Which monster do you want to see Buffed 🄳

Yes and they are always limited , yes we need more man eater

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I dont like advantage in pvp in general not because i own it or not. I have been very vocal about advantages in pvp for many years.

And i still stand with my words pots and hp boost are unnecessary for pvp they create advantages that are not needed

My response was very logical, if you have an advantage that surpasses hp boost of course you would not see how hp boost is a problematic

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They already heavily nerfed hp boosts for myths anyway. Now they are truly only applicable to a handful of myths.

Every day we see here on forum either calls for prices to be cut by 90% or some completely ridiculous suggestions for changes only to hurt those who stuck to the game and invested their time and money into it.

People get angry when Devs are making some changes based on my suggestions, but at least I can provide enough examples and input to support what I advocate for instead of just spamming on every thread: hp boosts are bad, myths are too strong, too much waifus, nyx is bad, gems too expensive etc.

Many of Mr X’s suggestions have come from an egocentric place but you guys can’t deny that PvP would be more fair without HP boosts and pots. It creates an unnecessary gap between newbies and veterans, on top of the most important gap creator which is experience.

I don’t have a problem with multiple years of experience and play time translating to a head to head advantage against someone who started the game last month.

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The point is that multiple years of experience has already translated into a larger collection, more ways to tackle limit lists and of course the experience that has lead to advanced decision making. Why would you need even more advantages on top of those?

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Because all games work like that???

The more time, effort, money whatever you put into it the more advantages you get.

Hp boosts is a benefit for those who have been sticking with the game for years (and cared for the grind)

And unless you look at unknown new players and returing players can semi catch up by doing super epic bondquests.

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Not at all. Look at Rocket League, CS:GO, Overwatch etc. Even with years of playing you don’t gain any flat performance boosts to your equipment. Those games are all about skill, teamwork and strategy. Those are what I consider ā€œfairā€ multiplayer games. Easy to learn, hard to master.

Neo Monsters etc. are a different story. You flat out gain a better performance by having lower seconds and a HP boost. New players are inferior in every way. It’s in no way a fair multiplayer/PvP mechanic. That’s what Mr X was going after and I very much agree because it’s the truth.

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Okay let me rephrase it

all GACHA games work like that.

Also its not supposed to be fair. Gachas is extremly reliant on the money generated by whales. So the more advatage they have the more willing they are to stay and the more willing they are to long term invest its only logical

Just remove HP boost and give people 1 gem for each ore

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I agree, but my point and Mr X’s too I imagine is:
How much advantage do you wanna have? How much advantage is necessary?

I believe potions and HP boosts are unnecessary. The gap in PvP is already large enough. Back when I was still eager to play PvP, it was extremely demotivating to lose to an opponent using the same monsters as I was, the only difference being that his monsters were faster than mine because of potions. Later I’ve also beat opponents because of the same reason. It’s a bit dumb in my honest opinion. That’s a big reason why I don’t play PvP anymore.

Bruh, I need these 7 gems so desperately

Hp boosts and potions are accessible to everyone who plays the game, no spending required. I think you’d see an uprising of ticked off F2P people who were competitive because they were patient and used the avenues the game gave them to compete with spenders.

Would you prefer the boosts to only be accessible to F2P, and drop off for spenders? To close the gap there? You’re either closing the gap between them and widening it between old vs new players, or further widening it for spenders. There’s no in-between there.

I think no potions/boosts would be a fun PvP special rule, but should not be the norm.

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We have piercing moves at 85 tu we don’t need to increase the seconds of secret destroyer

Adding more spice to the game to make the game less 1 dimentional, I think it’s a good feature for diversity. The games you mentioned are hardcore competitive games, neo is just a childrens game that we play for fun (preferably on the toilet break) and I believe that is what the devs really want it to be :eyes:

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I honestly dont think its as big of an advantage as you belive it is nor what mr x belives it to be. I started some years ago so everyone was far ahead of me right? I dident spend when i first started either. So everyone was very far ahead of me wile i was playing around with my emraldeus and aegies dragon right right?

And soley in the terms of smart decsion making potting what was good to pot in the early days to catch up brought me up to speed in about a years time

And as i said previously hp boosts can be grinded through super epuc bond quests 244 of them and by the time you do that it should probably take atleast 2 months so you’ll have 3 and that puts you in a postition you can easily compeate no?

But its not like you can start a new account today and be competetive tommorow!

Thing is, soon people will have full teams of boosted monsters. Even if a new player started whaling hard and got the same monsters, it would take years for them to reach the same performance level which is very frustrating. Veterans can just keep playing and maintain the gap. I’m not saying it should be easy, I just believe that the gap of a starting player and a veteran has become too large because all these advantages are compiled.

No, I would prefer that they were removed from PvP content entirely. Another solution could be that the number of the boosted monsters was limited to 3 or 4.

When you add up the thousands of PvP matches played by very active players, the difference starts being noticeable. It’s all about that last percent of performance gain. Of course you wanna have all that on your side because it increases the probability of winning.

Nice exaggeration as we are propably not even close to being able to have half of a team boosted.

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I think someone who has played for that long and continues to contribute to the health of the game should be allowed to reap that benefit. I can see you don’t, and that’s ok. I don’t think they’re going anywhere.

Btw, this is a turn based strategy game and you named a bunch of chaotic run around and sweat games :joy: They’re not the same!

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Still you will always be that amount ahead of a starting player, provided you keep playing daily. They have no way of catching that except waiting for years.