The tragic failure of the restriction list aka Variety is dead

Not random, people were complaining about cani piercing blow FLs

so if people complain about Aegisdragon he will be nerfed? people complain about everything they get a L to in every game

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No, but it would not be random if aegisdragon were to be nerfed because people were complaining about it, which was what @NoelLemon2 was getting at.

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there are posts about aegisdragon nerfs and many others - they did not get nerfed and cani did so your point is what?
cani fl was cleary not too strong showcased by killerdogs stats and popularity is a clear indicator for strenght if it´s accessible.

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Maybe I am not online enough but I haven’t seen those threads. I was using the cani FL myself so I don’t what you are trying to get at ABC randolph. I have faced you with that team. Lol

My link fire team would say otherwise…

Cani got nerfed because mythic users who struggle with teambuilding had a hard time dealing with it :stuck_out_tongue:

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That’s exactly why they nerfed it imo too but let’s be honest, it was a little too strong for how fast they were (again I was also using this FL I just wasn’t using the blue one since I already evolved that one and instead I was using an AP, the green one, and the green 4 poison monster with Whitetitan in 5th spot.

That and combos with unevolved monsters that are unintentional.

I don’t think so but if they did they can do what I suggested, more than that would completely ruin them

but that´s the thing it´s not too strong …

Cani + 2 piercing SE that get buffed at max speed killing literally anything before the opponent even gets it’s first turn and is shutting pretty much most of their team down due to further sweeping?

this is exactly the reason why people are calling for even nauti + Aura to be nerfed LMAO

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And let’s be honest, those 2 SE + cani are NOT the only cani FL out there anyway

Some great points, I love the post. I agree with how it’s a shame dolphin bond encourages using many of them together so you end up with a dolphin section to the team. That’s not a big problem, but it takes away from using them as individual monsters or perhaps just a pair that fits well with the rest of the team you’re building.

So how about this idea as a fix for dolphin bond:
+50% stats and stun immunity if there are exactly two dolphins on the battlefield

Or perhaps it could be pairing only with dolphins who don’t have the dolphin bond passive. Dolphreeze could have dolphin bond changed to stun immunity. Then dolphin bond will be active if there is a Dolphreeze/Spectrophin/Dolphariel on the battlefield. This would still encourage using a bunch of them together but requires more careful combinations and the buff can be removed by the opponent by targeting the unbuffed dolphins.

Tbh 90%+ two piercing kills on anything of your choice and the monsters sacrifice themselves if you target a low speed mythic so it’s very abusable for chaining into stun and other stuff… that doesn’t sound healthy for the game. It’s nothing personal and there are other things you can do with Cani. The combo is still there but now without piercing, meaning it won’t work well in some match ups (much better balanced).

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I like how it sounds :thinking:

Lovely! Big payoff for a condition that also depends on the enemy team much more than before!

Literally, the most nerfed monster in neo history (either it or the strategy around it) and always because of this same thing you’re saying. It makes me remember those epic arguments with DonT in the past…

But what’s the point of a skill that gets nerfed every single time it’s used?
The goal of having a skill like underdog is to impulse the use of epics and less rare monsters, mainly in PvP battles, but those are the same monsters that gets a nerf shortly after they are used.
Now canishogun has, and pardon me the term, a stupid 136 TU skill (that’s with +9 bonus !!!) to use on monsters like Metallodimus (some random epic whose name came to my mind and that probably 70% of the readers won’t know which monster it is)…

I think a balanced effect of the skill, that still keeps it’s main purpose, could be:
“This skill increases the Attack and Defense of the 4 stars or under targeted ally by 200%”
TU: 80-90 (+9)
And of course, to un-nerf all the unfairly nerfed epics taken as collateral damage due to the use of this skill in the past.

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You’re spot on @DRACARYS

What’s the point of underdog if everytime there’s a good combo the combo gets nerfed. Why give him this skill when you’re obviously not willing to accept the consequences.

@Dev_VKC you could at least reduce the TU of Canis moveset now that you basically killed his SS once and for all.

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Poor choice of monster, its 1st and 2nd forms are the only enemies you fight in the lv.1 Silver Mines :joy:

Absolutely agreed, I could even see this being, say, a 110sec limited use skill, instead of a SS (which would become Enlist Lv. 4).

If Underdog, instead of being a one-time lineup buff, became a repeatable skill that you could use on single monsters, I think THAT would encourage running more 4★, just because you’d be able to use it multiple times throughout the match and not exclusively at the start of it.

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The problem was they threw the underdog move on a monster without changing any of the epics or 2nd form super epics. There are LOADS of monsters it could potentially be used with and some were inevitably too good or clearly stronger than the other options that there wasn’t much choice in it at all, people simply used them. The rhinos were known (by some players) as too strong from the beginning but pre-emptive nerfs almost never happen. Instead, it’s not until people use things and prove they’re very powerful that they get changed. As a player, I absolutely agree with the frustration this causes. You find something, build it to the best it can be then have it taken away from you because the Devs never intended it to be that strong. However, it’s one of those policies developers use to avoid unnecessary tweaks and irritating players by constantly changing too many things.