The steamroll effect

Let me preface this by saying the pvp meta is in a good place right now. The new monsters are providing good counters and appropriately stopping certain lineups becoming too dominant.

That being said, it seems to be that each match is decided by the front line. If you win the front line battle you tend to start rolling over the enemy team since you have charged survivors and bloodthirsts and whatnot and they don’t. The monster deficit this creates is often too big to overcome even if you do halt the steamroll.

If I’m honest I don’t have a clean solution to this. Stun should be the answer but there’s so many stun immune sweeper and give turners that it doesn’t seem to work that well anymore.

I’m not saying change anything. All I’m saying is perhaps keep an eye on what you give stun immunity to. Making more powerful monsters with stun immunity is only going to make this effect stronger.

I don’t know, I’ve had matches where my frontline was demolished but I still won.

Sleeped team have big chance to purified, but stunned team that jammed above 2000 tu is a auto lose lol.
I ever experienced that

I’ve been thinking about this as well. Line- ups are like rock scizzors paper. You can change all you want, you’ll always have a weakness. And a failed frontline leads to a loss in most cases. But fights with 16 mosters shouldn’t be won with the frontline alone.

Maybe they could make a monster that can be enough of a gamechanger in midfight.
Let’s say a monster with very high speed, so when he comes in, he gets his turn allmost immediately. Give him a skill (dismantle) he can perform just one time but that makes ‘charged’ moves (like bloodthirst, survivor, …) unavailable for let’s say 150 seconds. After the 150 seconds they work again, don’t need to be charged again! This would give you just enough time to get back in the game.

Of course he shouldn’t have great skills beside that, maybe some support moves. Enrage teammate could be cool to have on him.

I like that fredator. Could be interesting.

That sounds good. Or something with like knockback entrance? Maybe when it enters you must select one mon to knockback?

What about a monster with a move that stops killstreaks. it could be a passive called cleansing entrance that resets move like bloodthrist, fury, crave.

Good point. And thats why motordragon becomes that useful in pvp now~~

You’re right, motordragon is pretty good in breaking the flow. But you gotta have him :s
I like the idea of alucard though, or a high speed twin knockback monster could be great in midgame to stop flow as well. But he would be abused to break frontlines. Give him slow speed and again he’s gone before he had his move. That’s where the move I was thinking about gives you an edge as well, but cannot be abused for other op strategies other than breaking the flow midgame.
So your first move with him could be cooling down all charged moves, or enraging a teammate to make a quick kill, but also turn that monster to a glass cannon.

Twin knockback always aimed like a lliama in pvp lol

Stop trying to fix things with inventing new moves please.

The only thing they will add is more legendaries with more insane moves that will only increase the pay to win factor.

Instead focus on your own team try to improve and get better.

There’s been plenty of times when my frontline got swept away and I still came back to win. It’s not impossible.

there would be an easy solution for all that, a super epic from an event with knockback low speed but a passive with the effect always gets the 1st turn once summoned so you can´t frontline him.

There is a specific reason why the knock back mons, along with the stun bombers and give turners, are always so slow. If there was such a mon with higher speed, it could do its thing instantly and the opponent couldn’t do anything to stop it. They’re taking extra care to make sure that they at least have a chance to avert it, if it’s within their ability. Otherwise, there would be such a thing as an unbeatable strategy.

Parasardon and Remus would like to have a talk with you lol

What the point add new monster if u have only epic or super from roll or the worst is dupe ?
Lucky factor ?
Enough im already tired with that rng factor.

I still feel I agree with Hidan, that there are ways to counter any frontline. Just some are used more and if they get off they make fights that are quicker. Counters slow things down. Whatever you have sometimes you win sometimes you lose, some are more efficient than others though.

I don’t mind some balance, but that doesn’t mean a constant flow of new monsters that’s going to shift the meta every couple of weeks.