U have great potential on pvp.try to use.
Twighoul - bronzeshell - ziberius - jaguar - f.d iris in order.
Twighoul eat bronzeshell and ziber + jaguar use double retribution.
Don’t use searguard in fl.use in another place.place searguard Before nightlord
oh yes dont forget to use,stun absorber or stun imunity monster. every 3 or 4 spot
ex :
stun imune ,Normal ,normal , stun absorber (risk)
or stun imune ,stun imune,stun imune, normal (good)
stun absorber, normal, normal, normal in order (risk)
Yeah I tried making stun teams but whenever my enemies have stun counters especially scorpiogeist, my team gets shredded emediately
Heres a pic of my current team
Id say if ur weak against stun counter immune absorber well just have a knockback mons which will relieve u from the counters and u could stun after. Thats my opinion after trying to play purpie team in pvp and actually destroying peoplr.
Yh
Breaking out of it is also toooo hard unlike the other architypes
I miss the no stun rule where i could win with weird teams without having to keep a stun protection that doesn’t go well with my strategy
Ikr? I think there should be more monsters like Deathgazer but actually balanced. For example, they only speed up the monsters whose seconds are >200, to help those who don’t have great Stun protection.
I remember getting hardcore stunlocked when I first ranked up a bit. Now it only happens against reeeeeally stun heavy teams (e.g. Phoebe), because they’re the teams that require a level of Stun protection I can’t afford.
Still, I didn’t like when it happened so frequently in the past.
Maybe same entrance with a restriction.(like the rescuing skills that requires an ally to be low hp)
Maybe when an ally is stunned over 200secs?
And maybe increasing stun counters…
I really feel that stun counter is the best way
Stun immune doesn’t matter too much actually if they also have options other than stunning
But stun counter will make it more balanced as the stunners can backfire heavily.and stun will eventually leave meta.
Unfortunately it’s common use to run Stun with plenty of Chrono Killers. The most dangerous is Raizen, whose moveset is basically a giant middle finger to 99% of Stun protection.
Chromera and Searguard are also very, if not more, effective, since they have Roaring Entrance+Chrono Killer. Probably the best one is Searguard, since he also has Timestrike and Bloodcrave to boot.
If more Stun Counters were released, the majority of Stun strategies would be unfazed by it, since one Searguard/Chromera would dispatch it. Unless they make a very tanky one.