Tier list change log

Game Update (version 2.64)

You can see the update notes with this link.

This update came only shortly after the last one and was mainly to add the style shop and sweep option for ingredients missions so there were very few monster changes and literally none that change the tier list. A few second forms were nerfed so that we’re encouraged to evolve them.

Here’s the usual list of notable changes that didn’t result in movements:

Mythics

Gorgodrake
The ability to reduce the death chance is very minor. 8% was already super low that in a competitive sense you don’t need it lower. It’s just kind of handy in PvE if you want to use it as a sweeper for taking out many monsters. What this really does is enable more synergy with revival teammates, e.g. Nephthys/Aurodragon will create a copy each time you use the sacrifice move. In practice this is too slow and passive to plan to pull off, but it’s a nice upside if you have the time to do it. I think that’s how you should always view the SS… do it if you have the time between attacks.

Kunomi
The rise in poison immunity and defence stats/buffs has made this monster so much worse with its poison massacre… which was basically the main thing going for it. It getting poison immunity and coming with 99% speed on the second life is too small a buff to actually make a difference overall.

Legendaries

Mojinator
Finally, after so many years the second form has been altered so you can’t use it as a cheap enabler for retribution moves. It was too useful as a tool that people never wanted to evolve this.

Garden Fairy Dandelion
After getting buffed so recently this was half reverted. I wrote a lot in the last update post so go read that if you’re interested, but apparently some people were able to make this work well and it seemed too brutal so they have tried to balance it a little better. I personally don’t think it’s viable so have it in D tiers and will keep it there.

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