Which monster do you want to see Buffed đŸ„ł

Soon = 800 days until first 16 monster boosted team

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Don’t let the math get in the way of a good complaint, dang it.

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Again, playing 5 minutes to finish daily mission is completely voluntary. If you want to have 3 months players to have the same playing field as people who play for 6 years then I don’t know what to say to you.

PvE is extremely easy and noone would be spending time and effort for boosts for theirs PvE teams.

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I understand, but then you must admit that Mr X was right in what he said too. This time it’s not only about his advantage.

That was not the point anyway. They’re multiplayer games where the difference in performance comes from skill and strategy prowess. No flat performance gains in the equipment provided by the game.

Let’s compare it to chess then, maybe then you’ll get the point. In chess the pieces are always in the same position at the start. Both players are on the same starting line. Would you be happy to play against an opponent whose pieces move more, have to be captured twice before you remove them from the board and take two actions during a turn instead of one, just because the other player has been playing for 10 years before you started playing?

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I dont care what type of advantages i have i am probably one of the least competetive players after players like you who dont touch pvp at all

But that dont mean i cant see the abselute foolishness of just straight up taking something away after years of people grinding for something

But i dont know how to explain this in a way you can understand so i think its best we stop here :purple_heart:

That would also mean everyone would start Neo by owning all monsters from the get-go. Not really comparable

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Of course it’s not comparable but it’s more fair. That was the whole starting point of the conversation.

I agree that in the context of gacha games there has to be some kind of advantage. The question is how much is too much before veterans become untouchable?

Of course you guys think from your own perspectives of large collections and years of experience but try to imagine the point of view of a player that starts today! Would you guys be willing to go through all that before you can properly challenge the current yourselves?

Yes.

Becayse thats litrely how games like these work!

Time + effort = competetive

If you want to be competetive immidietly. Go play rocket leauge or CS or whatever as there all start equaly

and buff jerbo.

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I don’t think it’s as much about me getting the point, I think you’re doing a bad job of making it :joy:

As Unown pointed out, your examples aren’t this game. Maybe PokĂ©mon? In PokĂ©mon, you can give your team items to hold for use in battle. In Neo, you can play to boost your monsters in battle. I’m ok with that. The game isn’t chess, it’s not rocket league, it’s Neomonsters. I, along with many others, are ok with the structure. And we’ve pointed out the issues and pitfalls with what you’re proposing.

And also, no, Mr. X is still asking for changes solely based on things that would help him. Other players who also collaterally benefit from his changes doesn’t change the fact that he’s asking entirely based on his own desire to close the gap for the 3 years he missed.

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You are not competitive immediately :joy: you still need a long time to learn all the mechanics and the skills!

What I see is a good representation of our current society. The 1% would be reluctant to give up even a little bit of their advantage to make the environment a bit more fair :slightly_smiling_face: and the conversation was about only a fraction of the advantages being potions and HP boosts. 'Twas an enlightening conversation :v:

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@GMagic happy cake day

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The 1% is reluctant to give up even a little bit of their advantage just because Mr. X does not have enough stuff after his long break.

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That’s exactly my point. A whale already has advantage of the collection, why would he need further unnecessary advantages from pots or health boost.

A veteran player had the advantage of knowing the game and mechanics.

There is no point in increasing the advantage gap

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Let’s give mr.x and exu 100 ores each and call it a day✌

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Thanks!

So what about veterans who did not whale, slowly built their collections while playing to get HP boosts and Potions, in order to compete at a high level?

Are you saying that the gap between whales and veteran players who used potions and HP boost should be widened?

We could look at top level PvP as a Venn diagram. Veteran grinders on one side, spenders on the other, with people who are both in the middle. You’re asking to eliminate a game mechanic because of the people in the middle. But if you did, then top pvp would be a lot more spenders and a lot less veteran grinders.

By basing your view on a completely self-serving motive, you’re missing the giant gap you’d create in PvP between those dedicated to the game for years and those who just picked it up but had $2k to spend. I’d prefer the former have a chance against the latter - they’ve earned that.

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I would not suggest to take it away, but i would give them another purpose in pve, where the advantage is granted against Ai and players dont have to suffer entering every game knowing that they either be at a disadvantage due to pots or health boost.

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It would take some time to evolve the monsters. Besides that, are you really gonna downplay the huge importance of experience? Are you not confident about beating “a player that has 2 k to spend and just picked up the game?”

What kind of blind heart do you have, wasnt i rank 2 last season and lost rank 1 due to work schedule, and squinty deliberately wasting the last game.

Doesn’t whales and veterans already have enough advantage from monster collection and knowing the game mechanics. Isnt this already enough.

Am not asking to remove them from the game, heck they could give free wins in pve i dont care but when it comes to competitive ranking the game should aim to decrease the advantage as much as possible so games are competitive.

Previously players would suffer against full +9 legendaries since there monsters were slower and would lose the game, Its not that there team building was bad or they were making mistakes its just that your monsters where faster and sweep first. Every game they would enter knowing that they are at a disadvantage not because they lack skill but pots !!

On top of this advantage now you have hp boost, were hey now you not only will your monsters are slower but your opponents monsters have extra health and mythics behind large paywall.

How much is really needed, are you afraid to face someone on the same ground ?