It averages 3420 damage, which is more than Alphagear’s 3386 health. Random variance means it won’t always one-shot it but Inferni will one-shot all non-water SEs more than half the time without needing attack boost.
Another way they could speed it up without actually increasing it from 63% speed is to make the SS 1TU and keep the monster 16 cost. Seems a bit weird to have an instant attack boost, might as well be increased damage on the monster anyway but it forces it to be 16 cost.
However, the Devs have probably spent some time playing around with what works best for balance and decided 63% + 30TU SS is what it needs to be. I’m inclined to trust in them. I reckon the places to improve it aren’t by increasing the speed of its first attack.
Having shield entrance and not amazing speed I suspect he won’t be common in the FL. So there are going to be more than enough occasions when he will enter the field and vaporize two legendaries without attack boost. Because they would have already lost some health from battling. It’s always dangerous to be hasty with giving absolute judgement on mons before actual PvP gameplay.
All these combos are nice and all but if it’s slow then what is the point?
Robin assassinate, nox/nova/BB aoe or any other sort of assisted aoe puts it in range for it to kill itself after the first double piercing attack. Not to mention, a well timed drako mist halts it.
The earth piercing SE is fast for a reason. As a legend, it should have a use by itself first before you combo it with anything.
It’s not worth it to lose infernicorn on the chance of killing 2 mons. Especially in top tier pvp where everyone has a full team of legends, so it would need the attack boost.
Btw vile rage doubles attack and sets defence to 0. It’s an interesting idea to use it on Inferni but it will leave the monster on low health with no defence and no shield. That’s two monsters used for 2 kills… doesn’t seem particularly special. I can see it happening with Crimseias in a link fire team where it’s simply one possible option for you during the battle but to be honest I’d rather pass 30TU (25 when potted) with the SS then use double piercing blow and use Crim’s GT to get straight to the link bloodbite.
Inferni is a good monster in any link fire team, it’s just not overpowered. It will do well with any elemental healing or simply when facing some stun.
That’s hitting the nail on the head but it just shows that people would rather pair him with vile rage monsters than unlock his SS. The high SS cost is unnecessary. Also in pvp those extra 30sec could make a big difference.
With vile rage its like blackbeast except it will reflect back some damage. With speed lower then the vile rage girl makes good combo.
It wouldnt matter if it has 0 defense because you would only be able to reach him with something like assisante which would kill both blackbeaset and him.
And it gets me to think about bb with vile rage would it one shot all monsters ?? Just spam aoe once and 4 goes with gt.