What quality of life improvements do you want?

Why? If someone is frequently losing their auto-battles then surely they should be more careful about having it on?

When it comes to my level of grind I just don’t care anymore. I lose some, win 4-5, lose again. 100-120 is extremely hard to win for AI when it does AoE with bryn instead of ragnarök.

in short, if you don’t care about win ratio why not have this feature?

Not meant in a bad way, but just to add: you seem to be against a lot of suggestions that would only be good, do you just like to suffer or something? :joy:

I feel like it’s a very niche suggestion, that’s all. I mean, you’re literally the only person in the game trying to do all the monsters on 100-120 on auto

But was i the only one suggesting this suggestion?

Anyway, i do still feel like you are against some general good stuff, especially more rewards. I don’t think more rewards should be so gate-kept, and I don’t mean just gems or pots, but more like “pointless” rewards that spice things up (like unlocking different colors you can use on a max bond monster name or something like that)

Yeah I know, its a “niche” feature, but i bet a lot of players would love such features. Like for instance “running out of bonds” was a possible problem in the past, but devs fixed it by adding a “niche” feature that you can continue doing bond battles after you max bond a monster.

Suggestions like “Auto always on” is just what this thread was kinda made for, just increasing quality of life.

Just pointing out stuff i have noticed from the past, don’t take anything personally

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I’m confused. I was suggesting things like different colours for max bond and other such stuff in the past. I normally like most of those features. With this one I was just asking why people would need it because we’ve basically got the “always on” already. I mean, if you fail a battle then it’s just a couple of seconds to turn it on again in the next battle.

A feature you suggested I’d really like to see is where the friend monster is auto-selected and auto-summoned. I think that would make a much bigger impact to streamlining auto-play.

The stuff I’m consistently against is when it’s people asking for more of something mostly from a state of greed.

If you think there’s a problem I’m overlooking then my inbox is open :slight_smile: Nothing personal taken

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Thats will be soo cool , if sparkling will depend on element of monster

Yup, exactly

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How often I play bond in the night while reading a book and after I lost, I just turn off the phone and go to sleep.

Next morning before I go to work, I start the special ingredient dungeon quest on all accounts, when I pass by to tap OK, four accounts are ready, but my account didn’t even start the battle.

On my weaker accounts I have teams that are strong for autofight, but not consistent. They might lose to a bond quest 50, but then easily go to 80 again. I don’t really look if defeat or not, but then the next match doesn’t start because of the defeat.

It’s only one click, like you said, but the human mind is build full of automatisms, so I don’t expect checking that 1 step, because 50x I didn’t have to check the step before.

The featured isn’t required, it’s convenient, it’s useful, for some, and just optional and forgotten for most.

Like the NSFW filter, the most useless feature of Neo Monsters in my personal opinion, but a lot of players like and use it, so it’s great that we have this optional setting, so every player can get the most satisfying gaming experience possible.

I hear you, but also that’s pretty funny to read. We have a person who’s obsessively doing every MBQ battle possible (the one person in the game doing this) and someone who’s running auto-battle on four accounts at once while at work. I think it shouldn’t be much surprise that you guys are definite outliers in this all!!

I always thought it was a bit weird the Devs made the decision for us all that it we lose a battle in auto-play it turns it off for the next battle. They thought it would give the best play experience but now we have “always off” it probably makes more sense to be a toggle of always on/off. Ideally we can choose between the three modes.

I can imagine the auto friend monster pick+summon would be extremely helpful to you Ebo! That extra click after a few seconds delay is much more distracting from work. I also do auto-battle while working and the collecting rewards → wait → next battle → wait → select friend takes me away from the work a bit more than I want.

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Literally just a “quality of life” feature. I don’t know why you would “argue against” it really. These small features all together only make the game experience better overall, sure some players don’t even notice this change but the overall experience will only increase.

This would save me so much time! When I finish bond quests I will have 60.000 bond battles under my belt and the loading times are a bit exaggerated. Especially when I have to refill tickets every now and then (box to ask if i want to refill, then box which asks how i want to refill and to top it off, a box to ask if I’m sure I want to refill. A bit overkill with these windows if you ask me). I did some basic calculation and it tells me my account has been on the “connecting to server” screen for at least 20 hours the past year, that’s just absolutely nuts!

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Dude, I’m not!! I was just genuinely confused why this was needed so wanted to hear what the use cases were for you both.

Read the second paragraph of my last post and you’ll see I’m not saying anything against it, I’m talking about a solution of switching the current settings to “always on” or to make the three options available.

Didn’t really read you last post tbh (forgot it rather), I was basing it on this and past experiences.

Excellent recommendation, a 3 choice mode (on/off/original) would be perfect.

Yes, ‘automatic choose and summon friend monster’ would definitely save lots of clicks, awesome suggestion by Unown.

@Dev_VKC If you changed the behaviour of shiny talkonight who wipee everything at 97% speed in ultimate challenge , and instead use acceleration my life will be far away better , or nerf it because like you said for kattmander it kills instantly at 99%, shiny talko kills 4 monsters at 97% speed :sob:

Wait until he hears about 4 starters in fl doing 4 aoes in a row

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Terragar on his way to use his Secret Skill, only to then immediately follow up with Slash All:

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Lmao yes those 4 super epic from cheater are worse

You gave me a great idea

Leomidas using eat ally 5 times and eat enemy 0 times, then beasthunter 3 times and softlock the game

@Dev_VKC

When union is triggered can we get a icon

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