Which monster do you want to see Buffed 🥳

What about focal force, i really feel like he could use hg, or vigor armour, and could we please get rid of its ultra dusk all and replace it with something better or just make it swift. (Thats the one i care about most tbh)

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Recently i was using Harleking and Soral in same team and notice one thing, SoRal doesnt need the Bronceshell, but Harlek does, cause sometimes not even double slayerbane kill and even that, SoRal can summon broncell in 25 secs but Harlek need 59 secs, more than double, that have any logic @Dev_VKC ??? I’ll like to know, since i was trying play with Harlek and trust me, with all the Poison Meta it’s almost imposible cause they broncell got killed before he get a turn and even if he get the turn and you can “switch” your allie, 59 secs it’s more than enough to get ride of that broncell again

1. Xyz

Change: Replace Stun Protection —>Stun renaissance .

Even Hongua’s fish has this ability (and in a stronger version than Sturgeonidas). There’s no reason why Xyz shouldn’t get it too.

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2. Na’tughoul

Replace the current 170 TU attack (ridiculously l for a mythic) with Summon swarm ex (adds 10 Rockoids to the end of the team)

Change Summon swarm SS → Ancient Sage’s Rage

> Sacrifice this monster to deal damage to all enemies. Cannot be used if there are no reinforcements left. Deals more damage for each ally sacrificed by this monster.

Fastrike → Fastbreak (51 TU)

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3. Aetheron

Just like Kanna’s secret seal or Deus X’s skip ban, the Isolation Field should only affect our own team

Methanpsychosis should not trigger revenge effects.

Replace AOE with Temporal Punishment

> Increases an enemy monster’s seconds by the same amount of time the user has spent on the field (usable once per monster).

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4. Harleking

Gains all immunities if a Bronzeshell is on the field.

Reduce Bronzeshell Substitution to 25tu.

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5. Azida

Dragon Lottery → Dragon’s Call

> Can only summon monsters with the same star rating as the user, or 6★ monsters with the same bonus as the user.

Zealous Attack → Union Attack

> No dragons currently have this, and it’s a better fit than Zealous Attack.

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6. Tyrfina

Increase HP (currently too low for an awakened mythic — the only one that dies in one hit from Infernicorn’s attack).

Reduce TU of Purify myst.

On entry: summon two Diamonoids instead of one.

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7. Kunomi

Give Double Shadow Detox (makes sense for a shadow ninja).

Reincarnated version:

Speed boost (similar to Astra).

Poison Massacre at 42 TU.

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8. Melbie

Simplify the condition for her Secret Skill (currently too hard to use).

Increase speed to 62.

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9. Cynthia

Should be allowed to be paired with other “mark” monsters (the original concerns about her are no longer justified).

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10. Wilhelmina

Fast Fury → Speed Ravage

Slayerbane → Void Slayerbane (with slightly higher damage).

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11. Soral

The “god of birds” title doesn’t fit in his current state.

Soral should be able to summ

on RAL.

RAL should summon the lmfeather.

This way, to defeat Soral, you’d have to beat RAL, and to beat RAL, you’d have to beat the lmfeather first.

1 Like

Doomhoof

Annihilation: Should be able to target Super Epics. (Voidress’s version targets and kills 7★ and 6★ monsters. For Doomhoof, it should target 5★ and below.)

Make Vengeful Bash capable of actually dealing lethal damage (similar to Chronotitan’s bomb or the one from the monster with Double Sleep).

Replace Insomnia :right_arrow:Demon’s Might (this monster is immune to enemy sleep skills, and monsters killed by it cannot be revived, reincarnated, etc.).

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Jurlungur

Bloodthirst :right_arrow: Void Bloodthirst.

Combine Void Sleep Killer and Void Protector Killer :right_arrow:Void Sleep Protector Killer .

Replace Void Poison Killer :right_arrow:Void Temporal Poison Killer (Chrono Killer + Poison Killer).

Replace Void Protector Killer with Void Union Attack.

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Lancerat

Deathrone: Usable if the opponent controls more mythics than you on the field.

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Raidkong

Secret Skill TU is too high. Why not lower it to 100 TU?

Throw :right_arrow:Catapult.

Piercing Blow :right_arrow: Double Piercing Bllow

Ultra flame➡️ Retribution.

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Tremorgore

Replace Leech :right_arrow: Remover or Leech Remover.

The new mortar legendary has Remover because its gameplay is based on sendbacks and entrance, which is also the case for Tremorgore. However, Tremorgore currently gets shut down by Gravity Field.

