What quality of life improvements do you want?

Why not a section like the PvP stats (streaks, win rate, etc.) but exclusively for ranked? It would be interesting to see a win rate, your win/loss balance, or streaks in ranked.

@ devs

Can we get the daily quest rewards automatically when we achieve them or at least the next day?

Really often I just forget to collect the rewards even if i finished the daily tasks.

Best regards

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@Dev_VKC plz

The game would benefit if the tickets required for evolution ingredients can be reduced drastically. Currently the ticket regenerate at far too slow of a rate and as is the case no monster is viable without evolution.

Was someone supposed to tell me you can turn secret skills on and off by touching the blue skill for the mon during teambuilding, or was I supposed to find that out by fat fingering it?

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Yes

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Chronox and the 300 gem banner mythos just want you to remember them

@Dev_VKC are we going to get the update this week??

Hey @Dev_VKC, I’d like to suggest two UI improvements:

  1. HP numbers inside (or near) HP bars
    Showing the actual HP value would make fights easier to read, especially for:
  • Monsters without the Hold Ground effect
  • Skills like Azulin’s Azure Drip, G.F. Clover’s Decay Aura, and poison effects in general

Optionally, this could be toggled on/off for players who prefer a cleaner or more old-school look.

  1. Status badges for Sleep, Poison, or other timed effects
    Displaying a badge with remaining duration would help when:
  • Multiple sleep effects with different durations are active (e.g. a tranquilizing + a sleep entrance)
  • Loosing track of Monsters sleep duration (disconnection, miscounting, ect.)

Here’s a quick mockup of how it could look (don’t destroy me for my horrible editing skills :smiley: ) :

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I like it.

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I’d say we’ll get it next month if not on 29

Playing through a new account there’s a few QoL changes that’ll make the experience better:

  1. Reduce tickets required for ingredient missions: The game already ensures that the missions are “played” rather than “sweeped” by offering a higher payout (especially for missions thT are NOT for silver and fruit). The very limited amount of tickets coupled with the very slow regeneration makes the game slow.
  2. Make the catch rates of all ingredient monsters 100%: All usable free monsters require a ridiculously stupid amount of ingredient grinding, which is further exacerbated by their low catch rates. I love the fact that they improved the ingredient monster spawn rates but more needs to be done.

I always find it sad to see suggestions like this. I know people are always going to feel impatient and want stuff faster/easier but to me these things are what make it feel like a game. Too many games these days just have you auto everything and rush you to the powerful things so people never get to enjoy and experience any of the early stuff or the proper feel of progression and challenge.

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It’s not at all about that, I’ve been playing this game for a LONG time and I’ve cleared the main story 5 times. Plus I’ve not asked for “auto” and have praised that not going for “auto” is actually incentivized. I remember the posts complaining getting 1 random pyramid by spending 30 tickets ( which gets replenished in 6*30=180 mins=3hrs) and ppl of the sub were still down in comment section saying “it’s just how the game is” which is a really lazy explanation. I’ve been on and off so I don’t know exactly when they introduced those sub-battles in pyramid section or mandatory 1-2 fruit in sub-battles of youth fruit section but I know no one would’ve advocated for that in forum if Devs didn’t introduce it to make the game more playable. It’s an objective statement that the regeneration is bad. Saying oh “it’s just is what it is and quit crying” or “leave the game if you don’t like” makes you sound like that one p2w sub member I won’t directly name. And I’m all for removing auto from all battles it’s not what this is about.

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With all the restrictions of this skill, shouldn’t be redirected!

Don’t worry, that skill is so weak it probably would not even kill it anyway.

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Yeah probably :sweat_smile: I mean 1 HP off damage it’s crazy :rofl::rofl: and it’s probably the poison, it’s that normal? Come on Dev!

A suggestion : event : mythic colosseum .

Increase the no. Of rewards that can be obtained upto 30000 or 40000 points by keeping the amount of rewards same ( like 2-8 gems, 2 rare gems , 3 bonus potions ,100000 silver) somewhat like defence of verosia.

I’ve completed the event , and there’s nothing to do now. It would be good to keep playing for more points , atleast two pages of rewards. You can do it @Dev_VKC

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Wtf?! You made my day. I ask for something like this in the past but I never knew it worked like this

The information on the secret skills page:

Make sure you read all this stuff so you don’t miss out on learning things!