Which monster do you want to see Buffed πŸ₯³

I never understand how can one guy be soo delusional with himself, if these were good mechanics we would have seen them in pvp already, the game is not new its 10 years old and they have struggled ever since being released.

I have been calling for mortar buff before you even started playing the game, and it makes complete sense if they are loaded they should not get reset, furthermore why does sheep girl retains fleece fury after getting replused but charge and mortar loses them, where is the consistency

Awaken Kanna and Ayna and go and see how nice those robotic frontlines are now. They even are not weak to this absurd Berry front play! :wink:

Your right, the combination is terrifying its all over pvp, and can be played anywhere FL, Mid game or even end game, my mistake i think charge monsters and motar monsters are fine in fact maybe little overpowered and we need to increase their charge to 200 seconds default

@Dev_VKC he is right. Please give Kanna, Ayna and Aurealus 1TU charges :zany_face:

Ultimadragon needs a buff that poor thing needs at least bloodfury instead of thirsty
2 of is moves have way too much tu
Aoe should go for kinslayer or something like that
Stun Nova all 250 should stun for 150tu at least
D.Survivor its oudated as hell
All he does is turn the battle 3vs4 and when it charges D.Survivor it get repulsed and again its a 3vs4

cant believe u told Cesar my friend before than me

Lol. We shared intimate moments that neither you nor anyone here can understand.

You like waifus you are already my friend.

3 Likes

Ultimadragon (#858) buffs:

Ultranova (250 TU) β†’ Void Assisted Nova (250 TU)

Double Survivor (130 TU) β†’ Double Vanquish (130 TU)

Stun Nova (TU Rework): 250 TU β†’ 200 TU, (Stun TU): 100 TU β†’ 150 TU

Bloodthirst (130 TU) β†’ Double Bloodsmite (160 TU)

Swift Cannibalize (50 TU) β†’ Swift Defuse (50 TU)

Stun Immunity β†’ Stun Assimilation

Death Revenge β†’ Twin Death Revenge

New Skill: Bloodsmite (Bloodfury + Piercing Damage)

New Skill: Void Assisted Nova (Assisted Nova + Void Effect)

Void = Negates revenge on kill.

Atrasar (#922) buffs:

+Insomnia

Atrahasis (#923) buffs:

Bloodcrave (100 TU) β†’ Void Bloodcrave (100 TU)

Hold Ground β†’ Relentless Will

Insomnia β†’ Death Entrance (BECAUSE F*** YOU, THAT’S WHY!!!)

Zibel (#960) buffs:

+Insomnia

Ziberos (#961) buffs:

+Death Roulette (Slot 4)

+Hold Ground

Ziberius (#962) buffs:

Double Retribution (160 TU) β†’ RAW Double Vengeance (160 TU)

Insomnia β†’ Relentless Will

Instant Slayerbane (1 TU) β†’ Instant Void Slayerbreak (1 TU)

Single Stun Revenge (What’s the point of this ability?) β†’ Glacial Revenge (Frozen Revenge but it affects ALL enemies)

Bovlor (#975) buffs:

+Poison Revenge

Bovolk (#976) buffs:

+Poison Revenge

+Insomnia

Bovolcus (#977) buffs:

Instant Shield Ally (1 TU) β†’ Healing Slow Shield (120 TU) (Slow Shield + Salvation)

Poison Revenge β†’ Genocide Revenge

Insomnia β†’ Relentless Will

Metaron (#984) buffs:

+Insomnia

Metathor (#986) buffs:

+Sleep Grenade (100 TU)

Twin Entrance β†’ Insomnia (due to the removal of Sleep Grenade, Insomnia will be here instead.)

+Summon Entrance

Metatherion (#986) buffs:

Nightwatch (70 TU) β†’ Dreambreaker (130 TU)

Double Dreamhunt (100 TU) β†’ Void Double Dreamhunt (80 TU)

Sleep Grenade (100 TU) β†’ Double Sleep Grenade (120 TU) (Boss Signature Skill)

Instant Purify All (1 TU) β†’ Instant Purify All EX (1 TU)

Twin Entrance β†’ Persistent Will

Insomnia β†’ Twin Entrance

Raizi (#1163) buffs:

+Hold Ground

Raizus (#1164) buffs:

+Insomnia

Raizen (#1165) buffs:

Timestrike Double (130 TU) β†’ Timecrush Double (160 TU)

Stun Blitz (1 TU) β†’ Raizen’s Wrath (1 TU) (Stun Blitz with the same TU lock restriction, but it stuns all enemies for 170 TU)

Hold Ground β†’ Relentless Will

Insomnia β†’ Lightning Entrance

Terragar (#1171) buffs:

Slash All (250 TU) β†’ Power Slash All (300 TU) (Deals big damage to all enemies. Ignores Hold Ground and Shield.)