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Cyclozar

The shiny version of this monster can retreat on its first turn. Please give this one the same option.

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Revenarchion

Replace Ultradusk :right_arrow:Union Attack.

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Kamishogun

Replace Sudden Death :right_arrow:Slayerbane.

Replace Secret Skill Swift Sleep Killer :right_arrow: Swift Vengeance.

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Zeuswyrn

SS : stun all monster for 200 seconds.

Replace Double Timestrike :right_arrow: Thunder Annihilation.

Stun curse :right_arrow: stun vengeance

@Dev_VKC I think if you actually upgraded some monsters (not just gave them the same version of the same unspectacular move) you could focus on something other than creating new monsters broken and you could improve the game

I always wondered why gravity field and Stun biscut, atheron passive target the entire field,

i think stun biscut and atheron should only target your side of the field and gravity should target the opponent side

it makes no sense to why would you protect the opponent from stun, its their responsibility to protect themselves and why limit yourself with gravity field, your playing this passive to block the opponent

Oh yeah yeah, very not over the top suggestion.

Oh yeah also stun biscut . For the gravity field there is a good reason for that and technique it is more to disturb the opponent. There are monsters that must not be pushed back to not make them dead weight and probably not counteract senback tactics. I believe this skill was born to prevent stun lock with lightning and earth hedgehog

Ofc . It changes almost nothing to the monster’s gameplay, these attacks being that each target you choose must necessarily die. Fastbreak will just make things easier while slowing down its momentum a little ( Which is not necessarily the case because why use a 51tu move when the target will die with the 42tu one)

I believe this was done for coding reasons at the very start of the game, gravity field is very old move and the coders at the time probably didnt know how to limit it to the opponent side of field and they just roll with it all these years

You are really blaming the developers? “They did this because they didn’t know how to code what I believe they wanted to” :skull:

Stun bisector and insulation field affect both sides of the battlefield to discourage use of stun. That means it works twice as much to push stun out of the meta. Otherwise people would simply play them as stun protection and still use stun themselves… not really reducing how much stun gets played.

Gravity field I’m pretty sure was designed that way because it’s intuitive and fun. It means the monster has unmovable plus counters some things the opponent wants to do. Otherwise, making an effect which is unmovable + gravity field only for the enemy team is going to be very clunky wording and design.

Please know I appreciate the suggestions, but most of these are too much or quite ridiculous. Na’turgoul also leaves it with no move it can use it it’s at the back of the team, which breaks the game.

The Tyrfina, Kunomi and Doomhoof buffs are the ones that look reasonable.

Just think through something like Kamishogun for a second… It’s a high speed monster and you want to give it swift vengeance when it has sleep immunity and bloodfury. That’s too strong. Then also it has the fallback of slayerbane as a fast sweeping move which is an easy one-shot with its fighting spirit passive.

But what do you think about changing the hp/speed balance? Since hp and speed stats are connected, wouldnt it mean she would have lower speed in return?

That’s the one bit I don’t agree with… just didn’t get into the nitty gritty details. I’ve asked for a faster purifying mist on her for years. Having no way to easily pass some time to line up the punish move is a bit frustrating. Her moveset is too restricted, which you feel as soon as you play with her. I’d consider even an 80TU purifying mist.

Excessive ?You are serious ? Do you think that given the thunderous rebirth to xyz and xyz? While he is useless without a target can be stunned to death and then turn his passive against him.

Do you think that given the union attack on revenarchion the dead weight is excessive?

That the insulating field just on our side is excessive? (Kanna and Deus X do that and it’s more painful)

Is making Cyclozar identical to this Shyni version excessive?The only thing that can be qualified as such is Soral’s, but if I proposed it, it’s because it can be easily managed without needing mythics. What I proposed for kami won’t even make it close to the level of a demeule, cyclophina, orca, eonarx and so on…

Yes

:person_shrugging: I guess you don’t play much PvP. Otherwise you don’t use these words to describe these buffs lol…

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When i look at these two passives Stun biscut and insulation field i find them quite odd because its not my responsibility to protect my opponent, pushing stun out the meta is crazy with all of these stun counters we have now, i personally think it should be one sided, if it was one sided it will great buff to these stun biscut monsters

as for gravity field am pretty sure it was a coding thing, back than all passives effect the entire field until deus x becoming the first mythic followed by kanna to only effect only the opponent side

I believe it was tezcacoatl getting it first to counter motordragon from pull back, before ummoveable become a thing, but he was bad and players just kept using motordragon and geo combo

Azida need pering blow