Toxic killer is pretty weak move, it really needs full attack stats to kill things properly and even then it wonāt kill the tanky stuff. I think you got a bit confused with Padrinorca⦠Glaciaron has the same attack as Padrinorca.
For reference, here are the killer damage modifiers:
protector killer = 0.54
toxic/sleep killer = 0.58
chrono killer = 0.7
stun killer = 0.72
Glaciaron has the standard 0.58 on its SS, so it has to also use stunning charge to finish off many tanky enemies. I think itās mostly fine because Glaciaron has full attack stats, but I agree they could maybe make it deal 1.25x damage or something so it does a better job countering poison⦠since thatās what itās meant to do with the move.
I 100% agree on this. We didnāt have many backstab options in the past and double repulse was also a very powerful move back then (most monsters were about blood moves so repulse hard countered them, also it was 70TU). So I get why they made it low speed originally but these days it doesnāt need to be that slow at all. Right now itās 25% speed. I think you could even go as high as 55% speed.
oh ok thank you I was indeed wrong about the attack of glaciaron and orca (they are equal) but as you said (and thank you for the clarification) the toxic killer is very weak he really needs a little buff and why not have the damage multiplied by 1.25 as you havesuggested.
can you tell me about the multiplier applied to standard faststrike and that of Ashterios?
yes itās really good. When I got it I wasnāt expecting it but it turned out to be very fun and interesting to use. especially because of this double repulsion which combines well with Charybdia to lock the opponent if he uses too much protector and the backbite is always good. The only thing it needs is better speed
Can we finally talk about survivor as an ability? Weāve had many great suggestions about buffing it and itās not on any too strong units at this point of the game.
It needs to do the same thing as crescendo attacks but instead of the amount of times the attack is used, it should be the amount of time the monster has been on the field and once it passes through the 300 TU, it shouldnāt stop increasing damage. Would appreciate it a lot for a lot of cool og units.
torazu still has a move that is impossible to use in PvP. And even the most technical guys havenāt managed to make it work so it needs a buff. And I have the impression that by its design Hazuki is an improved torazu because it is also basically a monster that has (almost) no piercing movements.
The worst is that it is not more powerful than a thirst of blood despite it requires 5 kill. The damage is constant and does not increase unlike other blood movement. It asks a lot and does not do anything
Itās funny you say this as Torazou has Slash All and Slayerbreak. Also, Torazou quite reliably gets a kill on his first turn.
However, I agree that in the zone is too hard to use. I would buff it by reducing the activation requirement to 4 kills and increasing the damage a bit. But it absolutely cannot be a piercing skill, that would be completely broken. I think the seconds should stay as they are as itās a fun concept that no other monster has.
What torazou gets the most katmander gets the least
Its ridiculous how katmander gets instant atack boost at 99% with 0 restrictions ,totally shot down 2 types of monsters and some new strategys, and torazou requires 5 kills to get on the zone
Make it 2 kills
Give him unmovable
Defensive mode its 1 of the worst passives on game and should be reworked or totally removed
2 kills is way too low for a 30 sec move. But I agree with defensive mode. The only monster that benefits properly from it is Jurlungur because it has harden carapace too. Defensive mode should not exist without another passive like HG or harden carapace. And it should stay active even when the monster is healed afterwards.
He is not only have one worst passive lol, he also have Stealthy entrance,one of the worst passive in Neo (camouflage entrance,and foggy entrance is alot better)
Stealth entrance on poison immune monsters its good , other than that yeah its no very good i fo agree
Foggy entrance its great when enemy doesnt have shiny fox or other stealthbane monster on field. Haze entrance its for me the best one
thatās exactly what he really needs, without forgetting that these movements are at 130tu, so if he is pushed back itās a big blow
lol. Actually I meant that he almost only has piercing movements like Hazuki . but once again 130tu for the main movements hurt
the stealthy entrance serves no purpose at torazu. HG works best with the defense boost and the fact that he swift cannibalize. Immovable defense + Hg is the best solution and reduce the number of kills to enter the zone to 3, as for the bloodbath which is more powerful