Can the total cost of team building be increased from 206 to 216 or 213 considering the current situation of many monsters making it hard to decide. You don’t have increase the slots though.
Sometimes it becomes hard to select for players like me . I personally took a lot of time to figure out the perfect team combination.
The gap between new players and veteran players is too large. It is a good idea to provide new players with a free mythical monster from the regular egg pool. Although this won’t improve their PVP win rate, it can increase their motivation to keep playing.
I don’t think it’s a bad idea at all; quite the opposite.
Many popular online games today form partnerships and collaborations with other organizations and institutions across various fields, and this helps them gain fame and prestige.
I believe Neo Monster has all the potential to be one of the best online games, but for that to happen and for it to gain players, they need to make some changes and work on its popularity, break out of the routine a bit, and innovate a little more.
Neo Monster has all the potential to be one of the best games, but they’re afraid of success. For this to change, they need to step out of their comfort zone and take risks. I’m sure it will be totally worth it.
Someone suggested this sometimes ago. It’s an unique , and if successful , a great approach and tremendous benefit for the game. They should try it once, of course it needs a considerable amount of budget.
■ Suggestion
Sometimes icons are set as rewards for PvE, but it would be great if this could be changed to “icon + something else as a reward (e.g., gems).”
■ Reason
Simply put, it would slightly improve the motivation for PvE.
For example, in the current DC, the reward for reaching floor 100 is an icon. However, once you’ve obtained it, it’s the same as having no reward at all. The same applies to other PvE events (e.g., defense rewards in DoV or 100 consecutive wins in the Tower). This is despite the fact that achieving the above is not easy.
*Ideally, the first reward for clearing an event multiple times should have been an icon, because obtaining it once is sufficient. However, the icon system was added later, so this is unavoidable.