That’s what I was talking about…
Lets make bets on how the devs will address this
They will make Yukihime sleep 3 targets first turn.
Making it increase by 50 seconds per kill wouldn’t be a bad idea—for those with one kill, it just goes up by 50 seconds, and for those with two kills, it goes up by 100.
Another one that should be modified is Aello; her entrance is quite annoying and can be spammed several times. I think it would be good if she got Immovable as an extra passive and her SS only usable on allies.
If you think that retreating to this Yuki Bastia Vespia lock setup in 12TU since the battle has started is all fine and perfect, then you are the problem, not us pointing out this absurdity.
Better could be an unbreakable shield entrance for 500 sec lol ![]()
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. Or give her a death revenge just in case jj
I faced this guy a few days ago and I was freaking out with that combo, holly sh!t ![]()
Well, here are several nerfs that I believe should be implemented to bring some balance to the game:
Vivienne: Her SS (Special Skill) can only be used starting 100 seconds into the battle, and her “Roaring Entrance” ability only activates 100 seconds after the battle has begun.
Rimmu: Her cooldown increases by 50 seconds for every kill scored by enemy monsters—meaning: 1 kill adds 50 seconds; 2 kills add 100 seconds; 3 kills add 150 seconds.
Aello: She should be granted the “Immovable” status effect.
Nix: She should no longer automatically apply her Defense buff; removing this would provide more opportunities for players to counter her. In the past, she didn’t have this ability, yet Jamme still managed to reach the #1 rank multiple times while using her, so that buff was essentially unnecessary.
These nerfs should be taken into consideration to make the game—and the current meta—less oppressive. It is worth noting that I personally own all of these monsters. I had also considered suggesting nerfs for CWs , but since they are the only tool F2P players have to stand a chance against P2W players, I don’t believe they require any nerfs.
Ask for a f2p who dont have it how to beat him
Ask why the actual top 3 got it using CW
That still broken even if there are no more CW, Calamitas can get another one, maybe make Calamitas skill not “union”, instead make it “cw” to avoid the use of Slash, etc
Rinmu work fine just the way she work, its a good way to have a chance to return from a losed match, but maybe make her cant reborn if there are a Reencarnation mons in field can stop the spam of Nephtys+Rinmu, maybe the problem is Nepthys reborn with 100% HP, otherwise like i said to Cesar once, if you see a Airavalon and you know a Rinmu is coming after, you can get the rocks killed by the same monster instead of getting all your monster pushed back
Aello, honestly i dont think thats going to happen, her SS work like a way to get her off the battlefield if you dont have nothing to do with her, and in other case grant the turn to a meta mons (nerf Voraxion ss lol)
Aello is like seeing Motor at its best; its SS could very well be used only on allies
Making it immovable is a great option to prevent excessive abuse of its input, which is quite annoying, especially since it can be repeated several times to block it.
Motor can charge a Blood Skill
Aello without the entrance is pretty bad imo
Raw demoralise is good if it finds targets. Reckoning is decent sometimes. It literally has the ability to bring in something that can backstab it if you want to remove it.
I can’t remember what I’ve suggested for her before, but immovable is pretty logical and they could always reduce the TU of the SS if they wanted to compensate.
Aello was a monster that made me understand something about design…
I naturally want all monsters designed in non-abusable ways, where there is clear intention in what they do and it’s either viable when used correctly or with the right synergy.
However, it’s exciting when some things break the rules or have very high combo potential.
The game designers need to push the boundaries sometimes to keep things interesting.
I used to hate Aello with a passion but now I mostly accept her and just quietly wait until she breaks the meta at some point and has to be nerfed. Unfortunately we’ve got too many abusable/overpowered monsters now that any one thing like what Aello can do is either masked or starts just looking like synergy rather than a step too far.
I hope we don’t forget the other storm waifu entrance monster that people love to abuse her entrance. Nerfing these monsters won’t balance the game if you don’t nerf other monsters that are just strong but just slightly less efficient so we will be back to square 1.
Nerf rinmu
Balance Aello
Remove the fking unbreakable sheild from majorie or at least add a valid condition on her (no matches reach 2000 tu in normal pvp battle)
Balance yukiheme, make her ss usable only after 50 secs from her first turn. It makes her too broken that she makes a match 2 vs 4 right after she gets a turn
Not really. If you are not locked , it’s easy to wake your monster.
Sounds good
except for Yukihime ![]()
Yes. She has a battle TU limit for the Shield.

