Things that need to be fixed and things that don't...

I am sure this is probably all out there already, but I am going to share some of the thoughts on this wonderful addicting game. I am 37 years old and an avid gamer my whole life. I particularly love Chess and strategy games, but I’d like to think I’ve played everything of importance over the last few decades. My son grew up on Pokemon and I also shared in that experience. I’m not saying my opinions are more valid than others, but I’m shedding some light on my gaming experience. 

Here are some changes I would like to see and my thoughts on other peoples rants. 

  1. The PVP ark rewards are terrible. I am currently ranked 35 overall and have put in a huge amount of time playing PVP. I have just over 300,000 diamonds. Not to mention, I’ve spent a lot of money getting the egg only arks. I wish I knew they were going to be released for weekly missions, but that is another point all together. Vegitiger comes to mind more than anything. It would take months of grinding to get that many diamonds to get Vegitiger, yet you make it available in the egg machine. Most serious players already have him. Please change that to an actual reward. You know, something that rewards you for putting in the time and actually being good. You need to give serious players a reason to keep grinding. Vegitiger is one of only two useful arks in the whole reward system and you can just pull him from the machine. Everything else in the PVP reward systems is underpowered and not even useful for PVP. Except the highest level wyrm, which is basically unobtainable for a few more months to even the players who put in a ton of time. Best solution is to beef up the existing reward arks to make them actually usable for the PVP system and I think you should absolutely replace Vegitiger with another powerful ark that isn’t obtainable in the egg machine.  

  2. Myticbane and Shadowstalker.  If Beastbane can take out Vegitiger in one hit, mysticbane should take out Shadowstalker in one hit. I think it’s broken. Enough said. 

  3. Obviously there is a problem when you lose PVP even though you’ve killed penguini and still have 5 arks in your line up. Defeated? Huge game flaw. 

  4. Stego>Charca is not broken or overpowered. It is a strategy. It is a good one and done right it is lethal. Just like many other non charca strategies.  But, there are many ways to overcome this as are stated over and over in this forum. Charcalynx can only do one thing. If you can manage to get the kill with his low attack power, you are rewarded with a fragile, yet amazing ark. Most people have to sacrafice several arks to even set it up and it can easily be foiled. That’s right, sacrifice more than 1/3 of your line up AND run it perfectly with no flaws. Trust me, I run the combo all the time and have perfected it over a period of time. I also have a non stun team that I run all the time and almost always win. I spend a lot of time on that one also. I’d say I win 7/10 games with both strategies and sometimes I have a nice streak with each of them. Those strategies are fine and those arks are fine the way they are. I would recommend introducing new arks which help balance those strategies and make it even harder to pull off a perfect charcalynx match. Afterall, you must have known it’s potential power when you put it in the game. With or with out stego, a perfect charcalynx game should be possible. Again, there are counters to every strategy. Everytime a REALLY good strategy comes around, you can’t just nerf things. If you have multiple PVP slots that will help. If you are playing and all the charca/stego teams are out or stun teams are out, you quickly switch to your anti-stun team. If everyone is running hard hitting offense with strong tanks, you bring out your stun team. Next game, bring out your special teams. Etc… I have a team that has a built in guaranteed scramble followed my quick hitting offense. It tears through any stun team and most advanced teams. But, it gets boring sometimes and honestly it’s fun as heaven to run my charca team. I think the key here is to keep adding more types of arks that particularly counter some of the slightly overpowered or better arks that seems to be dominating. 

  5. Can we somehow balance the bonus turns? A game of skill can easily be turned into a game of luck with the 5 and 6 extra attacks per turn. Simple fix would be S rank get max of 2, A rank max of 1 and B and the rest Max out at 1 with lower chances of hitting. 

  6. Don’t nerf stego. Put some reasonable cap on the TU system. What is reasonable? 300? 350? Probably. 900? Probably not, though rarely I have had all three of my opponents arks over 1000 simultaneously thanks to a perfect cycle, some stun gifts, flash bombs, a lot of lucky bonus moves and a stego finisher. Stego is fine, cap the TU system and limit the bonus moves.  

  7. Did I mention you should redo the PVP rewards with usable arks that aren’t in the egg machine? Yeah, please do that.  Please. Really. People will play the game more if you give them a reward they really really want. 