Double Survivor (130 TU) β†’ Double Vanquish (160 TU)

Sacrifice Purifying Heal (100 TU) β†’ Dual Sacrifice Restore (130 TU) (Sacrifices the last monster in your team to purify and fully heal 2 teammates.)

Throw (100 TU) β†’ Dual Throw or Catapult (both are 160 TU)

Instant Summon Trio EX (1 TU) β†’ Swift Summon Swarm (70 TU)

Hold Ground β†’ Relentless Will

Insomnia β†’ Triple Entrance

Satomi-Ultra (#1911) buffs:

+Stun Immunity

Satomi-Awakened (#1912) buffs:

Secret Destroyer (100 TU) β†’ Secret Breaker (120 TU) (Secret Destroyer + Piercing Damage)

Bloodfury (130 TU) β†’ Bloodsmite (130 TU)

Instant Shield Ally (1 TU) β†’ Swift Retribution All (70 TU)

Hold Ground β†’ Relentless Will

Stun Immunity β†’ Mark Protection

Lucifelle-Ultra (#1914) buffs:

Gigablight (200 TU) β†’ Assisted Blight (200 TU) (Noxdragon Assisted Blight)

+Poison Immunity

Lucifelle-Awakened (#1915) buffs:

Poison Immunity β†’ Venom Ward

Delugia (#1274) buffs:

+Poison Immunity

Delugazar (#1275) buffs:

Ultradusk (250 TU) β†’ Assisted Dusk (250 TU)

Timestrike (100 TU) β†’ RAW Timestrike (120 TU) (Timestrike + RAW Effect)

Stealthbane (100 TU) β†’ Void Stealthbane (100 TU) (Stealthbane + Void Effect)

Excessive Force β†’ Delugazar’s Realm (Excessive Force + Dragonblood + Unmovable + Time Freeze)

Poison Immunity β†’ Mark Protection

Maggatsuhi (#1286) buffs:

Double Poison Chomp (TU Reduction): 200 β†’ 160

+Poison Immunity

Maggatsuoh (#1287) buffs:

Double Poison Chomp (130 TU) β†’ Dual Venomous Swipe (120 TU) (Double Poison Chomp + Piercing damage)

SOLO Bloodcrave (100 TU) β†’ SOLO Double Bloodsmite (130 TU) (SOLO Double Bloodfury + Piercing damage)

Stun Immunity β†’ Stun Assimilation

Poison Immunity β†’ Venom Ward

Possible Skill Idea: Replace Toxic Conversion with Noxious Calling (Noxious Gifts from its boss form skillset)

Noxious Gifts (??? TU): This skill adds ??? Maggatoids at random locations in the enemy team.

Noxious Calling (70 TU): Summons 1 Maggatoid to next in line of your reinforcements. Unusable if 3 or more Maggatoids are in your reinforcements.

Maggatoid (#1309) buffs:

Poison Gas (70 TU) β†’ Poisonous Wind (100 TU)

+Poison Storm Entrance

Skill Changes:

Dreambreaker, Venombreaker, Wallbreaker, Stunbreaker, Chronobreaker, and Knockback Next (TU Reduction; 6-Star and 7-star monsters): 160 β†’ 130

Satomi-Awakened is not affected by this change, as her version of Knockback Next is 100 TU.

Soul Maiden: Loses β€œInsomniaβ€œ effect, gains β€œSleep Immunityβ€œ effect.

Affected monsters: Persephia-Awakened

-Ultra means Ultra-Evolved. (6-Star Mythics)

Why do Instant Sendback EX (Warca) and Instant Summon Trio EX (Terragar) exist?

i disagree with more than half of what u said but ur pfp is cute so i will be supporting you all the way

Yeah, we need all those changes

2 Likes

Yes same give me another leira entrance pleeeeeeeaeeeesssssssee

1 Like

I feel that satomi either needs increased speed or a better move.

Secret destroy is good in pvp but not in pve.

Shieldbreaker depend on the enemy having a Shield.(Conditional)

Bloodfury requires 1 kill.(Which is hard to get in pve andbin some pvp. So hoping for a change

If speed is increased then knockback next could be more useful.

Or a new move instead of knockback could also help

1 Like

No, change Void assisted Nova to Big Bang

Big Bang: defeats opponents all monsters including reinforcement but kills one of the team mate in the back of your team.

Bet you won’t believe this but there is this free mythic called Nophiam that works wonders with satomi

Ever tried that?

Are 80 6-star tickets considered free? :joy:

After enough time, yes

For that same reason i awakened her :wink:

F.D morgan also a Queen so why some F.D s passive skills not work on her @Dev_VKC ? Can you add this on next update

I don’t understand how a super epic or legendary with the same speed on the front line plays first over an awakened mythic with their Bond Quest maxed out. I think the mythic should play first, and that’s often not the case.

1 Like

There are bonus potions, and those things are decided by a random generator, what is annoying is when a slower monster reaches its turn before a faster one, both with the same bonus according to KD is to maintain variety in the game, and the link does not influence any mechanics