We need to talk about Soulstealer

I see mid-game ss more powerful than fl ss. Cuz most ss counter teams run bane 5th but bane cant do anything to mid/end ss if it aldready has entered the field. 
 
EDIT: Easy way to counter it is to have a blood ready monster to kill it before it gets to do sleep all and destroy the flow of your team.

That’s why I’m suggesting to have TK with move to pass HG.this way we can have more meta instead of only bane at 5th.

F2P Arash

Wouldn’t be enough I don’t think. They need a reason to choose them over tridrakhan. People keep parading speed, but speed isn’t enough.

I suggested “Piercing Sleep killer” at 100 tu, secret skill to Kamiwyrm and “Piercing Protector Killer” for shadowyrm.

I was thinking on a move called “snipe shot” which in like sleep/protector kill but with one advantage, this move can pass HG like pengborg passive. And both, kami and shadow needs it,since these monsters aren’t like rexo or kami the ninja which have secret skill.
But most players are complain about something that is a bit right,their passive.right now they are both fast and stun immune, I suggest change it to sleep immune,this way they are easily counter and are more effective.

F2P Arash

No zard just no

Let’s talk about TT Legends first…I personally have no valid FL but SS, I’ve tried everything else than SS during the past 3 PvP events and nothing works cause of TTs. With the mons I have I can’t deal with TT FLs and am able to deal with bane and necta in some cases while using SS. So yeah a TT move in a strategy game is questionable.
I thing SS is done since a lot of players have at least necta and that‘s some kind of nerf to SS and sleep.
Oh yeah and then there’s Deo, let‘s talk again about him too :stuck_out_tongue:
What I’m saying is some players have limited excess to legends due to being F2P so everyone is running what he can and it’s not worth openingand discussing such things over and over again

Read the title :wink:

Also I want to clarify something, the problem is not at the higher ranks. Above 700 people have the monsters to deal with SS and he isn’t really a huge problem. He’s annoying certainly but no more than that. It’s only in the lower ranks that he becomes so meta defining that teams are literally built either around or against him. Improving the twinkillers might help to alleviate the problem since they’re relatively common legends however.

The other reason for clarifying that is because this is not the place to show off your achievements in pvp, however impressive they may be. Lets just drop the egos down from planetary sized and discuss the topic at hand shall we?

Oh also just cause this is annoying me, out of the top 50 teams the majority were entrance control. Banedragon gets you up past 700 but above there he gets stomped by anything half decent that’s not SS (excluding the rather nasty vulca line that someone was running)

I feel like having a limit on sleep all in pvp would be a good fix for SS. Like how giveturn use to be unlimited and they changed it to 5 uses.
Just have some limit on sleep all where it can only be used 5 times. I think it would be cool if sleep all switched to a single sleep move after 3 uses not sure if that is possible though.

Even if you need soulstealer is won’t stop people from putting band in there team even at the 5th spot. Bane is highly effective even against teams not running SS. I know cause I use bane in PvP. I don’t use my SS cause my sleep all never hits anything in PvP. But we also can’t be so one sided in this. Don’t forget a Nerf to him in PvP is a Nerf to him in UC and to some that’s a bigger hit than in PvP. Some people rely on him to get higher in PvP. I don’t personally but he is and effective​sweaper in UC. Removing hold ground would bench him as a monster. And don’t say oh well you can hide him behind a protector because that’s not true since all the twin killers are faster than every protector.

I agree as this will seriously harm my other events such as survival of the fittest. He was 1 of FL during this event. Some legends need to be distinctly better than others all dependant on the situation of course.
A better way to combat this is more sleep immune monsters for a new legendary not SE

Agree. As someone who could care less for pvp, SS has been essential for my team. Hg plus Shiva has been the reason I’ve gotten through many challenges.

wow
why still hating on SS?

The biggest problem out there is auro.

Auro hasn’t caused any one sided metas.

I think removing hold ground off SS is the right way to go. He’s tanky enough that a twin killer won’t one-shot him right? They’ll just put him on low health and leave him weak to any other attack.

In return for removing hold ground they could add single sleep revenge onto him. That would mean if you get unlucky with your sleep all and one or two monsters are left awake then being killed will put that killer to sleep and give you more control even if he dies off from bad rng. It also makes him more focused around sleep strategies.

Clearly any sleep immune monster is going to be a heavy counter but that passive is super strong and we’re not going to see it on much. Seeing as SS is one of the legendaries always in the egg and the point of this thread is to talk about changing the mid-tier meta I think we should get another 5* that’s got anti-sleep capabilities. My thought is one with a passive called “sleep payback” where if it gets put to sleep then it deals heavy damage to the monster which did this.

A “sleep payback” monster could still be put to sleep by monsters with hold ground but others will have to avoid putting it to sleep. So, if SS had hold ground removed it would literally lock down the sleep all spamming until they can kill off the sleep payback monster.

P.S. I like the idea of “piercing protector/sleep killer” secret skill for the two twin killers. I think their high speed and stun immunity gives them merit over tridraken but the way how tridraken slips into a poison team too easily plus has stunning entrance makes them notably worse.

Removing hg off soulstealer is a bad idea, and giving stun immune protector/sleep killers a one shot move is a bad idea. Tridraken is fine because he can be stunned. Remove stun immune from the other two legendary twin killers and I would be all for it.

This is not a nerf SS thread or a buff other monsters to deal with him thread.
SS is mostly fine as is but some slight tweaking to prevent him from being so common and bottlenecking the meta is the goal.

Bruh, Eggsecutioner has Sleep Immune AND Sleep Killer. We good.

let’s be honest if bunker is fast ss is no longer a problem even if bunker is slow ss is toast

I dont know why ss not a limited time legendary

Soulstealer is fine. I cant see any reason why devs should change him… There are so many counters on him like every monster with sleep killer or venomous sleep killer and especially legendary TK with hight speed… If they removed HG then SS would be piece of shit only prey for legendary TK. Devs please dont change anythinkg about SS.

He does have a lot of counters. I agree.

The problem here is that few of them make the impact they need to vs a lineup that is not soulstealer oriented.
SS outspeeds Tridrakhan. So free snooze.
Twinkillers can’t kill him in 1 shot because HG.
Soulstealer is turning the meta in this thing where you either have lots of limited legends, SS, or banedragon. Ss and banedragon can be very boring to run into over and over. So the nerf would be to increase mid level team diversity. Which is something that definitely needs to change.

Either reducing his speed stat or removing hold ground would be more than enough imo. I managed to do decently well in pvp without using bane or nectar at 5.

Either reducing his speed stat or removing hold ground would be more than enough imo. I managed to do decently well in pvp without using bane or nectar at 5.

I should also add that i wasnt using the best mons in the game, I used 3 SE’s and a TT which most people probably have.