  8. Please add multiple PVP team slots. 

  9. Game often freezes during my turn and I get a loss. Ruins my win streak Once it happened so much I got demoted. 

  10. Add cloud so I can play on both iPad and iPhone. I can truly be addicted. 

  11. Please keep making one of the most amazing games I have had the privilege of playing. I think I’ve giving you like $400 at this point. It’s worth it. If you need any testers for future games, I’d love to be a part of that.

Thanks for reading and I hope I can make this remarkable game even better!

All the best,

Robb

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While you do make valid points, the Stego/Charc combo is overpowered, much more so than the developers had originally intended (or so I read elsewhere). Just because you like it doesn’t mean that the vast, vast majority of those who would like to PvP want to go against it. Yes, it’s easy to foil, but not necessarily without most of the egg-only arks/OM arks, many of which a large portion of the players do not have.

My second point is that you, yourself, are being very hypocritical in this post. You run the Stego/Charc combo and brag about having opponents having >1000 TU, yet then ask for it to be nerfed (so that when you are stunned, you don’t have to wait like those you do it to).

  1. The PVP ark rewards are terrible. I am currently ranked 35 overall and have put in a huge amount of time playing PVP. I have just over 300,000 diamonds. Not to mention, I’ve spent a lot of money getting the egg only arks. I wish I knew they were going to be released for weekly missions, but that is another point all together. Vegitiger comes to mind more than anything. It would take months of grinding to get that many diamonds to get Vegitiger, yet you make it available in the egg machine. Most serious players already have him. Please change that to an actual reward. You know, something that rewards you for putting in the time and actually being good. You need to give serious players a reason to keep grinding. Vegitiger is one of only two useful arks in the whole reward system and you can just pull him from the machine. Everything else in the PVP reward systems is underpowered and not even useful for PVP. Except the highest level wyrm, which is basically unobtainable for a few more months to even the players who put in a ton of time. Best solution is to beef up the existing reward arks to make them actually usable for the PVP system and I think you should absolutely replace Vegitiger with another powerful ark that isn’t obtainable in the egg machine.  

I can agree with you that the PvP rewards are a little bad, except for the kami, vegitiger and the grade boosters. Let’s not even go into the logic behind putting rewards of 150 gold trade in for 360,000 diamonds, especially when a gold egg costs 298 each. I think Vegitiger is okay being a prize here and in the eggs, and possibly others for that matter, and I will get into why more later, or admittedly, I wish it was in the wild.

  1. Myticbane and Shadowstalker.  If Beastbane can take out Vegitiger in one hit, mysticbane should take out Shadowstalker in one hit. I think it’s broken. Enough said.

I do agree with this. Or even nerf shadowstalkers resistance a little unless of course the new arks are feasibly obtainable and can handle the kitty. But logically it would be better to increase the power of mystic killer attacks, and make them more available because I would imagine shadowstalker will not be the only powerful mystic ever to be released.

  1. Obviously there is a problem when you lose PVP even though you’ve killed penguini and still have 5 arks in your line up. Defeated? Huge game flaw. 

This is actually a known issue, I’m sure this is going to be a fix with the update. Or so I’ve read.

  1. Stego>Charca is not broken or overpowered. It is a strategy. It is a good one and done right it is lethal. Just like many other non charca strategies.  But, there are many ways to overcome this as are stated over and over in this forum. Charcalynx can only do one thing. If you can manage to get the kill with his low attack power, you are rewarded with a fragile, yet amazing ark. Most people have to sacrafice several arks to even set it up and it can easily be foiled. That’s right, sacrifice more than 1/3 of your line up AND run it perfectly with no flaws. Trust me, I run the combo all the time and have perfected it over a period of time. I also have a non stun team that I run all the time and almost always win. I spend a lot of time on that one also. I’d say I win 7/10 games with both strategies and sometimes I have a nice streak with each of them. Those strategies are fine and those arks are fine the way they are. I would recommend introducing new arks which help balance those strategies and make it even harder to pull off a perfect charcalynx match. Afterall, you must have known it’s potential power when you put it in the game. With or with out stego, a perfect charcalynx game should be possible. Again, there are counters to every strategy. Everytime a REALLY good strategy comes around, you can’t just nerf things. If you have multiple PVP slots that will help. If you are playing and all the charca/stego teams are out or stun teams are out, you quickly switch to your anti-stun team. If everyone is running hard hitting offense with strong tanks, you bring out your stun team. Next game, bring out your special teams. Etc… I have a team that has a built in guaranteed scramble followed my quick hitting offense. It tears through any stun team and most advanced teams. But, it gets boring sometimes and honestly it’s fun as heaven to run my charca team. I think the key here is to keep adding more types of arks that particularly counter some of the slightly overpowered or better arks that seems to be dominating. 

