Tier list change log

Game Update (version 2.60)

You can see the update notes with this link.

Here’s the usual list of notable changes that didn’t result in movements:

A.L.Y.C.E.'s second form not having a shield at the back of the team any more definitely weakens it a bit but it’s still tier 1. This was mostly to stop it being a nightmare to kill in lower ranked PvP and giving people easy wins. In my opinion it should really be applied to the awakened form too… at least the unbreakable part of the shield (still keep the HG and a shield when first put to HG).

Nagandia having daunt made higher TU is reverting an old, unnecessary, buff. It doesn’t really do much but glad to see it.

Don Rilla got piercing on ice breaker, a move that’s very rarely used. This barely changes anything for most instances, but matters for OoO/Nyx front lines for the times when nothing has a kill yet. The move was basically useless before this so it’s a very nice buff.

Lilthia is no longer weak to sleep killer. Definitely a nice upgrade because now she has no direct weaknesses to attacks and Carmillette was brutal for her to meet, but sleep killer monsters are generally not super common so it’s not enough for a tier list change.

Scolopendragon got yet another buff. This monster is brilliant already, I hope people try it out! Aquatic monsters are fairly common so this is a decent upgrade, I’ve just already got it high in the tier list (S PvE, S- PvP).


Moving up:

Kasumi moves from D → S in PvE, D → S in PvP and B → A in HP boost, this buff actually annoys me. Her moveset was always very strong but she was held back by the fact she adds two Jerbo next in line that were at high risk of being dead weight. Now they’re not dead weight at all, they’re literally a great help for your team almost guaranteed! And at the same time, Kasumi’s moveset got buffed by a large amount! I don’t know why she needs to be a super tanky sleep control / efficient TU sweeper that also adds extra sweepers into your team. The whole switching between idol form and back gimmick seems forgotten when literally every part of this moveset screams powerful. It’s stupid, ridiculous power creep and makes Mai look like an absolute joke by comparison. Hell, it makes a whole lot of other monsters look like a complete joke. I think the Devs made a big mistake here. They should have either made the moveset strong but kept the Jerbos being a risk or made the moveset much weaker and the jerbo synergy stronger.

Rant aside, you don’t need to use this with Mai at all any more nor do you need to worry about using it outside the front line. The jerbos will get a kill on their first turn guaranteed unless Kasumi has been knocked back. Kasumi can piercing sweep at 80TU with the sleep + dreamhunt or otherwise do sleep control or use the more generic sweeping moves. Having more reinforcements is fairly important for the defence buff, especially because you can heal up with the dreamhunt to tank like mad. Some battles you’ll want to go down the route of swapping forms to add lots of Jerbo into your team. I reckon that’s probably a smart move if you have the enemies temporarily disabled / under control. With all of this you do have to bear in mind that the enemies may become poisoned from the Jerbo poison revenge, but you can play around that and if you’ve switched form at all in the battle then the Jerbo can sacrifice themselves to avoid getting their revenge triggered (they couldn’t do this before - only if Mai had died).

Please let me know if I’m being crazy about the strength of Kasumi. I was borderline about putting her S+ in PvP.

F.D. Morgan moves from S → S+ in PvE, the secret skill became instant, which was very deserved because it was too niche. It’s basically for a quick trigger of a flutter revenge and probably before doing any other move because it resets bloodlust. Looking at the revenges… I reckon this has got to be best on F.D. Lotus for the 40% TU reduction, making Morgan start sweeping ridiculously fast from the first turn. That definitely powers up the setup but I’m still on the fence whether it’s the best plan for PvP. For PvE I think this probably makes her among the top because such low TU piercing sweeping gives crazy control.

Arachnodrake moves from B → A in PvE and C → B in PvP, setting up a piercing double kill on entrance is solid, even if this is basically a much weaker Tenguko. The big drawback for Arachnodrake is always going to be that it dies easily, but it’s a significant threat that cannot be stopped from sweeping by playing around plus it has all the synergy with stealthbane monsters and sneak attack. This buff was unexpected but does a lot to keep this monster relevant in amongst other mythics.

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