypassing moves.

AP spam is no longer a problem due to raw, focus etc.

Answer: Monsters with high speed protect killer / true hit moves should be altered (not nerfed) to allow protectors into the FL game again

2 Likes

Unicera only limits the creativity of those who want to hide a single strong monsters behind a wall of protectors, otherwise you take the hit and move on, it’s a high TU move anyway. The problem is that everyone wants to win the game with their 5 first monsters, and the fact that the game is heading that direction is the real problem.

2 Likes

I don’t think it’s necessarily that. To take the hit and move on requires FL monsters that don’t require much Synergy. If you run something which relies heavily on a particular FL monster, then it’s always going to break the synergy and deter that creativity of making solid combos

Now just to make it clear i m not defending nikki here , but uk wht shadowyrm , megalo , nikki , unicera are the reason why top pvp players don’t hide mons like azida , maeve , nyx , carmilla and more behind aps .
I know ap will bring creativity for many users but it will also ruin ranked / non ranked pvp experience for many others(definitely more than the number of creative users) by promoting ap with fast tanky sweepers nd it will be even more toxic than fast fls we have rn.
So yeah is it really worth to promote aps in fl?

2 Likes

Some nice points there. I’m not worried about shadow and other monsters which are high speed protect killers with a single purpose, but monsters which can do that AND be versatile are another matter.

If you’re against balancing APs back into the FLs, I’m curious if you have an alternative idea to counter beat Speed FLs without more speed?

It’s brings nothing it’s the same boring repetitive spam

It will bring balance to the force :sunglasses:

Easy counters now

1 Like

It’s funny when when plum taunt got nerfed , they said it’s fair if you wanna use raw and true hit keep your FL wide open and be ready to loose monsters to bypass but now monsters that counter ap spam are targeted , if you don’t want to be weak to true hit open your FL wide open and be ready to loose any monster just as we do

Yeah that’s kinda the meta now. No weakness FLs are generally best, the higher the speed the better.

How do you propose we solve the speed inflation problem?

by buffing jerbo