First I would just like to say how can a strategy not be overpowered if you can take out an entire persons line up with two monsters without them even being able to make any kind of substantial move? That is the definition of a overpowered strategy.

But for a moment I am going to pretend to be in your shoes and act as though I have these arks, and how I would feel if everyone was saying my strategy needs to be nerfed because it is too powerful. I can half way see your point when you are facing individuals with access to all the arks, if the playing field was leveled like say in pokemon, which this game is obviously mirrored off of, and everyone you faced could use the same tactics, then this strategy is sound, albeit pretty cheap, but sound. Major problem is, all the arks aren’t readily available to every player, even players that have played the game for a long time, even players, like yourself, and myself that have spent a lot of money on this game. There are three ways to get every ark in the game, and not one of them is through a lot of effort, or natural progression of the game.

1. (all hackers will be banned from PvP in the next update. Sincerely, Admin)/(all hackers will be banned from PvP in the next update. Sincerely, Admin) gold and spin until you get hundreds of arks, and all egg exclusives.

2. Time the spins, you can go back and forth on this subject, saying its cheating or saying its not. My opinion? It was made available in the game, so I feel the developers wanted to create a way to make it a somewhat possible chance for people to get all arks by spending a little real money. I don’t think they intended it would be abused as badly as it is though. So this obviously needs a fix.

3. Spend enough real money to get the eggs by being fortunate and winning spins.

EDIT 4. Spam the infinite dungeon so much that eventually you get the arks you want. This is actually an option that requires a lot of work, and is almost equivalent to obtaining a kami. This is the only point that can be argued, but this still requires well over the effort others would put in for the other 3, thus making this argument almost invalid in the case of the average player.

Now, after reviewing all the ways to get the arks, its clear to see that the average player would have to either (all hackers will be banned from PvP in the next update. Sincerely, Admin), take advantage of a game flaw, or spend a lot of money to get everything in game so obviously there are going to be those who don’t get the arks at all. This clearly makes it unfair for a person with a regular team to go against a player with a stego/charca team.

  1. Can we somehow balance the bonus turns? A game of skill can easily be turned into a game of luck with the 5 and 6 extra attacks per turn. Simple fix would be S rank get max of 2, A rank max of 1 and B and the rest Max out at 1 with lower chances of hitting. 

I have read that this will be fixed to one bonus turn max.

  1. Don’t nerf stego. Put some reasonable cap on the TU system. What is reasonable? 300? 350? Probably. 900? Probably not, though rarely I have had all three of my opponents arks over 1000 simultaneously thanks to a perfect cycle, some stun gifts, flash bombs, a lot of lucky bonus moves and a stego finisher. Stego is fine, cap the TU system and limit the bonus moves.  

Putting a cap on the TU system is a valid point, however, how many arks will last for even 300 TU? Especially when there is a fully powered Charca facing you? Normal players don’t have a chance, even players that have all arks have difficulty and have to rely on a scrambler or stun team themselves, stego needs to be nerfed, because his stun attack is too powerful as is, there is no drawback. At least for other stunners, they have to be sacrificed in order to stun, or there is only a chance that they will stun. I am in favor of making the stun attack miss-able like ice queens sleep attack.

  1. Did I mention you should redo the PVP rewards with usable arks that aren’t in the egg machine? Yeah, please do that.  Please. Really. People will play the game more if you give them a reward they really really want. 

Again the rewards could be and probably will be revamped eventually, but it would be alright to add egg exclusives here, maybe other PvP exclusives wouldn’t be a bad idea either.

  1. Please add multiple PVP team slots. 

Ya, this could work, as more competitive arks become available, the need for different teams and play styles would become apparent and thus slots would be useful.

