Well said in this post. I know how I may have sounded in my own post but where I actually stand is I want the release rate of ingredients to be balanced properly so people are not held back too much from evolving things but it’s not completely trivialised that ingredients are purely a nuisance.
I like that people have to work for it and there’s mechanics like you have to put them on low HP to maximise your catch rate. I also like that ingredients are a desirable reward for people and they can seek particular ones to evolve monsters they’re excited about.
I am definitely very out of touch with how quickly people obtain new monsters early on. If the balance is really off and people have nowhere near enough ingredients then it makes sense to make the missions cost fewer tickets. That’s the route I’d get behind.
If I remember correctly, early on below Hr50 ypu don’t even have enough tickets to do the 40 cost ticket runs, which really slows down any progression to a crawl when you have to do the single runs and not even get what you want.
I find that special ingredients create a good enough bottleneck on their own, too hard to catch ingredients just makes people not evolve the monsters which makes ppl miserable and not experiment more with monster combo which is what makes the game fun. I too like the fact that we have to get monsters at low monsters but they need to have 90% + catch rate at low healths + ticket regeneration is bad.
I imagine some of this is by design, basically stopping people from evolving all their stuff right at the beginning. You have to work through the easiest content, get your HR up a bit then you’re able to go for ingredients more easily.
You also rank up super quickly at the start which keeps refilling your tickets and the tickets fully refill quickly anyway, encouraging you to play frequently and get hooked on the game.
As I always say, I’m definitely out of touch with the new player experience but this was mine 10 years ago and it worked for me.
100% agree on that. I wonder what the data shows, because I’ve definitely seen more accounts with lots of unevolved monsters that are in those early stages of the game. Back when I started, the number of gems you got was far far less but after a few years of them increasing the free gems I saw more of those account screenshots with unevolved stuff. These days I expect it’s far more common.
I have often thought it would be good if the Devs could make it easy for newer players to evolve super epics. For example, every week for the first year you can evolve a max trained super epic for free (no ingredients or silver). This would help people’s super epics not be neglected, building a baseline power level for their account while they focus on getting and evolving their legendaries and mythics.
Good idea but I don’t think they’ll be handing out few monster evos, plus improvements in ticket regeneration and catch rates help all around. Lastly don’t quote me on this but when I started in 19-20 I’m pretty sure catch rates for some ingredients were more( those harpies if I recall correctly)
Neo is a game I’ve always enjoyed, but it’s become a piece of garbage, riddled with bugs that only hurt free-to-play players. For example, attacks with the same monsters on both sides of the field can kill on one side but not the other (even with monsters of equal health and defense). The random abilities like sleep, stun, and revenge spells end up hurting free-to-play players 90% of the time. However, for pay-to-win players, the protectors work better in the same PvP match. Normal Rockoids block attacks more than three times in a row, and sleep entrances put the opponent to sleep 90% of the time when it’s their turn to play. And there are many other things not even worth mentioning. This doesn’t just happen in PvP; it even occurs during events without the monsters being buffed. I hope I’m not the only one experiencing this.
attacks with the same monsters on both sides of the field can kill on one side but not the other (even with monsters of equal health and defense). There are multiple hidden factors in damage calculations including passives, buffs, HG interactions, defense modifiers and elemental interactions.
The random abilities like sleep, stun, and revenge spells end up hurting free to play players 90% of the time. RNG mechanics are not tied to spending status.
However, for pay to win players, the protectors work better in the same PvP match. Protector rates are not different between players.
Normal Rockoids block attacks more than three times in a row Protector chance is RNG and streaks happen naturally.
Sleep entrances put the opponent to sleep 90% of the time when it’s their turn to play. Sleep entrance is also RNG and confirmation bias makes unlucky streaks feel more common than they are.
Neo definitely has bugs and balance problems, but claiming the game secretly manipulates mechanics against free to play players is misinformation without actual evidence.
My account must be cursed , because what I described above happens to me in more than 60% of my matches, and not just in PvP. The other day I was playing against the AI in the event that’s still active, the one where you have to use the mushroom to play with the event’s mythic item. My awakened Voidress didn’t kill Withara. I was stunned. It’s the first time I’ve seen that since I started playing at rank 289, which I already am.
Events that are being held can be completed way before they are supposed to end. I’m talking of the main events like SCB , SCB Ex , mythic colosseum etc. after that some players have to idle around into the game and are only able to participate in pvp matches.
My request is to change that. When a player completes a certain event , another event appears within a stipulated period of time , say , 15 hours or 24 hours to keep them grinding. It gradually makes you aimless what to do next as there is nothing else to do.
My current situation: SCB and SCB EX are done. Mythic colosseum completed …biweekly mission done..now there’s nothing left to do except collecting daily logins and increasing hero rank and a few pvp matches. It kills the interest for pve to grind for stuff.
This might not be a major problem for beginners and low level players as there are lots of love stuff in the game except for the high level events but not for an active and moderately higher player .
I want to request this change again.
The gold and silver keys that are completely useless now can be used to unlock EX events like SCB and Desert challange EX etc while the silver keys can be used to unlock the normal version of these events and other events except the EX ones. In that way they can find their purpose(optional change. It’s practically bad for an experienced player)
I agree with that idea, although the keys have been removed from the game system. My suggestion would be to group certain events in a permanent section, similar to the online story mode events, where you can replay them whenever you want.
The difference would be that:
Full rewards would only be available during the official event period, just like now.
Outside the event period, the event would still be accessible but would give smaller rewards, experience, or simply allow players to practice.
It doesn’t need to apply to every event, but it’s something I’ve always thought about. It would help reduce those moments where there’s nothing left to do after finishing all active events, while still keeping players engaged and giving them a way to practice the event itself.
I think it would be a reasonable quality‑of‑life improvement without affecting game balance, since the main rewards would remain time‑limited.
@Wod_Deathstriker Kirisune said it here… Monster Bond Quest is exactly for filling this void. It gives you endless content to grind and the gem rewards are actually close to what we get from normal events.
Along with gems, you get player icons, get to make your monsters shiny and you can do it for your favourite monsters to unlock that stuff for them. If you don’t find that engaging, I expect you would probably get very bored of the other events if you could play them all the time.
What I’d love them to do is add some kind of cleverly designed endless island content that gives the same experience of the offline story. I know it will never happen, but I feel like it would be possible to create it in a randomised way and where you can only use monsters which you’ve caught and trained within the islands.
You are right. Monster bond quest is very beneficial and I myself find it interesting but just think it would be a little easy for players to get the items they want. Again , veterans like many here don’t need that to be , and I myself don’t need that but it will help the beginners to level up more often and reach a moderate level. Atleast it can be tried once. I respect your opinion and do bondquest but sometimes I feel intrigued to play events like SCB EX(which comes after each ranked) , desert island EX , time Attack , defence of verosia etc.
If this idea flops devs will definitely remove it in the next to next update.