I was discussing with @ItsSherlock about some interesting topics about game balance and the discussion came down to AP (Auto Protect).
My idea is to rework them in:
AP+: 100% chance of blocking attack.
AP: 60% chance of blocking attack.
AP-: 60% chance of blocking attack but stop being AP if another AP is on the field.
The concept is this, AP- cannot be spammed together with any other AP, and the balance will benefit from this.
I think its a very interesting concept that’s worth being discussed here. Recently we have been seeing a Rise of Pusi again which comes along with a lot of AP Spam. Since AP- would only affect the AP negatively if its spammed together with other APs that’s actually a very interesting concept
I think that’s unnecessary. Just make APs not redirect moves directed at other APs and AP+/protect focus/ protect teammates not block moves directed at other guaranteed protectors.
I think losing their protect altogether seems a bit too much. They’d need an aggressive moveset or something otherwise the risk of becoming dead weight is great.
I reckon it would be better to have their chance of protecting halve if there is a friendly protector on the battlefield… or something along those lines.
P.S. Protect chance is 66.7%, not 60%
P.P.S. Duck’s change is also something that I think makes a lot of sense and will have a greater impact on facing multiple protectors.
Thats something the community has been demanding since years and it’s obviously not possible or not wanted. So while this is the A+ solution we should move on as it will never happen
Mistletorment: AP
Geocosma: AP-
Arboribratus: AP
Megaiasloth: AP-
Sanctistag: AP-
Aegisdragon: AP+
Shiny Gearcrock: AP-
Shieldragon: AP-
As Guardian: Bond AP+
FD Salvia: AP
Saberzor: AP
Titanomoth: AP-
Lordsreign: AP-
Gearcrock: AP
Goldirel/Armadafish/Nimboss/Moltgant/Sandalot/Metallodimus AP-
Romanoid AP
Musashoid AP-
Sherlroid AP
Houdinoid AP
Spookoid: AP-
Bomboid: AP-
Meatoid: AP-
Diamondoid: AP+
Goldoid AP
Alluminoid: AP
Bronzoid: AP
Rockoid: AP