  1. Game often freezes during my turn and I get a loss. Ruins my win streak Once it happened so much I got demoted. 

Pretty sure this is a known issue, and will be dealt with when the update gets here.

Some of your post I did delete so my post wouldn’t be miles long and I didn’t have anything to say regarding the things I omitted.

1 Like

Quality post. Agree with every point you suggest. I can tell you are a very experienced player.

I agree with pretty much all of this. ESPECIALLY how veigitiger can be found in gold eggs. That is ridiculous. Why bother grinding out 560k diamonds to get a special monster when a bunch of people are just gonna time eggs for it. 100% agree

That was a poor decision, I will agree with that but pretty much everything else in the rewards is fine.

The glitches you mentioned should be fixed in the next update, along with the bonus actions and mysticbane

And that’s why the missions lately have been egg only arks. To give everyone a chance to get them.

And I disagree with making it cloud capable, because that would mean making it all online, and it is meant to be played offline

Here we get to the meat:

The Stego+Charc controversy

Both need to be nerfed, not just one or the other. Nerfing bonus actions should help with the issue but nerfing both of them needs to happen

In this case, you are sadly in the minority of those who wish to keep it. Adding TU to each time it can use their abilities would be fantastic or just getting rid of those moves completely and adding something else would not be an issue.

It’s going to get nerfed, as Charc probably is.

Too lazy to debate. Nerf is one way to go, I have no objection. But as Vintagekeys suggests, adding counters is another way.

If you have gaming experience in other similar games like Guardian Cross, Brave Frontier, Crossgate, Dota, LOL or hopefully at least Pokemon, you will realise that adding counters works much better than nerfing, simply because adding counters increases diversity, while nerfing diminishes it.

But adding counters is more expensive than nerfing because the devs need to take time to create artworks and design skillsets. Nerfing is relatively cheaper and easier. And for the financial model of HI, it seems that nerfing is, sadly, the way to go.

Would like to see what Ash thinks.

1. Completely valid and I agree. 

  1. Well, maybe not one hit. It certainly should do more damage. But let’s keep in mind that vegitiger has crazy offense and Shadowstalker doesn’t - it’s meant to be more of a tank. It CAN have high offense, but that requires some strategy that can easily be countered.

  2. Bugs. Not intended.

  3. Many of the future unreleased monsters will easily counter this strategy, and so I agree that it doesn’t necessarily need to be nerfed. Still, I can’t see valid reasoning in allowing one monster to one hit kill your entire team by itself. Pushing it a little bit? Yeah, it takes some work to get it going but maybe that’s a little too steep of a reward :).

  4. Coming next update.

  5. It could help, though I think it wouldn’t make things much different from how they already are. From my experience, you don’t need 600+ TU to lose a fight very easily to these stun teams.

  6. Yes.

  7. Being considered.

  8. Bugs, to be fixed.

  9. Yes.

  10. Yes.

 “I agree with pretty much all of this. ESPECIALLY how veigitiger can be found in gold eggs. That is ridiculous. Why bother grinding out 560k diamonds to get a special monster when a bunch of people are just gonna time eggs for it. 100% agree”

​Let’s expand this to there being ANY egg-exclusive monsters… 

“And I disagree with making it cloud capable, because that would mean making it all online, and it is meant to be played offline”

​Not necessarily. If you’re offline, it simply won’t save your file to the cloud server but won’t affect the game in any other way. If you do go online, your save file can enter the cloud. 

“If you have gaming experience in other similar games like Guardian Cross, Brave Frontier, Crossgate, Dota, LOL or hopefully at least Pokemon, you will realise that adding counters works much better than nerfing, simply because adding counters increases diversity, while nerfing diminishes it.”

Valid point. I’d like to think, though, that the ideal solution would be some mixture of nerfing and buffing. Sometimes adding counters works. Sometimes things are too OP and a nerf is needed. But you don’t just pick one or the other. 

“But adding counters is more expensive than nerfing because the devs need to take time to create artworks and design skillsets. Nerfing is relatively cheaper and easier. And for the financial model of HI, it seems that nerfing is, sadly, the way to go.”

I am all for diversity, especially with strategies and move sets. And I do think there should be a lot of buffing as well as nerfing. I don’t think that one monster should be able to single handedly take out your entire team. I do think that’s a little unbalanced. I don’t think that should ever be possible in a game like this. In general, I don’t have many wishes for nerfs. Nerf Charcalynx and I think all is well - no need to nerf stegospike at all. 

