Bunch of thoughts I have had from the update:
Having the game in 60 FPS is actually pretty incredible. Totally makes the game more fun. It was good enough that I hatched an egg, just to see it in that 60 FPS.
I like the new way that animations are played out in battle.
Rexo poison immunity means that he will be able to be reliably stealthed, and he synergizes with the link shadow lineups in that way.
Nebel/cosmo buff will make for an incredibly annoying backline when combines with cryokaiser.
Toggling secret skills is awesome, being able to unlock all of them without having to worry too much is fantastic.
Elemental healing while a step in the right direction(especially with all the confident strike that holy has) costs waaaay too much TU. It will probably be only semi-usable, and not something to base your team around.
Kamishogun doesn’t have a huge use for the passive beyond launching huge fiery nukes at the enemy team with his 11k attack. Paired with TT he will be more effective than most assisted lineups. One on one can be used as a follow up after the combo to regain battlefield control.
Tezcacoatl in a sacrifice team will be exceptionally difficult to kill with his 30 second “get off of HG” move. Then after you fail to kill him a bunch then he powerstrikes and kills stuff at 70 TU(potentially 56), with a board wipe if things go bad.
Heavenshorn may actually be worth using now.
If game is at 60 FPS, and pvp is more stable, then pvp is going to be fantastic.
New UI is pretty fantastic. Like it a lot.
Not sure why blood clone next got a TU nerf.