What quality of life improvements do you want?

IMG_20231024_140715
IMG_20231024_140639

I think it was LemonSqueezy who already suggested this, but @Dev_VKC could we have the name and stars of the monster next in line displayed? During ranked PvP the last few days I could not tell the difference between these two mythics and since both have completely opposite entrances it caused big mistakes. Many of the waifu look way too similar and it’s also hard to tell if they’re second form or final form.

An even worse case is Sivanna and Kunomi. Again, Kunomi has a significant entrance which also differs between form. Good luck spotting which of these four it is!

IMG_20231024_141556
IMG_20231024_141503Sivanna

4 Likes

You need to simp more, KD.

1 Like

I will try 2× year

1 Like

I know its not the right topic to ask that but im lazy to create a new one to ask it. But can i play the same account in 2 devices? Or i will get ban for that?
@Dev_VKC

I play on PC while working and switching back to tablet when I am not. Never had any issues.

1 Like

Here are some suggestion which would really improve the game.
Suggestion 1:More number of banners. The current mythic cycle is attrociously slow,
Possibly getting slower.
I want 5-7 banners (excluding gold eggs).
Suggestion 2: release more of those 300 gems/60 paid gem banner. Ideally one every 3-4 months. 6 every year if possible(renewal can be done for instance or new mythic banners added over time)
Suggestion 3: 10x rare gem hatch and 100x gems hatch. That thing is way too annoying to press and feels like its designed to cause more accidents.
Suggestion 4: run button in pvp. Players should be allowed to run whenever they want

@Dev_VKC
could we increase the maximum training sessions?

It’s really time consuming when we get a new monster, have it complete 99 training sessions and then click through a system until we find a mission that gives us another 10 training sessions.

And for 95% of players it’s not a challenge at all, it’s just really annoying.

Or could you not consider the possibility of exchanging the friend points for direct training sessions

14 Likes

They should at least make fruit cap up to 999

1 Like

I wish max training sessions increased with HR or something. Say, from HR 100-200 it goes from 99-199.

We need roughly 140 training sessions for legendaries/mythics so everyone from ~HR150 would then always be able to have enough when they get a new monster they want to immediately evolve.

1 Like

image

April Fool’s Day is almost there, will they make a joke out of us by changing the art of the eggs?? :eyes:

Read as sarcasm =)

1 Like

I know the topic is improving the game suggestions, and I’ll add some maybe later. I was just wondering after watching the mass egg opening video higher up last week, is there a benefit to saving rare gems for one big haul? I didn’t know if there were higher drop rates at certain times or not?

Its not bigger drop rates or anything

But the egg pool updates ones a year at anniversary so alot of people stack up rare gems if they have everything in the current pool feks and do massive openings during anniversary

2 Likes

Reason is it makes a good YouTube video :wink:

1 Like

And you can count the probability of it.

I think it’s time to bring this up again… We need more Ocarinos from events!!! I currently have 46 locked SS and the number is only going up… It’s only ever going to stop if I stop hatching (not advantageous for the company).

For some monsters The SS is essential e.g. Tenebris, Staticsphere so it’s really annoying that we have to juggle which monsters to put ocarinos on. And we don’t have an option to claim them back when a monster is changed or nerfed…

Idk if anyone has done the math but is it even possible to get more Ocarinos in a year than new monsters are released?

Also, more legendary potions would be nice as well, however they’re not as essential as Ocarinos.

2 Likes

Are you doing PvP enough? The main way we get them now is from there. It’s 3 per month:

  • 50 wins
  • 26k RP (all season)
  • 35.4k RP (unranked)

That alone is faster than new monsters release.

1 Like

Well, that figures. Screw me for wanting to enjoy the full potential of my monsters in PvE I guess

Ticket reserve: 50 slots of tickets that do not refill on time, only on gem/nectar fills. Like if you’re at 49 tickets, battle cost is 50 tickets and you decide to fill: you get max tickets + reserve you had at the time when refilling. So at 189 ticket cap this refill would put you to 238 tickets. (239 being the max in this case)

This would massively improve some of the pve grinding, and I’m going to present how many tickets hypothetically I could’ve recovered in such situation.

Right now I’m at 300 lvl 100 bonds, thats 3500 tickets each 0-100. Now, I obviously was not lvl 300 the whole duration of this grind but lets just put the cap at 189. Doing from 0-50 takes 6 refills, lets say it takes 6 minutes between every refill so you’ll end up with 10 tickets when refilling again. After the 6 refills and 100 tickets into that refill we go from 20 tickets per battle to 30 tickets per battle. The first 3 battles overlap without issues as you’d have just enough tickets. but then we continue from 53 to 100. That’s 6 battles per refill with 10 tickets lost again for each refill. It takes almost 8 more refills to get to 100, so that’s 70 tickets lost. between 0-100, that adds up to 130 tickets lost.

Now lets put this into the fact someone has grinded 300 bonds to lvl 100. That adds up to a whopping 39000 tickets. That on its own is more than enough for 11 entire lvl 0-100 grinds.

I think a ticket reserve like this would benefit everyone. Especially new players because of their low ticket cap.

6 Likes

Yeah this only seems fair. I see a lot of other games do it where it’s +100% rather than filling to 100%.

While farming SE MBQ to lvl 80 I have two going at once. One at 0-50 (20 tickets each), one at 50-80 (30 tickets each). I do 5x 20 tickets and 3x 30 tickets, which very nicely = 190 tickets (how much I get per refill + time spent doing battles) and very nicely does the 50 battles at the same rate as the 30 battles, so it flows onto the next monster I grind very well. That’s a very specific case though (I get 190 tickets and I’m doing battles that can be both 20 and 30 tickets).

Yeah many games i see use such system. It would even be a infinite cap for that matter, just does not refill while above the max ticket cap which makes sense.

Swapping between bonds takes some time as well, right now I’m just taking the loss and refilling whenever. Sometimes at 15+ tickets.

1 Like