_  “I agree with pretty much all of this. ESPECIALLY how veigitiger can be found in gold eggs. That is ridiculous. Why bother grinding out 560k diamonds to get a special monster when a bunch of people are just gonna time eggs for it. 100% agree” _

​Let’s expand this to there being ANY egg-exclusive monsters… 

Not sure if you’re agreeing or disagreeing with me but it is a bit painful to be close to getting vegitiger by gathering the diamonds and someone else has it because they can sit there with a stopwatch and count ticks of a spinning wheel.

Additionally, Ive been playing competitive pokemon since generation 3 (Pokemon is now in gen 6)… Ive seen numerous things be considered “broken” in the OverUsed tier which is why an UBER tier exists to keep the OverUsed game balanced. Then there are pokemon who are simply not used as much in OU tier whether it be there stats are too low, moves not good enough, bad typing etc etc. Which is why there are tiers below OU…UnderUsed, RarelyUsed, NeverUsed…theres even a little cup for non evolved pokes. Obviously there are many more pokemon than arkadions so theres no need for 6 tiers ( pokemon actually has many other tiers too, monotype, monogen etc etc)…but i think if there was a way the devs could split PVP into 2/3 metagames we’d see a more balanced game. Stego/char amongst others would considered “uber” because they are broken in the current metagame. Im sure there are others that people would consider Uber but its just an idea and I’m not even sure if its possible in HI.

Hey guys, thanks for replying. I can’t seem to put this game down. I am glad to see that most people agree with me on these issues. 

As for the stego>charca issue, I want to share these major points…

  1. Everyone is looking for the fastest, most awesome and lethal way to take out their opponent. That is never going to change. There is always going to be the new strategy that is dominating and you’re always going to have people complaining about how overpowered it is. 

  2. You can get HUGE stuns with out stego. I.E. Killing Chopperbug stuns opponent brings up Riaoh who stun gifts ark X who has a spell to attack everyone. Ark X stuns the entire party and gets one or even two bonus moves. Nexts comes Raijin or Storm fox with two more flashbombs… And you’re saying stego is the problem here? Stego only does one thing…stun for a cost of 250 TU. 250 is equal to the cost of the most powerful hitting spells in the game. Stego does no damage when stunning, it just stalls. The problem isn’t stego guys. Ridiculous to be so narrow minded. There is another solution. Charcalynx does one thing… It does no damage at all until it finally manages to get a kill. That isn’t easy to do, but it’s fun to give players an option to take a risk and try to power up the most powerful offensive ark to it’s full potential. That’s really cool. Stop complaining about it.

  3. Sucks to all the people who spend a lot of money or time to get stego and charca. They are going to be mad, even though they aren’t the real problem. See 4.  

  4. Nerf the TU system. Clearly people are going to get ridiculously high TU’s with or without Stego. The stun combos, combined with bonus moves are the real problem here. So, if you put a cap on both that is reasonable you will solve the issues with stego and charca and all the other future stun strategies that are bound to get people whining about inbalance. 

  5. Here is the counter to stego/charca…   Gearwolf can be replaced with Arkwing or another powerful offensive ark with a speed greater than 21. If you don’t have Shadowstalker, well too bad for you. I guess you’ll have to come up with another strategy or fight in Expert League until you get him. =) This opening is a really good one and I use it regularly with all my strategies. 

Shadowstalker (scapegoat Raioh)

Gearwolf (Take out Grem or Chopper or option C) Key is to prevent yourself from getting scrambled first. Usually chain will kill both chopper and grem, but you need to scapegoat Riaoh to gain advantage after stun from chopper. 

Rioah (Just let him get killed to gain the lead for Chopperbug scramble, or if timing is right a few cycles in you can stun gift to gearwolf and stun their team and gain lead.) 

Chopperbug (Scramble, then shadowstalker scapegoats chopper bug to gain lead yet again)

And there you have it…the counter that will send stun freaks running. Not to mention, it is a really great opening.  Please stop whining about it and come up with a solid team. Or…lose and play in the Expert League with people your own level. There are a ton of ways to guarantee a scramble that will have offensive power and gain you an advantage overall. Figure out the best way to do that and you are guaranteed to stop a stun team that is set up to sacrifice 1/3 of their team and give even the best teams a run for their money. Stun teams are very fragile and a simple scramble will throw the game in your favor. Sometimes luck isn’t on your side and a bunch of bonus moves will ruin your day. But, that is a problem that contributes to the existing stun problems with the TU system. 

