We need to talk about Soulstealer

This quote is from the pvp comes thread, which is mainly discussing Soul Stealer as the problem, so I will post my reply here.

I’ve been on vacation for a week, and may be behind slightly, but I’ve played the game almost since the beginning and I feel I can put a slight input.

The real problem isn’t the cause, it’s the effect.

The cause is how easily it is to use SS. Now, the effect is that it forces people to use a very limited monster pool to react to this common threat. That’s all fine, but the real problem is when there is so little you can do, that you’re forced to use this limited pool. This, in turn, makes you considerably predictive and vulnerable.

Ss users know that their front line will work, and if it so happens that your enemy runs a “counter” then you know exactly what you have to use to “counter the counter”

This makes pvp so repetitive that it becomes a trend.

How do we change that? SS needs to have a bit more of a counter than it does at this point, and I don’t mean a ridiculously rare legend that only a select few will get.

Ok, they made eggsecutioner sleep immune. Big whoop, it doesn’t do more than tickle a common SS front line.

Like a few have said, removing hg may be an option. SS didn’t have hg at the start of the game, but it also had a TU of like 250 for sleep all and it took 400 seconds for death sentence to activate (this is longer than the amount of time a monster is asleep if left untouched)

I would be interested to see other options, but it can’t be something incredibly rare.