Which monster do you want to see Buffed đŸ„ł

I was just going to quote this message, thank you.

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What the ■■■■
 do people acctualy only see random knockback in this monster? That’s so wierd :face_with_raised_eyebrow:

Nah, if you look at the rest of the moveset it just doesn’t offer as much as other stun counters.

I mean just look at this, it’s a moveset of a B-tier legendary in this day and age. 3/5 moves take you out of play for an eternity, Bloodfury needs to be charged and Fatal Sting counterplays Onyxia’s sleep synergy. Honestly it’s a bit of a mess.

The “1 TU knockback on a Stun Counters monster” argument also doesn’t simply hold enough weight anymore since stun was reworked and it’s less dominant.

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One of the best moves to play alongside Lumimalus and Atlanachia. Vespia as well.

Yeah, that’s one good point. It’s good at least that they improved the death sentence synergy!

I mean I am playing him, in my current team, no death sentence stuff, and he has been my MVP several times, just requires a bit of building around to charge the bloodfury but he does solid stuff for me atleast, I don’t even have the SS on

I’m very satisfied

Good for you

But at the same time this kinda proves my point about the SS, doesn’t it?

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It’s acctualy more of a cost issue used him both with and without, my point is simple tho the SS be it instant swift or normal seconds is not all he is about, and everyone just seems so infuriatingly hung up on how he is only his SS and it simply wierds me out, as I personaly think he is solid as he is now, which should be proven by how he is a popular choice among alot of players

Nobody said that. However he was a top pick due to the SS because it brought up easy utility, then devs put a huge nerf on it 1TU→136 TU. Rarely do you see such huge nerfs and that’s probably why you feel others only talk about the SS. And as a result now people, like you and me, just have it turned off because of the cost. The SS is not worth it anymore for the cost that it adds.

It’s not the worst monster in the game at all but rarely more valuable than another monster for his slot. I also pointed out the other issues in his kit which you didn’t comment on. A bit sluggish to use, often struggles to keep up with modern monsters. I think lowering the TU of dreaded wave and ELEM healing would already be a good improvement.

I still do think it suffers a bit of “identity crisis” but I entirely forgot about the death sentence utility since it’s a relatively new thing.

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I think this is wrong, I think the nerf was warranted for it’s time, and now I belive he is just overall okay, nothing amazing, nothing terrible just overall balanced, a perfect mythic!

The way I like to use him is togheter with an aello and that negates the entire sluggish remark as he gonna be charged in 42 seconds,

And after his buff a few years ago now I think, that flipped his stat spread he became very tanky, which perfectly plays into what he is supposed to do.

He also has a 200 second death sentence that only goes away if you happend to have a purifier which many people tend to opt out of using which means you can pick of anything problematic even after he is gone, and fun fact revenges don’t trigger if he happends to die before the death sentence goes of!

Dreaded wave let’s you bypass anything defence boosted that can be overall annoying to deal with, keep in mind that requiers you to have something that can kill it before it heals.

Elm healing I don’t often use as I don’t really see the point of healing moves in general

As for keeping up with modern monsters that can be said about litrely every old mythic simply because of the power creep being crazy, but I do honestly belive he can hold is own, and that is already proven by how is a popular choice among players, as stated by VKC here

As for the identity crisis I can see it but at the same time not really, it mostly gets wierd in lemon EGs but in OoO which is what most use it for I think it does fine, not entierly sure tho haven’t done a OoO team since carmilliette release, I’ll get back to you on that in the future

And the SS I do most times keep it on when I have the cost for it, it’s just not really a FL SS anymore I guess, I quite like it in midgame and EG tho,

I’m not sure if I’m explaining it well, but I’m trying to say that I belive onyxia is a solid monster! And I don’t think he needs another buff after his last one which flipped his stats! :relieved_face: thanks for taking your time to read my rambling!

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Your welcome

Out of those three only vespia makes into to pvp others dont even see the day light, and even with those synergy monsters the combo is still extremely trash that its not worth playing

Giving him a new route would be the way to go, i think instead of elemental heal he can go for elemental give turn, this why he can be a support monster in a link dark team and would not be something broken like the new mythics

as for the ss i would rather have something unique honestly, or swift at worse option

fatal sting could have some buffs from 200 seconds to 150 second or even 100 seconds with tu increase

With these changes he be a mediocre monster maybe A or S- at best

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Apparently, there are still people out there playing something other than the usual S tier meta myths
 shocking, I know.

Apparently no one is running this combo, its an expensive D tier combo in the game, its almost like saying running sleep and poison together is a good combo

This little Candy variation was 7th in S12.

I am pretty sure this was the “one waifu” Special Rule and I absolutely loved it too. At the time I did not even have Kanna awakened (I presume). I have always enjoyed mixing shadow and holy teams, especially for Candy. Fatal Sting is underrated and works perfectly as a Death Sentence strategy enabler.

We had seen more powerful things even at that point and the switch from 1 to 136 sec was unwarranted.

I think it was almost perfectly balanced before the SS nerf, then the SS became a “turn off” because of the cost and now as time has passed it’s become more outdated as a whole.

This can mess up control if you use it this way.

You get one use and then he’s likely killed in the meantime. Unless there’s a stun monster that enters, which you can’t usually rely on.

I think it would be ok if it had less TU. Good for supporting Carmilla, Gieh etc. when needed.

This would work, or maybe Elem healing give turn?

Agreed! It could be Swift Venom Knockback or something along those lines


My final thoughts are that it’s definitely not at the top of the buff list but I think it will need one sometime along the way. At least some TU reductions.

healing skills in general should not be 160TU anymore, especially with the current meta. Should be reduced to 100TU. Onyx’s Sercet skill should be 70TU like what the Dev did for Suikenshi. mrX’s idea is very good, instead of elem healing, replacing it with give turn is also great. Instead of just fatal sing and waiting for 200TU stupidly, we can be more proactive. And finally, Dep wave should be reduced to 130 TU. You devs have created too many terrible new monsters. You shouldn’t nerf old monsters so miserably anymore.

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Fatal Sting should do lethal damage to 3 star monsters like Mechhydra’s Poisonous Heavy Touch does.

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I don’t have Onyxia but it would be great to see him in the big leagues more often.

It should be noted that I love its design.

Monster >> waifu