I have a few teams I really love to run. Stego>charca is one of them.  But, some nights everyone is set up to just crush it. Other nights, everyone is just running all powerful arks and it’s fun to run a stun game. Diversity is key. Again, I don’t think it all boils down to two arks like stego and charca ruining the game. It’s the fact that you can keep stunning and stunning and stunning with all the other low star arks. Solution is so easy, the max TU allowed to stun is X amount. Bonus moves on stunning 0. 

I too like a fair game. But to all the whiners out there…stop whining and start strategizing. Or play in Expert League. (Insert evil laugh here)

Anyways, just my 2 cents. 

Okay you started off with a decent enough argument but I found what you had to say to be awfully arrogant in the end. You honestly don’t see a problem with a single ark taking out an entire team? I don’t have the option of using every ark, and you are right that is too bad for me, no matter how difficult it is to legitimately get them without emptying my wallet, but lets look at the overall balance of a healthy gaming community. There should be many different ways to win, not just have to rely on one simple tactic. Yes, you need some set up as you said and because of this set up the stego/charca combo wasn’t initially found. Stego is the problem because once the arks that aren’t being killed get up to bat, they are just stunned again. I really don’t get how you don’t see that as being unfair… Charca is also a problem, but in my opinion to a lessor extent, because without a constant stun it is taken out relatively easily, but if it gets its power up it will be taking some arks with it.

You talk a lot about the counters and it all revolves around scramble, so you are agreeing that is the only way of taking out a stego/charca team? So, if I don’t get a scramble (1 move) which is pretty difficult to get off considering the scramblers are pretty slow and fragile I will loose, and this is okay? Healthy? Certainly not, it may be fun for you to continually win with a cheap tactic, but others like to see diversity, and to me that is the definition of a healthy playing field.

I agree

A healthy battle community is a variety of strategies, not an overwhelming number of the same strategy.

The Stego and Charc combo is seriously unhealthy, even without the hackers abusing the strategy because they’re too lazy to actually try and earn the arks.

Nerfing Stego is hands down the number one thing that needs to happen in PVP after the bugs are fixed.

“Not sure if you’re agreeing or disagreeing with me but it is a bit painful to be close to getting vegitiger by gathering the diamonds and someone else has it because they can sit there with a stopwatch and count ticks of a spinning wheel.”

I’m saying that there should not be any egg-exclusive monsters at all. That was a really poor choice on the part of the developers. If that was like that during beta I would have fought hard against it. 

“2. You can get HUGE stuns with out stego. I.E. Killing Chopperbug stuns opponent brings up Riaoh who stun gifts ark X who has a spell to attack everyone. Ark X stuns the entire party and gets one or even two bonus moves. Nexts comes Raijin or Storm fox with two more flashbombs… And you’re saying stego is the problem here? Stego only does one thing…stun for a cost of 250 TU. 250 is equal to the cost of the most powerful hitting spells in the game. Stego does no damage when stunning, it just stalls. The problem isn’t stego guys. Ridiculous to be so narrow minded. There is another solution. Charcalynx does one thing… It does no damage at all until it finally manages to get a kill. That isn’t easy to do, but it’s fun to give players an option to take a risk and try to power up the most powerful offensive ark to it’s full potential. That’s really cool. Stop complaining about it.”

I agree that Stegospike is not the problem. I believe Charcalynx is a problem, for sure. I think that you are arguing against nerfing Charcalynx only because you enjoy how overpowered it is, but you’re not thinking in terms of the overall players.

In other words, I’ll call your argument a selfish argument - based on your own interests. 

Here’s the thing: it’s not hard at all to get a kill with Charcalynx. There are quite a few ways to protect Charcalynx and keep the opponent stunned until it can get a hit in. And the reward is: auto-win the PvP fight. 

