Each one of these have a few bits I’m questioning. I don’t want to be a downer but I feel like they’ve got some great concepts and need tweaking. Here’s what I’m talking about…
Holy = why survivor on an auto-protect, as well as blood clone and hp share?
Shadow = why sleep and poison on the same monster?
Fire = only defang to attack and no significant support skill, also 300s novablast is OP… must be 400s
Water = why lifeflip all and finishing snap? Both are so situational and have no setup on the monster
Storm = why protect, stealth all and call for vengeance on the same monster?
Earth = why instant overwatch? (less unusual than the others)
I think they should be tweaked more like this:
Holy
Actives: Assisted AoE, Shield ally (130TU), Sacrifice reanimate, Link adverse strike (70TU)
SS: Blood clone next
Passives: Last wish, Auto-protect
Speed: 65%, Cost: 15
Shadow
Actives: Confident strike, Protect focus, Finishing snap, Repent
SS: Link heal all
Passives: Tranquilizing entrance, Stealth gift
Speed: 56%, Cost: 16
Fire
Actives: Defang, Taunt, Bloodthirst, Link accelerating cure (130TU, 20% accel+heal)
SS: Link 400s novablast
Passives: Last wish, Hold ground
Speed: 71%, Cost: 14
Water
Actives: Assisted single, Link lifeflip enemy (100TU), Purifying mist, Stunstrike (160TU, no restriction)
SS: Instant overwatch
Passives: Poison revenge, Auto-protect plus
Speed: 78%, Cost: 16
Storm
Actives: Leech, Protect teammates, Link cannibalise, Call for vengeance (160TU, 100s from start of battle)
SS: Swift cannibalise
Passives: Roaring entrance, Hold ground
Speed: 43%, Cost: 16
Earth
Actives: Assisted AoE, Elemental accelerate, Protect teammates, Catapult
SS: Link summon minions
Passives: Rockoid consumer (when this monster uses a damaging move it sacrifices an additional monster from the back of the team, if it a rockoid, and heals itself a small amount), Stun counter
Speed: 34%, Cost: 15
And yes, this last one is the rockoid legendary we’ve all dreamed about…
All these monsters would have the 4200 attack, 5200 defence stats.