I am sure this is probably all out there already, but I am going to share some of the thoughts on this wonderful addicting game. I am 37 years old and an avid gamer my whole life. I particularly love Chess and strategy games, but I’d like to think I’ve played everything of importance over the last few decades. My son grew up on Pokemon and I also shared in that experience. I’m not saying my opinions are more valid than others, but I’m shedding some light on my gaming experience.
Here are some changes I would like to see and my thoughts on other peoples rants.
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The PVP ark rewards are terrible. I am currently ranked 35 overall and have put in a huge amount of time playing PVP. I have just over 300,000 diamonds. Not to mention, I’ve spent a lot of money getting the egg only arks. I wish I knew they were going to be released for weekly missions, but that is another point all together. Vegitiger comes to mind more than anything. It would take months of grinding to get that many diamonds to get Vegitiger, yet you make it available in the egg machine. Most serious players already have him. Please change that to an actual reward. You know, something that rewards you for putting in the time and actually being good. You need to give serious players a reason to keep grinding. Vegitiger is one of only two useful arks in the whole reward system and you can just pull him from the machine. Everything else in the PVP reward systems is underpowered and not even useful for PVP. Except the highest level wyrm, which is basically unobtainable for a few more months to even the players who put in a ton of time. Best solution is to beef up the existing reward arks to make them actually usable for the PVP system and I think you should absolutely replace Vegitiger with another powerful ark that isn’t obtainable in the egg machine.
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Myticbane and Shadowstalker. If Beastbane can take out Vegitiger in one hit, mysticbane should take out Shadowstalker in one hit. I think it’s broken. Enough said.
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Obviously there is a problem when you lose PVP even though you’ve killed penguini and still have 5 arks in your line up. Defeated? Huge game flaw.
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Stego>Charca is not broken or overpowered. It is a strategy. It is a good one and done right it is lethal. Just like many other non charca strategies. But, there are many ways to overcome this as are stated over and over in this forum. Charcalynx can only do one thing. If you can manage to get the kill with his low attack power, you are rewarded with a fragile, yet amazing ark. Most people have to sacrafice several arks to even set it up and it can easily be foiled. That’s right, sacrifice more than 1/3 of your line up AND run it perfectly with no flaws. Trust me, I run the combo all the time and have perfected it over a period of time. I also have a non stun team that I run all the time and almost always win. I spend a lot of time on that one also. I’d say I win 7/10 games with both strategies and sometimes I have a nice streak with each of them. Those strategies are fine and those arks are fine the way they are. I would recommend introducing new arks which help balance those strategies and make it even harder to pull off a perfect charcalynx match. Afterall, you must have known it’s potential power when you put it in the game. With or with out stego, a perfect charcalynx game should be possible. Again, there are counters to every strategy. Everytime a REALLY good strategy comes around, you can’t just nerf things. If you have multiple PVP slots that will help. If you are playing and all the charca/stego teams are out or stun teams are out, you quickly switch to your anti-stun team. If everyone is running hard hitting offense with strong tanks, you bring out your stun team. Next game, bring out your special teams. Etc… I have a team that has a built in guaranteed scramble followed my quick hitting offense. It tears through any stun team and most advanced teams. But, it gets boring sometimes and honestly it’s fun as heaven to run my charca team. I think the key here is to keep adding more types of arks that particularly counter some of the slightly overpowered or better arks that seems to be dominating.
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Can we somehow balance the bonus turns? A game of skill can easily be turned into a game of luck with the 5 and 6 extra attacks per turn. Simple fix would be S rank get max of 2, A rank max of 1 and B and the rest Max out at 1 with lower chances of hitting.
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Don’t nerf stego. Put some reasonable cap on the TU system. What is reasonable? 300? 350? Probably. 900? Probably not, though rarely I have had all three of my opponents arks over 1000 simultaneously thanks to a perfect cycle, some stun gifts, flash bombs, a lot of lucky bonus moves and a stego finisher. Stego is fine, cap the TU system and limit the bonus moves.
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Did I mention you should redo the PVP rewards with usable arks that aren’t in the egg machine? Yeah, please do that. Please. Really. People will play the game more if you give them a reward they really really want.
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Please add multiple PVP team slots.
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Game often freezes during my turn and I get a loss. Ruins my win streak Once it happened so much I got demoted.
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Add cloud so I can play on both iPad and iPhone. I can truly be addicted.
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Please keep making one of the most amazing games I have had the privilege of playing. I think I’ve giving you like $400 at this point. It’s worth it. If you need any testers for future games, I’d love to be a part of that.
Thanks for reading and I hope I can make this remarkable game even better!
All the best,
Robb