I think that Charcalynx would be better if the reward for getting a kill was more along the lines of… kill a few of your monsters in 1 hit. But not all your monsters. All is absolutely ridiculous and completely ruins the game for anyone who plays against this combo. No one likes to play PvP where they sit and watch their whole team die while they can’t do anything. 

PvP should be much more competitive than that. There should be no strategy that leaves the opponent unable to turn the battle around at any point from the beginning. Sure, the person can counter it at the start possibly. But the cost of failing to do so should not be losing the whole fight. The player should have more opportunity to turn it around as the fight goes on.

Almost anyone can see that this is a ridiculously overpowered strategy and that it’s ruining the game. Your selfish argument isn’t going to change that. It’s getting nerfed. 

Hey guys, I don’t mean to come across as arrogant or selfish. I’m sorry if it seems that way. I very much want to be a part of the community and help the game grow in a positive way. I’m a sarcastic guy and it often translates badly via text.  I do agree that the current state of charca/stego is unbalanced. I thought that was obvious. I was more saying that I think the arks themselves are fine the way they are. It is the more the bonus moves and lack of a TU cap that enable that tactic to work. Even with out Stego, it is achievable. Obviously, it needs to change. I am arguing that there are other ways to handle this problem. Mainly a TU and bonus cap which will solve the issue of stacking stuns in general. 

Rather then nerf stego and charco, I would love to see other valuable arks to counter hardcore stun teams. Saphireon comes to mind first and foremost. It took a ton of PVP grinding to get him. He appears to be a stun teams worst nightmare, yet he is pretty useless in PVP. I would love to see you add chopperbug, raioh, raijin and anything else that stuns to the list. Make Saphireon the true beast he should be, resistant to stun. That would be a nice nerf. I think charca is a great ark and I agree that he shouldn’t be able to take out a whole team, but there are other ways to prevent it than just nerfing him IMO. Obviously there is a whole list of possible new arks that could counter them in general. Ones easily obtainable through a weekly mission. People would even pay some money to get that extra spin for their mission egg which helps developers. They deserve it. 

Again, I fully agree the current state of charca/stego is overpowered. But, I think it is more game mechanics that enable it and I think other arks should be introduced to level the playing field. I hate to see the prized stunner go away and the idea of a nice power up ark is very cool. I’m truly sorry if I came across the wrong way. I see a lot of ranting on here and I guess I was doing it myself. My apologies.

Honestly, I change up my teams so much I don’t run that combo very much. But, it certainly is fun to run every now and again even though it is definitely beatable. There are certainly many ways to play this game and many tactics that are very good. I play many ways and I often analyze and play many of my opponents teams. I very much enjoy the game and enjoy the strategy of it. I’m not looking to be a cheater. I think there is very much a risky strategy to playing that specific combo and I apologize if I seem to come across as something other a gamer looking to have fun. Again, I’m sorry to ruffle feathers. 

Did I mention how great this game is?

All I propose is that Charcalynx takes a little more TU to use his ability. It should be used such that the new monsters coming in will get to go before Charcalynx goes occasionally (it needs not be every time - depends on how you set that up). So it can do its 1 hit kill but new monsters may be able to get a turn before it can go. Additionally, its normal attack damage can be buffed a bit to compensate. 

That way, players can use a tank to protect it or have other means of protecting it, but the opponent still has a chance to kill it and recover. At the same time, it has an easier time getting its kill in.

With that being said, though, I know that Vortexor is going to completely trash this combo when it comes out. So this combo will certainly be handled properly soon enough. Doesn’t mean Charcalynx shouldn’t be nerfed. 

Ashley, 

I completely agree with you. His TU should be increased to allow other monsters to slip in and throw a wrench into the plan. I guess I should have asked how he would be nerfed. The concept of Charcalynx is awesome, but his speed advantage is definitely a problem when fully charged. 

Excited to see the new arks!

I agree that charca/stego should not be nerfed.
The problem lies on the amount of stun bombs used before to leave your arks with 1000TU.

Stego is very useful on its own and can be a game changer if you use it correctly and have luck. But at the same time it can be easily OHKO, so there is no unfair advantage to stego.

If you have a cap of lets say 300 TU, then the charca/stego combo will be a lot less effective and It will always give the opponent a chance to counter, forcing players to use a better strategy for the combo.

If everytime an ark/combo is very strong the monsters get nerfed then you might as well just make all the arks with same stats.