Currently Meta is turning into 4 protectors + a sweeper in Frontline. There is already enough RNG involved in way too many things . This protector spam is actually becoming a nuisance . So my suggestion is to bring certainty for attacks made on protectors. Make so that attacks made on a protector is not blocked by another protector under any circumstances. This will make strategy making more interesting . Right now , it’s honestly about how lucky one can get with blocks !
Also Auto protect , protect teammates and auto protect+ be treated same in terms of not blocking any attack on another protect !
PS : If you see this as a befitting case for next update , do add it alongside upcoming oni fix !
I’m not sure about this one professor. The uncertainty is part of the fun. I love having my opponent in two minds. But it could be a good idea I guess I can live with this change if protectors of equal protection rates don’t block other protectors of the same class.
One thing I’m sure about is that Auto+ & protect moves should never be treated as equal to Auto protect under any circumstances. That will somewhat defeat the purpose of the 100% protection they offer. So I disagree with auto+ ect not blocking an attack on a regular auto-protector.
Also if somebody uses 3 protectors and 1 sweeper they are taking a big risk. If the sweeper dies they will have a hard time.
I mention this awhile ago and ppl thought i was tripping. I agree with u. I feel like whatever protector i wanna kill i should be able to attack it. Unless it’s auto protect plus. Or unless your opponent active the protect skill
Are we going to list the counters for every suggestion lol ? It’s not like I don’t know about the counters.
But this feature is very nice in evertale and brings in so much more potential for actual strategy making. So I thought it would be nice for neo to have it as well.
When there are stag, elephant and sloth together let’s say , I should be allowed to kill any protector I want .
I’ll use my shadowwyrm , kami , cyclo , jaws, dolphoenix ( camo stun absorbers cough ) , ankou , tridra ( O.o ) , dragulus , Avia (haha) to kill stag first cos I know stag is the most annoying among them.
But with RNG involved , anything can happen even after using the above-mentioned mons…
Same goes for the case of drako and aegis. Drako blocks Chrono killer on awgis when u don’t have TK.
Evertale has this system where having 2 auto protect , you can choose which auto protect to kill,
Meanwhile in neo there is 100% RNG factor. Having a clear system will be great thou
What annoys me is the uncertainty of killing just one protector. For example when I use shadow/ Kami protect killer a Stag Or Drako etc sometimes die/ get brought to HG and sometimes they don’t.
It’s really hard to make calculated decisions with this kind of inconsistency. I know there’s RNG somewhere but can we do something about it as it’s so frustrating.
I know tanks mons like Sloth should survive and that’s fine because I know where I am with it. But maybe a slight buff to protect killer’s damage would help. Especially with the meta of 4 protectors. I agree with Oak. It’s very boring to play against