Game Update (versions 2.65 & 2.66)
You can see the update notes with this link.
The first of these updates has a handful of mostly reasonable balance changes and a long awaited Torazou buff; the second has some laughable (almost insulting) pointless changes and a single huge one (Aetheron). There’s not much going on here but a bunch of the changes are in response to the recent meta of Azulyn having FL combos with lifeflip teammates that were probably unintentional.
Here’s the usual list of notable changes that didn’t result in movements:
Mythics
Abyzalon
Getting a heal on the desperate move, sleep immunity and the switch electrocute ignoring stealth is a nice little upgrade to this perfectly fine monster. It’s now basically tholid, which is quite crazy. I’d already given it respectable grading and the low tiers are basically a reflection of it being swingy whether it manages to perform well in any given battle. It’s definitely good overall, don’t underrate it and definitely remember to consider it when it might counter the meta or you want stun protection with aggression.
Alyce
The second form losing piercing on the detox move means very little and is very deserving. It’s still great.
Nikki
Getting lower TU on kill steal is just from the guilt of the developers when they were designing the absolve move for Melusine’s release. Nikki is still terrible, it hasn’t aged well.
Iridescezarc
Exact same story as Nikki… a bunch of things get to ignore stealth these days so this now does too, even though nobody ever uses the move.
Hu Shin
Half stun immunity upgraded to full stun immunity and now also getting focus… Hu Shin’s problem has always been the design concept. Slapping on all these passives isn’t going to make it worthwhile unless they do something drastic like halving the TU on everything, which would likely make it broken.
Legendaries
Atlantyrant
Epidemic is now an insane move, but the problem is that it still needs 100s to pass and Atlantyrant doesn’t realistically survive to keep sweeping. So I don’t think it changes much in reality, but there’s great PvE combo potential here for some battles (e.g. Time Attack) or some niche things like using Aethereon/Leira to pass time.
Moving up:
Mythics
Lacrimea moves from C → A in PvE and D → B in PvP
This got buffed across the board to try and make it feel less clunky and I think it was mostly successful.
The positives… the damage move is no longer shut down by poison; element evaporate ignoring stealth and the damage being significantly higher makes it a genuinely good move when there are 3+ of the same element. Overlink+ putting overwatch on Lacrimea too and becoming only 40TU makes it much better, particularly because now the opponent can’t easily remove the unbreakable shield with a non-critical attack.
The negatives… the damage move is still too weak for PvE when not piercing (unless I’m mistaken) and I’m not convinced the overlink+ → drownlight/delink+ plan isn’t still too clunky.
So I reckon it mostly plays the same as before, but a bit better and more opportunities for the other moves. I presume in PvE it’s easy now to overlink+ → soul extract for kills and you’ll get extra turns from the overwatch. In PvP I was previously borderline C/D so it’s going up two tiers. If anyone wants to weigh in or compare it to other monsters please do. I could be underrating it a little.
Prismegasus moves from Tier 2 → Tier 1 second form
Obviously what’s happening is a nerf here, so it looks weird going up. Basically I was actually considering moving it into S+ for PvP until this nerf happened. It was godly strong with the instant shield all on the first turn and the reliable 100-130TU piercing sweeping or 100TU give turn. The main nerf here is losing the instant shields, but slowing down the attacking also means the second form is weirdly looking very good compared to it. I may lower Prismegasus a tier in PvE, but I plan to do a general shift down there soon anyway so I’ll leave it for the re-evaluation then.
Aethereon moves from E → A in PvE, F → A in PvP and D → A in HP boost
For years this has been bad and now they’ve designed Rinmu they finally added void onto metempsychosis and made it far more usable. However, they also made it only 80TU, much like Deus X’s reduction to switch enemy! Those changes probably make Aethereon far more actively useful on the battlefield, but they didn’t stop there… time warp is randomly a bit faster and the big one: triple stats when there is a stun monster!
Ignoring the attack buff for a second, this means Aethereon has truly become the tankiest stun protection in the game. Run it with any stun monster that doesn’t really care about stunning and it’ll be a pain to kill. Aethereon + XYZ-999L was already a classic, but I imagine people will find plenty of good ways to run this.
In terms of the attack buff, this makes it easily one-shot everything with double drain survivor (before it didn’t take down high defence mythics or buffed stuff) and the assisted hit all becomes a one-shot even for full defence stuff if you have four holy monsters. Unfortunately the pool of holy stun monsters that don’t need their stun is small, but Excaliburdragon seems great.
So with all that considered, I reckon this has totally revamped Aethereon and given so much potential for different use cases. I’m excited to see what people do with it! The speed being low may limit its PvP popularity but it could be great with Giehretus.
Legendaries
Torazou moves from E → S in PvE and B → A in PvP
People have been begging for a buff to in the zone since this monster’s release and it’s finally happened. 30TU → 10TU and needing 3 kills rather than 5 is an insane upgrade. This is the most ridiculous “I win” move if you can pull it off, but the practicality behind doing that has always been a concern. I feel like it’s got to be a slash all → give turn to Torazou → in the zone+, but you’ve still got to get the enemy HP low enough to get at least two kills (then cannibalise for the third if needed). Deathmatch mode has always been the move I think of for that, but it’s not ideal. More likely we use big hit all moves or something. Anyway, the payoff is definitely there now and I imagine it’s extremely good in PvE where you can get away with some crazy setups. The baseline of slayerbreak is a good fall-back anywhere too.
Other Notable Monsters (3 star or lower)
Prickster goes into Notable for PvE
The spines passive is pretty crazy and at only 1 cost that’s a lot of power to offer. Unfortunately, its low HP means it may often get taken out with a random hit all attack that doesn’t reflect much but compared to other low cost options it seems like a worthy coin flip to see if it gets a kill. HP boost might also help mitigate that a little. I don’t think it’s good in PvP at all besides niche combos like making it a protector with Arachnadiva/Rozaliz.
Moving down:
Mythics
Vixian moves from S → S- in PvP
Slapping a double nerf onto Vixian’s sacrifice move is really disappointing. I’m almost certain this was to reduce its combo potential, but sadly it also drastically affects its general use. Having the option to remove a teammate on the first turn was important and you’re now forced to soul missile if you want to do the teammate kill, otherwise it’s too far out of play, which can put you in awkward spots.













