A cancel button when training
Make offline story replayable
The old PVP daily system reward could make a come back now
With the new RUN button takes way too much time
Make it 10 wins like before @Dev_VKC
Hmm… I see. What do other players feel about current daily PvP rewards?
We are considering adjusting the kill requirements.
Making it count all the remaining monsters in the enemy team as kills would be ideal I think. We could even have the number of kills increased a little bit with that change, if it’s considered to be too easy. Hopefully that is not a technical challenge to code.
I know it’s a lot to ask, but can’t you put the qualifying schedule later? In my country it opens at 10:00 pm and at that time it is impossible to play due to the bad connection, probably if you change the time others will be harmed, but in my country it is impossible to play at that time. You run the risk of losing a lot due to the connection or wait an hour and lose 1 or 2 tickets, I know it is a problem and it is not your fault but many Cubans find ourselves in that situation @Dev_VKC
They should give each day 30 PvP rank tickets with no cap on them. Each starting day we would get a 30 more tickets and then all of the timezone disadvantages would be solved. @Dev_VKC the game should not require PvP players from Europe to stay till 4 am to play all of their ranked tickets.
There is a bunch of other solutions to this as giving aways last 6 tickets 5hrs before the ranked ends (you already do that at the start so why not at the end?) and making a cap for ranked period a 20.
I never play sunday or finish all ranked tickets because of this. So i agree! Caus who has the time to wake up at like 2am to finish whatever amount of tickets you accumlated during your nap
I totally agree with this, in addition to a bad connection, it is a schedule that you may already need to sleep to go to work or school
@Dev_VKC zomboid is a nightmare surviving more than 6 times sometimes, soo when it happens im wasting time moves and effort just to kill a 2 star monster who isnt dying , its a game of 16 monsters but its akward when the issue is decided by only him , you really should reduce his ratio to revive at 40% or maybe make it like spectrefox reviving next in line
Edit : i had a hilarious case where zomboid isnt dying , and oponent had lucifelle, with 1 kill , she used her ss to kill him and he also revived ! Allowing to charge double bloodthrist + protection + reviving 2 more times later , his passive shouldn’t be triggered if its killed by temate , thats just akward , this situation is similar to when people used backbite that monster and give you a goldoide
Ya it should be changed
Save reply would be great, maybe 3 max and they get deleted the next day.
Usually I don’t ask for nerf but for 2 star mons that’s overpowered. Make it 30% chance.
That rockoid can’t do that, I’m very upset, a while ago I could have won if it weren’t for Zomboid being revived 4 times, this needs to be reviewed, it has to allow the next mons to enter. and then him
They hid Hazuki behind him, but this with Doomgo is an abuse
Neo Monsters would really use some less RNG in general. Leaving so many stuff up to pure chance can be so frustrating at times. The fact that Sleep as a whole archetype is basically all RNG save for a few moves (Yukihime my love) is kinda infuriating
Poison endgames be like: what’s rng?
Google “Vulcaroth”
Gorgodrake be like…ye i know it. it sux.
meanwhile Arborgias is happily not indulging in rng. he MEANS everything.