Game Update (version 2.61)
You can see the update notes with this link.
Here’s the usual list of notable changes that didn’t result in movements:
Poison sting
This got a huge upgrade so now it deals very high damage and the poison left on the enemy does lots of damage too. However, it’s still 250TU and the monsters which have it are either too weak that they’re not a low cost monster you might want to use at the back of a team or too slow. The only two I think it matters for are Scorpionite and Seaviper (s), which I moved below.
Onyxia having the KBR nerf somewhat reverted is a nice change, but not a huge one.
Soulstealer getting 40% sleep with shadow phantoms, of which there are loads, makes it even better in PvE (where it’s S+). In PvP I know D tier is super low but it’s completely dependent on sleep, which is countered by so many things. In lower level PvP this will be good though.
Runedragon can now turn into Runeconqueror really easily. This is clearly powerful, but it’s 26 cost so hard to say how worth it is to run. You get two dreamy entrances which maybe sets up the sweeping nicely but there are lots of sleep counters that exist. Basically, this combo is now an option and that’s very cool.
Velocirex getting rushslice + stun converter is neat design (if your team is stunned, it can set up this move) but I’m really not sold on it lining up much in practice so all this has now is basic attacks and accelerate team. I look forward to seeing rushslice on monsters with good movesets.
Hydrokaizer getting stun assimilation means there’s yet another “stun counter” SE but the moveset here was weakened by removing sleep all and I think it’s outclassed by the other assimilation options so I’m not moving it.
Dullakhan and Nightmare can immediately become Nightrider for only 10 cost total. This is perfect for all newer players to use now that it doesn’t rely on building a OoO setup.
Moving up:
Thalazaar moves from D → S+ in PvE, E → S+ in PvP and second form tier 2 → 3, this buff was absolutely ridiculous, literally the most ridiculous in the history of the game. Clearly it was a mistake and within 48 hours the developers have said they’re going to change it before they next release the monster in an egg. So this tier list change is hopefully short-lived, but I thought it would be funny to do it anyway. Basically, unless the opponent has void there is a 2/3 chance it duplicates and from there it continues to duplicate infinitely. In PvE that’s completely broken. In PvP players pretty much have to leave it as the final monster they kill.
Zephyramus moves from C → B in PvE, hard to say how much this will impact the power level in PvP but halving the TU on Zephy is crazy. It will sweep super well and not be reliant on give turn SEs, which might open up more combos with it. While the tier list changes might not reflect this, the buff has definitely done a lot for improving the monster overall.
Noircyon moves from E → B in PvP, a huge speed buff and insomnia is what this monster needed to finally be comparable to other mythics. Noircyon has always been ignored by people but it’s received a huge number of buffs over the years that it’s way better than people think. Decent speed was crucial for the conversion move to be worthwhile and for Noircyon to have front line viability. This is a relatively tanky 100TU sweeper that turns any dead weight into a monster which one-shots everything with assisted dusk at 80% speed. Link is definitely ideal, but it still works without it as a backstab monster. I hope people give it a try. It’s far from overpowered, but it should now be very viable.
Ophidiator moves from C → B in PvE, E → C in PvP and second form tier 1 → 2, the SS buff here is huge, but this monster is always going to be held back by its low speed, and 130TU+ sweeping moves. That said, it always get kills and if you have reptiles around then it tanks super well. The babies are now serious threats and Ophidiator is a great enabler for reptile teams. As I shift monsters down in the future this will likely drop down a tier again but not because it’s bad, just because there are lots of other strong mythics and this is more for reptile teams so is a bit niche.
Lunaverios moves from C → A in PvE, sleep immunity breathes new life into this for PvE and doom is basically a better deathmark. Some interesting synergy with things like Soulstealer.
Megazeratops moves from E → C in PvE and E → C in PvP, dreamcrush doesn’t do much here because it’s high TU and stun converter isn’t too useful when the moveset isn’t brilliant. However, compared to a lot of SEs this looks relatively decent.
Magmalathian moves from C → S- in PvE, bloodthirst makes almost no sense on this moveset any more but fire’s first link megabomb makes it a useful tool in PvE.
Terrorex moves from E → C in PvE and F → A in PvP, link union attack requires a specific build but high attack means the damage will be worth it and hardened carapace makes this an interesting choice for earth teams that have reptiles.
Scorpionite moves from B → S in PvE and C → S in PvP, this got stun assimilation recently but the moveset was still poor. Now poison sting is an easy one-shot on everything this has become super strong. That said, low defence and speed limit its potential and 250TU is very slow. For competitive PvP I reckon the S+ stun protection SEs are better for the job but if you meet stun this will perform very well.
Seaviper (s) moves into notable for PvP, with toxic entrance and reasonable speed with a poison sting that should one-shot (or kill very shortly after from poison) this has become a very good monster for 8 cost.
Moving down:
Ouroburn moves from E → F in PvE, double lava entrance+ is funny but losing sleep all here means it has no real way to make any lasting impact on the battlefield. Vermillion blaze is too niche.
Twigster is no longer notable for PvE, I thought I had this notable in PvP too (it should have been). With the stun being halved I doubt this is worth it any more, even at 4 cost.