Are you its bugged? Itās āhealing rainā and says it greatly heals teammates unlike Mojinator who has āhealing dropā
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Just watch it when you do the move⦠the HP bars move twice and the heal number that pops up is half the amount it heals
lol āexploiterā is an interesting word choice there.
We have very different experiences with him then. Itās either:
- Thereās hopefully a non-stealthed protector/DR mon on the field, and he can take it out. OR
- He sits there and heals the team once every 110tu.
Iām not saying itās outright bad, but in no world does the extra healing break the game, PVE or PVP.
I would also keep it as it is because it adds so much utility to Mechangelion. 1x healing on Leoborg and the current 2x healing on Mechangelion. Only if it becomes too oppressive with future releases, should it be nerfed. I think Eirlysās passive is far more oppressive than Mechangelionās purifying drop but even that passive doesnāt need nerfing yet. Might need in the future if you set the precedent by nerfing Mechangelion.
can Tegoku be nerfed guys i want her in the team
I think this game should stop releasing monsters with great kill skills and focus now in synergy monsters( Skills with MORE restrictions but good effects as heal, shield, stealth etc) Neomon is having a great killers release, full of monsters who can kill in any way, but i think neomon should do a little change and try to make the game even more complex, monsters who can somehow do new strategyes and depend on how ppl use them, iām tired of the S+ spam, i want the strategies back.(Dont get me wrong, Neo DO requires a lot of strategy, i just think the teams should hve more synergy and not just be carefull during the battle, but during your team creation) @Killerdog maybe knows what iām talking abt
Honestly, itās literally the best supportive move in the game. Itās better than Bastiaās special move of 160TU purify+heal+shield your team and is multi-use. The way it is right now, they should make it do a full heal on the team because itās already doing that except in an RNG way.
For proper numbersā¦
Leoborgās purifying drop heals by 800-900 (1700 because 2x).
Mechangelionās purifying rain heals by something like 2200-2300 (4500 because 2x).
What Iāve noticed is in PvE itās ridiculous broken to use because it nullifies so much of what the AI will throw at you. Any non-critical attack is useless and multi-target attacks can be dodged. If you accelerate Mechangelion your team will barely be touched. It does this while protecting your team from stun, sleep and poison plus can deal with problem revenge enemies.
In PvP what it does is mean itās pointless to try and damage enemies if youāre not actually going to kill them. Anything with a defence buff becomes ridiculous to kill unless you have piercing.
I love Mechangelion and think it should stay with no buff/nerf, the bug on the move simply needs fixing because itās not only too strong but is very unbalanced compared to similar moves in the game.
The Eirlys comparison is a very good one. However, I think when you really compare whatās going on all it does is show just how much stronger the buggy move is.
I do, but what they release has to sell. Itās why most of the mythics have to be waifu. Similarly, releasing mythics that rely on synergy to be good donāt sell well to most people. Thereās also the expectation from players that when they spend lots of gems to awaken a mythic that the monster should feel strong.
So it puts the Devs in a difficult situation where they are pressured into releasing strong mythics that anyone can use. And of course they will also make some mythics which are accidentally strong and then itās difficult to nerf them without making players angry.
I do feel sorry for them, but I wish the game could have much more designed/explicit synergy focus and ways to help people collect the monsters they need to make the synergistic teams.
Iām going off on a slight tangent here, but imagine some PvE content where you could work towards shards for your mythics but you need at least one copy of all the mythics in a group that are designed to work well together before you can do the content to get shards for those mythics.
It doesnt need to be myth, maybe some legends who works good in team(Not like CW, GF or thoseā¦)
That move gives shields at least and the main reason to play Bastia is the passive which is way better than Mechangelionās. I think Healing Rain with th bug is a support move that finally feels powerful enough and you never feel like Mechangelion is a dead weight even though itās a support monster! That move makes it an enabler and usable even in high level PvE!
Itās no doubt a very powerful move but Mechangelion is slow and with the presence of so many 1 shot moves I think itās fine. Like I said, if it makes combos that are too good with future monsters, it might need fixing.
Purifying mist is already a strong and viable move, especially in PvE. This move is purifying mist + fully heal your team and is the same TU.
As for the comparison to goddessā protection, shields are comparable to stealth in many cases⦠theyāre not far off in power level. So coming at 130TU rather than 160TU Iād say itās stronger.
The power level of Mechangelion is a different story. It can be balanced in whatever other way. The move itself is buggy and ridiculously powerful compared to other moves in the game. Thatās all Iām saying.
Iād say itās on a similar level from a support standpoint compared to the most powerful attacking moves in the game.
Totally agree, thatās like picking a strong special move on a mythic and saying itās stronger than other moves not on mythics. Like duh, thatās the point lol
I love where this conversation went
From crazy buff asks from MrX to a myth that didnāt needed it to completely nerfing one of his skills because is bugged, I mean, is fvking hilarious
That would make sense if I hadnāt literally compared it to the strongest move on Bastia, which was the best support mythic for a long time. Out of all the moves on all the monsters Iāve played with, Bastiaās equivalent move has had the largest number of people instantly retreat when I use it. So if a move is somewhat equivalent to that then weāre not saying anything silly.
Exuās point about the attacking moves being very strong in this game and support moves typically being less good is a legitimately good point!
Still, saying any of this stuff to justify a bug is weird in my opinion. Ask for a buff all you like, but bugs need fixing.
or devs can adress the bug by saying its a feature and call it a day ![]()
I agree with this, if it was unintentional in the beginning it should be reported for what it is, which is a bug.
If devs then figure out its not a big deal, or its fine for it to be as is, then they can just leave it or make a note on it to be fully implimented next patch.
But at the end of the day reporting it for what it is, is alway what should be done.
The secret double heal that you only notice if you look closely or pay attention to the numbers that pop up. Not sure how theyād write that into the skill description haha.
At least this isnāt like the double poison drain situation on Valzareign where for years it healed by 10x (or 5x) more than it was supposed to because somebody made a typo in the multiplier and nobody noticed. We all assumed it healed by the correct amount then one day they fixed it and now the healing isnāt good enough.
Wasnāt aware of that change. I remember using valza once in the past year or two and thought the heal was terrible. I was so sure it used to full heal quite easily too, but ultimately just brushed it off as misremembering the past