No, after changes Van Sith is ridiculously strong monster for a heavy team control. If you play her right and plan ahead she wonât be deadweight in PvP. As for PvE - she can be more easily.
Her value will diminish as more players incorporate stun bisectors into their strategies, especially with the addition of several new ones in recent months.
Oh so when you ask for a void buff, itâs reasonable but when I do, itâs too much especially 2 out of three are very playable. Turning Tyrfina into a slow Nightingale great.
Arenât you guys always complaining that there is too many revenges now? Those are better suggestions for making some mechanics ignore revenges rather than giving Void Bloodfury to every sweeper.
Also, been running Tyrfina and she is very underwhelming as she gets completely shut down by any revenge. She is perfect for clearing in endgame but she has little ways of making her live long enough.
Yeah, if you meant that it overrides Death Immunity as well as nullifies revenges.
Personally I am against those special cases - like Nightingale got where Bastia strategies got immediately killed because of that.
That said I am all for buffing older/standard pool myths for them to compete against new meta monsters.
I donât see the issue, we have many monsters that deal % damage, Astra and Cinder are not that special that they require immediate counters to their mechanics.
There are not that many of them yet, which would work in PvE consistently. Iâm just thinking ahead: if this stuff gets more common, gameplay becomes too frustrating. It counters revenges too hard and those are the main strategy for a lot of people in UC. The PvE has been about instant killing moves for years and suddenly this passive just completely negates that. On paper there could be many good counters but they donât work against buffed opponents because they donât deal enough damage.