I understand what youāre saying, but what Iām saying is something else entirely. My complaint is that a mythic with the maximum bonus to life potions, with everything maxed out, has to play before a legendary or super epic PokĆ©mon with the same speed.
Pretty much
Its just a grinding issue
Why do you disagree with more than half of the changes I made, Rice?
BAD IDEA.
I have tried them together but due to both of their slow speed i couldnāt get my turn and was killed
Yeah like yours any better
Why would you create an Instant Kill All skill like Big Bang? Itās outright UNBALANCED.
Hmmā¦
So 130TU piercing double bloodfury and 130TU double vanquish is balanced for you?
Such a beautiful and charming ladyāI truly canāt bear to see her denied a chance to shine. I request a second round of enhancements for the Wedding Dress skin. Below are two strengthening plans; choose either one:
1. While blessing allies, the user becomes unselectable. Correspondingly, the āIllusory Bodyā passive of the Wedding Dress skin can be removed.
2. Enhance Skill 4: add a sealing effect to it, or shorten its cooldown to 59 seconds.
Finally, Iād like to mention the Scorpion Lady in passing. Iāve noticed sheās by far the monster with the lowest, lowest, lowest appearance rate this year. Could she be buffed once more? Options include adding an Overlimit effect to Skill 1, a Sealing effect to Skill 2, removing the Sleep effect from Skill 4, or extending the stun duration of her Secret Technique.
@Dev_VKC ,The above proposals are for reference only. As seven-star characters, these two lovely ladies indeed have a rather low appearance rateāI hope their frequency can be increased.
Look, dumbass, Piercing damage is the new meta, and overly buffed legendaries are EVERYWHERE in PVE late-game AND endgame, plus, Vanquish is 100 TU, so Double Vanquish had to be 130 TU for balancing purposes.
Then u just suck at using it then
@dev_vkc Buff Harleking grants him death and poison immunity when sheel is on the field, also increasing the defense boost by 400% more .
Instead of nerfing the token tactic given to Doomhoof, the same passive as Nightingale, making it impossible to KBN and reducing the Tu of Weed Out to 1
I think it is because both of my 7 star are not awakened . Stunning them is easy . So thatās why I fell it would be beneficial if satomi has a gas greater speed . It helps in alot of way.
This guy need stats rework. Itās attacks are lethal so attack stat can be reduced and it seriously need some speed. Itās stats can be made similar a to arbustodon or skyherra.
We rarely see it in PVP
Milgon is one of my favs. And compared to other legendaries it does pretty well! Personally I wouldnāt touch its stat but I would work on its moveset. I would replace mark self with mark self accelerate and giving it 5 uses, so even if it is pushed back it could still accelerate again, so instead of being a special skill it becomes part of its regular moveset. As a special skill I would add something like milkshake: all the allies are now marked and recover half of their life points.
It is designed as a tankey sweeper once it has a mark on it self. When I got encounter with him , I never pushed him back but just remove his mark so to make him struggle to get that back. Yeah , healing teammates might be a option but I feel there are better support monster to do that and that will not suit itās design. It struggle with itās mark self setup due to low speed. Setup monster like mortar or charge generally has high speed and stun immunity to make the set up. Since itās attacks are lethal, reducing attack and increasing speed might give it some play.
Why do you say it doesnāt fit its design? It is a cow afterall and I do get Miltank vibes, if you know what I mean. ![]()
I would love to see an update either way.




