Which monster do you want to see Buffed đŸ„ł

With the math of yours I think you’re too young to be playing this game lol

Too much incorrect maths getting posted, it’s summoned me! 1/3 ^ 3 = 1/27, not 1/9.

@444 Duck linked one of my posts explaining the calculation so I didn’t bother writing something myself. However, I’ll explain exactly how it works now. Please note I’m avoiding directly saying how it’s coded, I’m instead saying what the code does.

When protect says “66%” it’s saying 2/3 and what this actually does is give that monster double the chance of you hitting it compared to what you target. So when there are two protectors they each have double the chance to be hit over the other enemy you target. An easy maths way of thinking about it is as follows

0 protectors: X/1
1 protector: X/3
2 protectors: X/5
3 protectors: X/7
4 protectors: X/9

With 3 protectors that’s 2/7 on each protector and +1/7 on whatever you target. If you target the non-protector it’s 1/7, but if you target one of the protectors it’s 3/7 on that target and 2/7 on the other two.

So you can see that the lowest chance it can fall to is 1/7, rather than what most people expect which is the 1/3 ^ 3 = 1/27. What’s also interesting is you improve your odds to hit the protector you want to if you target it.

Taunt monsters have 50% chance, so they are basically half as effective as a normal protector (same chance to be hit rather than double chance). So 3 taunters = 1/4 chance to hit the non-taunter or 1/2 chance to hit the taunter you target.

Let’s say you have 1x auto-protect and 1x taunt. The chance to bypass is 1/4 (1/4 it will be taunted, 1/2 it will be protected).

I hope that gives you enough understanding of how it all works. Put simply, a single auto-protect monster works as you’d expect but when you combine them the chance to block does not stack as much as you’d expect. This is a good thing for the game because hiding a strong monster behind multiple protectors is a very unpleasant game experience for the person facing it.

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A post was merged into an existing topic: Fortune Shrine - share your best and worst luck!

You’re too hopeful if you think he’ll get it, nice explanation tho, didn’t know this was how it worked

So what this means is that:

  • whenever you target an enemy with a non-redirectable skill, the game does a lottery extraction between the enemy monsters
  • the monster which has been targeted puts 1 lottery ball with his name on it

Then, regardless if they’ve been chosen or not:

  • APs put 2 lottery balls with their names on it
  • Taunt monsters put 1 lottery ball
  • monsters with AP+ or Protect Focus/Protect Teammates put more than 10000 balls

and then the extraction determines which monster is chosen?
(Let’s pretend AP- and Auto Taunt don’t exist, lest we introduce fractional lottery balls into the analogy)

Yes the lottery ball analogy is a good way to explain it

gambling :heart_eyes:

Wow this actually blew my mind! I used to think AP was a passive with a chance-based activation everytime the enemy-targeting routine is initiated, but instead it’s always active, even if it seems that it doesn’t activate.

Huh? What’s the difference between getting activated when a move is used versus always active?

Thank you for explaining how that mechanic works within the game. Then I realized that 1/3^3=1/27, not 1/9 :sweat_smile:. It’s been a while since I finished school and knowledge starts to fade. But it’s better this way; I thought the probability was lower. So it’s a 1/7=14.7 percent chance of dodging the 3ap. I am more of a player focused on execution of the guardian and true strike, but I will take into account the possibilities of the ap. I am using a translator to be able to comment here in the forum. Can you understand everything I write?

It is impossible to understand with the translator, you could say, 1 protector :66% of colliding with the protector 2 protectors: ? 3 protectors: ?

Yes :slight_smile:

Okay I will write the numbers clearly:

1 protector = 2/3 block, 1/3 bypass
2 protectors = 4/5 block (2/5+2/5), 1/5 bypass
3 protectors = 6/7 block (2/7+2/7+2/7), 1/7 bypass

If you target a protector:
2 protectors = 2/5 block, 3/5 hits target
3 protectors = 4/7 block (2/7+2/7), 3/7 hits target
4 protectors = 2/3 block (2/9+2/9+2/9), 1/3 hits target (3/9)

Against “protect teammates” or auto-protect+ there is a 1 in 10000 chance to bypass.

If you want taunt or auto-taunt numbers like the above then just ask.

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I thought the routine was like this:
‱ you target an enemy
‱ the enemy targeting routine activates
‱ each enemy monster is iterated over: if the enemy has a redirecting effect, roll a dice and see if it activates

This means that the chance of an attack not getting redirected is the product of all the chance of each effect to fail, but that’s not the case.

E.g. the chance to bypass redirection with two APs is not 0.33ÂČ

I see. Yes the chance to block is not calculated independently.

On a similar note
 the “roulette” moves used to work weirdly with a 50:50 chance to target either your team or the enemy team and then it would randomly select one monster from that side of the battlefield. That meant if you had 1 monster left and the opponent had 4 monsters, sleep roulette would have a 50% chance to sleep your monster rather than the 20% (1 in 5) you’d probably expect.

In a very recent update they changed the roulette moves to instead split the chance evenly between all monsters on the battlefield. I believe this buffs monsters such as Majorie which avoids targeting itself but probably had 50% chance to hit the three teammates vs 50% chance one of the four enemies. Now it’s probably 3/7 and 4/7.

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You are.mod but let me remind you this is buff thread.

Someone was asking for protectors to be buffed because they didn’t know how the block chance worked, so it created a discussion explaining that. Pretty sure we’ll move on back to buffs naturally, no need for anyone to push it in that direction which is why we don’t see a moderator doing it.

Besides, it’s much better forum discussion when we’re sharing good information like I was above so it’s worth any divergence :stuck_out_tongue:

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Let’s buff Vixenblade

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Cryogolemon

Remember when someone bypassed 8 times in row 2 taunt on field

AP block rate is too low :wink:

I don’t support this and will never support this it’s not against you , or anyone else , but mid players will suffer a lot if it gets raised , imagine tanky low tu sweeping mythics and people with mid collection can’t even reach them !