Co-authors: Me & @squinty1880
Overview:
This thread is created from the perspective of two players with full mythic collections, offering a complete and unbiased view of the current state of the game.
With:
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Firsthand experience using every mythic in PvP and PvE
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A deep understanding of team-building, synergy, and meta trends
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Ongoing testing of new releases as soon as they drop
We aim to provide:
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Accurate, up-to-date rankings
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Strategic insights and team suggestions
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Early analysis of meta-defining combos and roles
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Clear breakdowns of monsters for both competitive and casual play
This outlook is built to help players at all stages, from veterans to those building toward a full collection, by providing the information needed to make informed decisions and get the most out of their teams.
NEW Mythic Tier System ![]()
This tier list was built to show how each mythic stacks up against the full mythic roster, based on firsthand experience from full-collection players.
Rather than using a generic S/A/B format, we focused on:
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Long-term value
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Current meta performance
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Team synergy and impact
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Whether a mythic is truly worth getting and building around
With access to every mythic and constant testing in high-level PvP, this system aims to give a clear and honest evaluation of how each monster compares within the complete mythic lineup.
Mythic Tier Rankings
🏆 Meta-Core
Must-have monsters that dominate the current PvP meta. These are central to top-tier team comps and win conditions.
Collection Value: Essential for any serious PvP player
🔥 High Impact
Very strong picks that work in a variety of teams or roles. Not always mandatory, but regularly seen in top ranks.
Collection Value: High-value assets that perform consistently
🔧 Synergy Picks
Require the right teammates or setups to shine. When played well, they can be deadly, but not plug-and-play.
Collection Value: Great additions with the right support
🧩 Niche Tools
Specialized monsters with limited use cases. Can be great counters or part of unique combos, but rarely central.
Collection Value: Nice to own, especially for team diversity
📦 Collection Fillers
Mostly outclassed or power-crept. Rarely used in PvP, even with specific setups.
Collection Value: Low practical value, owned for completion
🚫 Dead Slots
Not functional in the current PvP environment. Either outdated or too weak to contribute meaningfully.
Collection Value: For collectors only
New Mythics – First Impressions & Analysis
Ⓜ Agent M
New mythic from the Jerbo family that looks amazing on paper but falls flat in most real scenarios.
Her high speed and low health make her ideal for the frontline and just as easy to take out with any damage move. She only needs 29 cost to slot in and takes up a quarter of your team slots. Sounds too good to be true, right?
Safe Remover is a decent option for dealing with threats like Albion or Shiny Skele. But Blackout and Zero Trace+ have low damage output, so without Gunzo to help, she rarely secures kills. Phase Out just pushes waifus aside to deal with later instead of removing problems now.
The new Jerbos are squishy, their skills have high TU, and their medium speed does not help much. Running her is a big risk since she either needs very specific targets or must rely on fragile, slow minions to do her job.
Her three immunities look great, but since only Suito can protect her from being targeted, she will not stay on the battlefield for long.
Current placement: Collection Filler
🦋 F.D. Morgan
F.D. Morgan joins the Flutterdrake lineup as the newest Queen. While her speed is slightly lower than F.D. Maeve (the original monarch), her impact on the battlefield is undeniable.
With piercing Confident Strike at 47TU or 35TU (when accelerated by Iris or Lotus), she can eliminate nearly any threat instantly. Her ability to convert tokens or low-impact monsters into more Flutterdrakes gives your team momentum, either by empowering Maeve or by flooding the field with powerful allies.
The revenges on the six original Flutterdrakes have become serious threats, especially on Clover, Daffodil, and Lotus. Morgan herself or her allies can trigger these effects to keep pressure on the opponent.
Bloodlust does not heal much, but it usually provides enough sustain to keep her in Confident Strike territory. Combine that with Poison Immunity and Stun Bisector, and you have a fast, deadly sweeper with strong utility.
She is not overpowered on her own, but when paired with Maeve or built into a proper Flutterdrake team, Morgan enables one of the most chaotic and effective PvP archetypes currently in the game. If you already run Flutterdrakes, she is an essential upgrade that pushes the strategy to the next level.
Current Placement: Synergy Picks
❄️ Viviénne
When Viviénne dropped, I was glad to finally see a mythic not tied to frontlines. What caught me off guard was just how strong she really is.
Her Roaring Entrance with Comeback Drive is the centerpiece. If the condition is met, she can flip a bad matchup on its head and instantly swing momentum in your favor. It is one of the most clutch mechanics we have seen.
Beyond that, she brings a stacked toolkit:
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Piercing Faststrike for reliable sweeping
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Low TU Give Turn to fuel teammates
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Team Acceleration to boost tempo
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Stun Converter for resilience
She is versatile, impactful, and slots into many teams without feeling forced. The fact that high-tier players picked her up on day one of ranked says it all.
Current Placement: Meta-Core
Viviénne is a defining mythic of this season, offering both raw strength and unique comeback potential.
🐉 Thalazaar
Hands down the worst release of the year, and honestly, maybe one of the worst mythics ever. Thalazaar is basically an Auraleus without any of the good parts.
- Mediocre speed with no real survivability. The DEF boost under 50% HP does nothing, it still gets one shotted by almost anything
- Second form nearly as strong as awakened, which makes the awakened form feel like wasted cost
- Weak Secret Skill. Instant LINK RAW is extremely limited, and let’s be honest, nobody uses the SS on Arachno for a reason
- Adverse Smash has terrible damage output
- Plasma Blast and Energy Blast have TU that is far too high. Auraleus at least has stun converter to chain turns, but here you are forced to hurt your own monster just to charge
- Siren Immunity is nice on paper, but still leaves it vulnerable to repulse and knockback. Its attacks are awkward too, most often forced to hit 2 enemies or all
- Awkward 40 to 50% HP window. No attack boost active, but also cannot use Adverse Smash yet, leaving it stuck in limbo
Current Placement: Dead Slots
This release feels like it could have been a Super Epic and nobody would have been surprised. The design looks great, but the skillset is clunky, the survivability is nonexistent, the TU costs are far too high, and the passive makes little sense.
😈 Rinmu
The more I use Rinmu the more I appreciate how well designed she is. Instead of being just another high-speed frontline waifu, she shines as a midgame momentum shifter.
- Entrance: Every enemy that already has a kill is pushed back by 100TU. This is insanely strong for breaking enemy momentum in the midgame, especially when sweepers start chaining.
- Secret Skill: Rebirth with a TU condition so it cannot be blocked by death immune enemies. Great for recycling her entrance or saving her for later.
- Sinful Bloom: Flexible disabling move that works beautifully with setups like Aello’s Execute, Autopoison, Albion’s Scimitar Ha, or any light-hitting enabler.
- Counter Sleep: Recently buffed and adds resilience, making her tougher to shut down with common control tools.
- Unmovable (Passive): Prevents abuse of her entrance with swaps or pullbacks. Since the pushback stacks and is not stun-based, this gives her a real edge.
- Swift Move: Looks odd at first but actually pushes players to use Bloom or Bloodbite, which keeps her balanced and versatile.
Current Placement: High Impact
She is fragile and can be taken down quickly, but her impact during the turns she is alive is more than enough to justify her slot. She brings disruption, disables key threats, and sets up allies without being oppressive. Definetely not overpowered, but her entrance is so strong that competitive players will definitely want to find a place for her.







































































































































